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Unity Line Renderer: Ultimate Guide

Game Development for Beginners

The Unity Line Renderer is a powerful tool that allows you to create and render lines in Unity. The Line Renderer component takes in an array of points for customizing the shape of the lines. You can use it to create a wide range of visual effects, from simple lines to complex shapes and patterns. Read more

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Status of the OpenGL 3 renderer

Mircosoft Game Dev

Last year we announced that we were planning on creating an OpenGL-based renderer to complement the current Vulkan-based renderers. with an OpenGL-based renderer; it just won’t be feature complete. As a reminder, an OpenGL-based renderer is still crucial so we can support older platforms, and Web export. LightmapGI.

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Status of the OpenGL 3 renderer

Mircosoft Game Dev

Last year we announced that we were planning on creating an OpenGL-based renderer to complement the current Vulkan-based renderers. with an OpenGL-based renderer; it just won't be feature complete. As a reminder, an OpenGL-based renderer is still crucial so we can support older platforms, and Web export. LightmapGI.

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Custom Vulkan Render Graph: Proper handling of descriptor sets / set layouts

GameDev.Net

I'm working on implementing a render graph abstraction, largely taking from the advice on the now legendary FrameGraph architecture in the Frostbite engine [link] I have most of a simple render graph abstraction impl I'm back with an oddly specific question.

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what is a common way to render UI elements (rects with background color) and text?

GameDev.Net

I mean, should I use the same shader for both and set isText bool to true when I want to render text or should I simply use different shaders. Please help!

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Status of the OpenGL 3 renderer

Mircosoft Game Dev

Last year we announced that we were planning on creating an OpenGL-based renderer to complement the current Vulkan-based renderers. with an OpenGL-based renderer; it just won’t be feature complete. As a reminder, an OpenGL-based renderer is still crucial so we can support older platforms, and Web export. LightmapGI.

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Cocos Creator 3.7.2 Focuses On Optimized Rendering And Lighting Capabilities

Cocos

This version optimizes some rendering and lighting capabilities, fixes a series of key issues recently reported by users, and recommends that all v3.x Engine • Added DebugView at runtime UI control rendering debugging function. Skip rendering when the UI element Opacity is 0. Skip rendering when the UI element Opacity is 0.

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