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Realtime Rendering With OpenGL – A Students Perspective (Week 3)

Game Developer

Week 3 was focused on getting textures into the render engine, making a camera so the user can move around the scene, and the creation of a new mesh class that takes advantage of the VBO and EBO classes.

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Realtime Rendering With OpenGL – A Students Perspective (Week 10)

Game Developer

"The next week I started to explore putting fog into my render engine."

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I got distracted and built a Physically-Based Renderer

Harold Serrano

The author experimented with the properties of various metals and demonstrated how to create them in a Physically-Based Renderer through renderings. They looked so cool that made me wonder if I could build a Physically-Based Renderer myself and render these metals. I used most of my existing code base in the renderer.

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Advancing GPU-Driven Rendering with Work Graphs in Direct3D 12

Nvidia

GPU-driven rendering has long been a major goal for many game applications. GPU-driven rendering has long been a major goal for many game applications. Short of running the game’s logic on the GPU, I see the pinnacle of GPU-driven rendering as a scenario in which the CPU sends the GPU only the new frame’s camera information… Source

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Realtime Rendering With OpenGL – A Students Perspective (Week 7)

Game Developer

Realtime Rendering With OpenGL--Adding in alpha.

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Unity Line Renderer: Ultimate Guide

Game Development for Beginners

The Unity Line Renderer is a powerful tool that allows you to create and render lines in Unity. The Line Renderer component takes in an array of points for customizing the shape of the lines. You can use it to create a wide range of visual effects, from simple lines to complex shapes and patterns. Read more

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Godot Rendering Priorities: January 2024

Mircosoft Game Dev

brought a lot of improvements to Godot's renderer and ongoing work is paving the way for new features

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