article thumbnail

My Kind of Town: Propping Up Arresting Game Settlements

Game Developer

Video game settlements tend to exert a kind of gravitational pull upon players when it comes time to gather themselves and with fellow beings in a single place.

Prop 283
article thumbnail

React Functional Components, Props, and JSX | In-Depth Guide

Artoon

Are you ready to dive into the dynamic world of React Functional […] The post React Functional Components, Props, and JSX | In-Depth Guide appeared first on Artoon Solutions.

Prop 40
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

UK video game and interactive entertainment sector valued at £7.82 billion in 2023

Game Developer

Console hardware and digital software sales propped up the latest valuation.

Prop 301
article thumbnail

CGS 3D modeling students build incredible sets, characters, and props

CG Spectrum

Check out some of the amazing 3D sets, characters, and props modeled by our 2022 students: Want to model incredible sets, characters, and props like our 3D modeling students? Enrol at CG Spectrum and our industry-experienced mentors will help you master the right creative and technical skills to get hired as a 3D modeler.

Prop 52
article thumbnail

Ionization update

Indie DB

Enjoy some athmosferic in-game footage test scenes with new props and other objects including cinematic field of view and a little bit noir filters. Waiting your feedback.

Prop 85
article thumbnail

Select animation from spine in cocos creator v2x

Cocos

My inspector code: js file: "use strict" Vue.component('pts-button', { template: fs.readFileSync(Editor.url('packages://smart_listing/inspector/smart_listing.html'), 'utf8'), props: { target: { twoWay: true, type: Object, }, multi: { type: Boolean } }, data() { return { target_anim: "" } }, methods: { T: Editor.T,

article thumbnail

It seems hard to write Editor Tools with Cocos Creator

Cocos

dump = dump.value.componentName; this.$.label1.render(dump.value.componentName); render(dump.value.componentName); this.$.label2.dump dump = dump.value.methodName; this.$.label2.render(dump.value.methodName); render(dump.value.methodName); this.$.label3.dump dump = dump.value.nodeUUID; this.$.label3.render(dump.value.nodeUUID);

Prop 52