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Telling stories and creating character arcs in Far Cry 6 's open world

Game Developer

Ubisoft Toronto's Heli Kennedy and Brandon Hennessy go into the narrative design of 2021's Far Cry 6 and its standalone expansion, Far Cry 6: Lost Between Worlds.

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How IMMORTALITY captures an "open world" feel with its narrative

Game Developer

IMMORTALITY explores the three lost films of fictional actress Marissa Marcel, letting players click on elements to leap between films to piece together her real story.

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Opening Up About Open World Design

Game Wisdom

Opening Up About Open World Design Josh Bycer josh@game-wisdom.com. For this Perceptive Podcast, I sat down with Konstantinos Dimopoulos for another chat about open-world design and creating meaningful spaces for the player to explore in a game. width="560" height="314" allowfullscreen="allowfullscreen".

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Open World RPG Design With ArdenFall Developer Interview

Game Wisdom

Open World RPG Design With ArdenFall Developer Interview Josh Bycer josh@game-wisdom.com width="560" height="314" allowfullscreen="allowfullscreen" For this Perceptive Podcast, I’m speaking with Joshua Steinhauer who is the lead designer on the game Ardenfall — an open-world RPG to discuss building the game, RPG design and more.

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Looking for Blender Game Engine Animators to help with Open World Game project

GameDev.Net

[link] We are looking for volunteer animators with coding experience in Blender Game Engine to join our team for this Open World game project that is gradually coming together!

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Designing the cinematic "theme park" of Horizon Forbidden West

Game Developer

The cinematic director for Guerrilla Games' open-world post-apocalyptic game describes their approach to adding epic flair.

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Open world RPG design notes from Enderal, a big long Skyrim mod

Radiator Blog

One common "problem" with Skyrim (and most open world RPGs) is that you end up with a bunch of money and nothing to spend it on, except nice-to-have things like convenient access to crafting materials or a house. This game is scared that the player might not have an activity every 15 seconds. It's more paranoid than a Ubisoft game.