Achieve Faster CPU Rendering with Render Modes & Graphics Jobs
The GameDev Guru
JULY 2, 2024
Exploit the right Render Mode tech for your Unity project
This site uses cookies to improve your experience. By viewing our content, you are accepting the use of cookies. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country we will assume you are from the United States. View our privacy policy and terms of use.
The GameDev Guru
JULY 2, 2024
Exploit the right Render Mode tech for your Unity project
Game Developer
DECEMBER 10, 2023
Week 3 was focused on getting textures into the render engine, making a camera so the user can move around the scene, and the creation of a new mesh class that takes advantage of the VBO and EBO classes.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Game Developer
DECEMBER 14, 2023
"The next week I started to explore putting fog into my render engine."
Game Development for Beginners
JANUARY 31, 2023
The Unity Line Renderer is a powerful tool that allows you to create and render lines in Unity. The Line Renderer component takes in an array of points for customizing the shape of the lines. You can use it to create a wide range of visual effects, from simple lines to complex shapes and patterns. Read more
Nvidia
MARCH 11, 2024
GPU-driven rendering has long been a major goal for many game applications. GPU-driven rendering has long been a major goal for many game applications. Short of running the game’s logic on the GPU, I see the pinnacle of GPU-driven rendering as a scenario in which the CPU sends the GPU only the new frame’s camera information… Source
Game Developer
DECEMBER 18, 2023
Realtime Rendering With OpenGL--Adding in alpha.
Cocos
SEPTEMBER 10, 2024
libMyGame.so (cocos2d::Renderer::processRenderCommand(cocos2d::RenderCommand*)+104) (BuildId: dfe72a3ebce42989d9ab6a056c36ebb07853c263) #06 pc 0x0000000000719238 /data/app/~~KTPKdaD-O0WxpH4fLdjA-Q==/com.MyPackage-1wjL0G2JJMjfWEEZLx-bRQ==/lib/arm64/libMyGame.so!libMyGame.so [libMyGame.so!libMyGame.so]
Cocos
JULY 31, 2024
I changed this property & the mesh was rendered correctly I wonder why material “builtin standard” doesn’t support this natively but need to set manually? Thanks so much! Culling is the keyword for this problem.
Cocos
SEPTEMBER 10, 2024
libMyGame.so (cocos2d::Renderer::processRenderCommand(cocos2d::RenderCommand*)+104) (BuildId: dfe72a3ebce42989d9ab6a056c36ebb07853c263) #06 pc 0x0000000000719238 /data/app/~~KTPKdaD-O0WxpH4fLdjA-Q==/com.MyPackage-1wjL0G2JJMjfWEEZLx-bRQ==/lib/arm64/libMyGame.so!libMyGame.so [libMyGame.so!libMyGame.so]
Cocos
JULY 31, 2024
Blender view Cocos render Hi, I’ve just imported a simple mesh from Blender to Creator 3.83 It displayed with a missing surface at the nearest side to viewer’s eyes. Both in Editor & Web preview) Is it because the mesh is concave? Please tell me how to fix this for other concave meshes? Thanks so much!
Cocos
JULY 29, 2024
Blender view Cocos render Hi, I’ve just imported a simple mesh from Blender to Creator 3.83 It displayed with a missing surface at the nearest side to viewer’s eyes. Both in Editor & Web preview) Is it because the mesh is concave? Please tell me how to fix this for other concave meshes? Thanks so much!
Cocos
JULY 28, 2024
Blender view Cocos render Hi, I’ve just imported a simple mesh from Blender to Creator 3.83 It displayed with a missing surface at the nearest side to viewer’s eyes. Both in Editor & Web preview) Is it because the mesh is concave? Please tell me how to fix this for other concave meshes? Thanks so much!
Harold Serrano
MAY 16, 2024
The author experimented with the properties of various metals and demonstrated how to create them in a Physically-Based Renderer through renderings. They looked so cool that made me wonder if I could build a Physically-Based Renderer myself and render these metals. I used most of my existing code base in the renderer.
Harold Serrano
MAY 26, 2024
Thus, I ended up developing a BRDF renderer. If you didn't get a chance to read the article, here are some screenshots of what I accomplished with my renderer. The UI in my renderer is simple. For about two weeks I dropped my Renderer Engineer hat and worked as a UI designer. And that is what I did.
Game From Scratch
OCTOBER 6, 2023
GameFromScratch.com Gaussian Splatting for Real-Time Rendering Introduced at SIGGRAPH 2023 was a paper called 3D Gaussian Splatting for Real-Time Radiance Field Rendering that set the graphics world on fire.
Game From Scratch
NOVEMBER 14, 2023
GameFromScratch.com Godot C# Development Sample + New Rendering Demo Using C# with Godot Engine is powerful but at times daunting due to the lack of documentation and samples available. Thankfully there is a new example available from Chickensoft.
Mircosoft Game Dev
JANUARY 16, 2024
brought a lot of improvements to Godot's renderer and ongoing work is paving the way for new features
Cocos
OCTOBER 8, 2023
I’m having trouble rendering pixel art without sub-pixel distortion. All I’ve done with this project is imported a TMX file as a tilemap, and while it renders correctly in game without modifications, it renders incorrectly in the editor and also when using integer scaling (2x, 3x, etc).
Cocos
OCTOBER 8, 2023
I’m having trouble rendering pixel art without sub-pixel distortion. All I’ve done with this project is imported a TMX file as a tilemap, and while it renders correctly in game without modifications, it renders incorrectly in the editor and also when using integer scaling (2x, 3x, etc).
Cocos
JUNE 16, 2024
Here are some practical tips: Reorganize the Rendering Tree Without Affecting Logic: By decoupling the rendering tree from the game logic, you can achieve more flexible rendering without interfering with game mechanics. This can be done by checking the position of objects relative to the camera or viewport before rendering them.
Nvidia
OCTOBER 1, 2024
Gaming has always pushed the boundaries of graphics hardware. The most popular games typically required robust GPU, CPU, and RAM resources on a user’s PC or. Gaming has always pushed the boundaries of graphics hardware.
Mircosoft Game Dev
APRIL 18, 2023
the rendering team will be focusing on performance, stability, and usability.
Cocos
JUNE 16, 2024
Here are some practical tips: Reorganize the Rendering Tree Without Affecting Logic: By decoupling the rendering tree from the game logic, you can achieve more flexible rendering without interfering with game mechanics. First time writing an article, feeling a bit rusty, haha. This allows for easier optimization and maintenance.
Cocos
JUNE 16, 2024
Here are some practical tips: Reorganize the Rendering Tree Without Affecting Logic: By decoupling the rendering tree from the game logic, you can achieve more flexible rendering without interfering with game mechanics. First time writing an article, feeling a bit rusty, haha. This allows for easier optimization and maintenance.
Cocos
JUNE 16, 2024
Here are some practical tips: Reorganize the Rendering Tree Without Affecting Logic: By decoupling the rendering tree from the game logic, you can achieve more flexible rendering without interfering with game mechanics. First time writing an article, feeling a bit rusty, haha. This allows for easier optimization and maintenance.
Harold Serrano
JUNE 2, 2024
Last week, I wrote an article about making my renderer more user-friendly. But my main objective is to add Ray-Tracing to the renderer. If you haven't had a chance to read any of my previous two articles, here are some videos to catch you up. This week, I decided to work on the Lights User-Interface. Some bugs need fixing.
Cocos
FEBRUARY 15, 2024
Hi, Is there any way to change color of Sprite Renderer Currently , I am using cocos 3.8. I just want to change sprite color tint in runtime, Or if it is possible to do with 3d material so good to know ,how can I achive that.
Unity Blog
APRIL 26, 2023
A dash of post-processing, a cup of decals, a pinch of color grading, and some sparkling water: Our new Universal Render Pipeline (URP) cookbook is coming soon. Here’s a sneak peek at what’s on the menu.
Cocos
JULY 18, 2024
Anyhow, the shader works, I can set it up on a spriteframe and it works as expected… however, when I add the render text. I prefer to go this way so that I can have a gradient fade to transparency… the mask component uses the stencil buffer and isn’t set up to use alpha blending and therefore cannot utilize the gradient of alpha values.
Unity Blog
JUNE 14, 2023
Learn how to quickly add VR support to your existing Universal Render Pipeline (URP) project by taking advantage of the XR Plug-in Management and XR Interaction (XRI) Toolkit packages.
Mircosoft Game Dev
DECEMBER 20, 2022
Last year we announced that we were planning on creating an OpenGL-based renderer to complement the current Vulkan-based renderers. with an OpenGL-based renderer; it just won't be feature complete. As a reminder, an OpenGL-based renderer is still crucial so we can support older platforms, and Web export. LightmapGI.
Cocos
OCTOBER 8, 2023
I’m having trouble rendering pixel art without sub-pixel distortion. All I’ve done with this project is imported a TMX file as a tilemap, and while it renders correctly in game without modifications, it renders incorrectly in the editor and also when using integer scaling (2x, 3x, etc). What could be the issue here?
Mircosoft Game Dev
DECEMBER 20, 2022
Last year we announced that we were planning on creating an OpenGL-based renderer to complement the current Vulkan-based renderers. with an OpenGL-based renderer; it just won’t be feature complete. As a reminder, an OpenGL-based renderer is still crucial so we can support older platforms, and Web export. LightmapGI.
Cocos
JUNE 11, 2024
and I’m interested in implementing screenshot capture functionality using render texture. Dear Cocos community, I hope this message finds you well. I’m currently working on a project in Cocos Creator version 3.8.2 Despite my efforts to find relevant resources, I haven’t been able to locate a suitable guide or example for this version.
Cocos
AUGUST 8, 2024
I am encountering an issue with the rendering of a character model in the.fbx format on Android devices powered by Snapdragon processors. This project includes other character models with identical configurations that render correctly. However, the only noticeable change was the name of the shader/effect mentioned in the error message.
Cocos
JUNE 6, 2023
The font is appearing correctly on web builds and Android build, but when using the simulator the font is rendered as a system font. gilizeevi: CHAR caching and a ttf font. The issue is fixed by recompiling the engine on Windows. The same didn’t work on Mac. Issues happen with CC 3.7.2
Cocos
JUNE 8, 2023
A simple way to do this, render the scene onto a render texture, which you can control the size to manage the desired resolution. This way is literally great if you have been using post-process in your project.
Cocos
JUNE 5, 2023
We are looking to control the resolution of the renderer on native mobile devices to improve performance. For example, render 1920X1080 instead of 2778x1284 on iPhones. Ideally, there’s a cross-platform solution that can work the same way on the web and native.
Mircosoft Game Dev
SEPTEMBER 23, 2024
It's time for an update!
Game Developer
SEPTEMBER 6, 2023
The engine's virtual camera systems have also been tweaked to facilitate greater collaboration.
Cocos
SEPTEMBER 21, 2023
Hi, I’ve been having issues with opacity and Render Textures in CC 2.4.11 KB) Please, if anyone has any ideas on how to get render textures to work correct with opacity please let me know, because I’m completely stuck. which I don’t know how to solve. I’ve tried so many different combinations. 2-4-11-RT-Camera.zip (916.6
Nvidia
AUGUST 19, 2022
During the AMA, the editors offered some valuable guidance and tips on how to successfully integrate real-time rendering. Adam : There are many things to take into consideration when adding ray-traced effects to a game’s renderer. Neural rendering and neural graphics primitives are hot areas of research currently.
The Knights of Unity
JUNE 5, 2020
And even before an era of SRPs (Scriptable Render Pipelines), there was a good amount of solid features like today’s topic: Render textures. In this post I’m going to explain to you how to use render textures in your game. using legacy rendering, but the features I used work in SRPs too. What is a Render Texture.
Expert insights. Personalized for you.
We have resent the email to
Are you sure you want to cancel your subscriptions?
Let's personalize your content