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Sharing laughs and swapping save files in Athenian Rhapsody

Game Developer

Creator Nico Papalia talks about what thoughts went into creating a game where no two playthroughs should be the same and how he turned player saves into collectibles.

Games 295
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PlayStation names Hermen Hulst and Hideaki Nishino as its new CEOs

GamesIndustry.biz

Hermen Hulst and Hideaki Nishino will jointly succeed Jim Ryan as the CEOs of Sony Interactive Entertainment. Hulst is CEO of the newly named Studio Business Group, which includes all of PlayStation’s first-party teams, plus covers the development of PlayStation IP onto other mediums, such as TV and film. Hulst was already head of PlayStation Studios.

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The closure of four studios casts a shadow on Microsoft’s commitment to innovative content

PreMortem.Games

Layoffs and studio shutdowns are barely newsworthy anymore, considering their frequency. It nevertheless came as a surprise when Microsoft emailed everyone about the planned shutdown of four Bethesda Studios last week: Arkane Austin (maker of Redfall), Tango Gameworks (Hi-Fi Rush, The Evil Within), Alpha Dog Games (Mighty Doom), and Roundhouse Studios.

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Accelerate Generative AI Inference Performance with NVIDIA TensorRT Model Optimizer, Now Publicly Available

Nvidia

In the fast-evolving landscape of generative AI, the demand for accelerated inference speed remains a pressing concern. With the exponential growth in model. In the fast-evolving landscape of generative AI, the demand for accelerated inference speed remains a pressing concern. With the exponential growth in model size and complexity, the need to swiftly produce results to serve numerous users simultaneously continues to grow.

AI 126
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Lexip and Overload PR proudly sponsoring this year’s MCV/DEVELOP Awards

Game Development News

We have another award sponsor to announce ahead of this year’s MCV/DEVELOP Awards. Actually, make that two: top gaming accessories brand Lexip and equally lofty PR outfit Overload PR.

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Marvel's Midnight Suns director worries the card-based combat kept players away

Game Developer

Former Firaxis Games creative director Jake Solomon looks back on how the complex card system of Marvel's Midnight Suns may have hurt the game's marketability.

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Brunelleschi is Back: Source Code

Indie DB

Like a phoenix from the ashes, Brunelleschi is coming back. We're resurrecting and rebuilding the source code for new features and better-than-ever performance.

Code 84
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Omeda Studios swaps out ‘Predecessor’ backend in less than five months using Amazon GameLift and Pragma

AWS Games

It’s hard to overstate the dedication of Omeda Studios developers working on the multiplayer online battle arena (MOBA) game “Predecessor.” Its core team has developed the game since 2018, even though the studio was officially formed in 2020. Made by fans, for fans, “Predecessor” was born out of the ashes of “Paragon,” a MOBA game developed by Epic Games from 2016-2018.

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Voting for the MCV/DEVELOP Awards ends Monday – last chance to decide the winners!

Game Development News

The headline pretty much says it all; that if for some bizarre reason you’ve been holding back on voting in this year’s MCV/DEVELOP Awards, time is running out.

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Hooded Horse co-founder says publishers should ditch 'horrible' recoup clauses to help devs

Game Developer

"It's fundamentally stupid to have recoup terms where publishers protect all of their downside risks and recover all the money first.

Dev 288
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Report: Sony forms new studio with ex-Deviation Games devs

GamesIndustry.biz

Sony has reportedly formed a new studio made up of former Deviation Games employees. In a post on LinkedIn , former technical director Michael Anthony suggested that the studio is "working on an undisclosed IP". "All the people I see working there that have signed up are top class developers," he wrote. "I hope that you can create a top class new IP with your studio that hopefully gives you all the time you need to create a quality product and not have to deal with the red tape of previous proje

Studios 135
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NVIDIA TensorRT 10.0 Upgrades Usability, Performance, and AI Model Support

Nvidia

NVIDIA today announced the latest release of NVIDIA TensorRT, an ecosystem of APIs for high-performance deep learning inference. TensorRT includes inference. NVIDIA today announced the latest release of NVIDIA TensorRT, an ecosystem of APIs for high-performance deep learning inference. TensorRT includes inference runtimes and model optimizations that deliver low latency and high throughput for production applications.

AI 68
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Unity CREATE Head Marc Whitten Resigning

Game From Scratch

GameFromScratch.com Unity CREATE Head Marc Whitten Resigning The last major player in the entire Unity run-time fee fiasco, Marc Whitten, head of Unity CREATE (the division responsible for the Unity game engine) has announced his resignation. Marc was famously the person who stepped forward to apologize for the entire fiasco and may or may not have been […] The post Unity CREATE Head Marc Whitten Resigning appeared first on GameFromScratch.com.

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The Minesweeper

Indie DB

One private; no guns; just your wits and trusty mine detector. Your mission is to clear a path through the minefields in the Great Desert. In most levels, you will have to find a mine detector to clear the mines, or carefully navigate through the field.

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Steam suddenly banned in Vietnam

Game Developer

Valve's platform has been inaccessible in Vietnam for a few days now, but it's anyone's guess as to why, or if it'll return.

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Why Sweden's games industry is still growing

GamesIndustry.biz

Despite the many difficulties the games industry faces around the world, Swedish developers are feeling somewhat optimistic as the local development scene continues to experience rapid growth. Speaking to GamesIndustry.biz , Dataspelsbranschen spokesperson Per Strömbäck says the general state of the Swedish games industry is "good", with the number of people working in the industry having grown from 2,500 to 8,500 people in the last decade.

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about the Hades 2 shadowdrop. I’ve seen a lot of people talking about how that impacts indies launching in the same window and how that invalidates months/years of preparation on their part. isn’t there anything an indie impacted by something like this could do? isn’t possible to just delay the launch a few weeks/months?

Ask a Game Dev

Of course a studio can delay the launch, but a launch delay will have its own set of consequences. Remember, no game launches in a vacuum. Timing is the key factor. The most obvious consequence goes back to the adage "Time is money". The developers working on the game need to pay rent and buy food. The studio needs to pay those developers during that time to keep them employed.

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Epic Environments Mega Humble Bundle

Game From Scratch

GameFromScratch.com Epic Environments Mega Humble Bundle The Epic Environments Mega Bundle is now live on Humble Bundle. This bundle contains mostly 3D environment assets from FreshCan3D but also contains a few 3D characters from Yarrawah. The environments are a mix of Unreal Engine and Unity assets, however using the links below you can easily export them […] The post Epic Environments Mega Humble Bundle appeared first on GameFromScratch.com.

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Indie Postmortem 2: Geneforge 2 - Infestation. Avoiding Utter Disaster.

The Bottom Feeder

I really hate making screenshots, but sometimes I capture something that looks pretty cool. This is the second part of the design/marketing/release process for our newest indie RPG, Geneforge 2 - Infestation. The first part is here. TL;DR: We’ve been making indie games for a living for 30 years. Here’s how we manage it. Phase 16-18 - Actually Doing PR For Real.

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Exploiting Fear to Create Good Horror Games

Game Developer

Developers Jade Jacson, Steve Kirby and Kelvin Moore dive into horror as a genre, why we like to be scared and how game developers can exploit our deepest fears to create a wide range of scares.

Horror 316
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Microsoft's mystifying mismanagement | This Week in Business

GamesIndustry.biz

This Week in Business is our weekly recap column , a collection of stats and quotes from recent stories presented with a dash of opinion (sometimes more than a dash) and intended to shed light on various trends. Check every Friday for a new entry. The big news this week was Microsoft taking an axe to the ZeniMax studio system , shutting down Hi-Fi Rush developer Tango Gameworks, Redfall studio Arkane Austin, and Mighty Doom maker Alpha Dog Studios.

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This Thing Of Ours out soon

Indie DB

After years of hard work, we're happy to announce that This Thing Of Ours is officially coming out on May 11th 2024!

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Visual Studio Code TODO Management

Game From Scratch

GameFromScratch.com Visual Studio Code TODO Management We recently did a video about making Godot more organized featuring a plugin that handled TODO and FIXME comments automatically. I was asked “What about if I work in Visual Studio Code?” which is probably the most popular code editor today. Therefore we today are going to be looking at […] The post Visual Studio Code TODO Management appeared first on GameFromScratch.com.

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PR Panel 2024: Stefano Petrullo, Renaissance

Game Development News

In the Feb/Mar issue of MCV/DEVELOP we featured our annual PR Panel, bringing together the good, the bad (in a good way) and the beautiful people of games PR to give us their take on what’s been going on in our beloved industry over recent months.

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Report: Square Enix to lay off employees in American, European offices

Game Developer

Square Enix's "unforgettable experiences" will be made without some unforgettable people.

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Fallout 4 rules the roost in April | UK Monthly Charts

GamesIndustry.biz

Fallout 4 was comfortably the best-selling game of April in the UK, according to the latest GSD data. It was a quiet month for game releases last month. In the UK, 2.23 million games were sold, which is a drop of over 7% over the year before. However, it's worth noting that April 2023 featured the launches of Star Wars Jedi: Survivor and Dead Island 2, which boosted the market last year.

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Drag[en]gine 1.22 Released

Indie DB

New game engine release combined with upgraded Visual Studio Code DragonScript extension.

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Make Godot Engine More Organized with TODO Manager

Game From Scratch

GameFromScratch.com Make Godot Engine More Organized with TODO Manager A follow up on our earlier discussion on how to improve the Godot game engine (by making it prettier), today we look at another handy plugin that makes Godot more organized. If you are used to littering your code with TODO or FIXME type comments, this handy add-on helps you […] The post Make Godot Engine More Organized with TODO Manager appeared first on GameFromScratch.com.

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Why has every with some kind of “designated climbable ledge” mechanic seemingly settled on marking such ledges with yellow?

Ask a Game Dev

When we create a visual style for a game, we must establish a visual language. This means visual indicators that the player can recognize and understand. Here is an example of visual language that you might recognize: Each of these blocks provides gameplay context to the player upon seeing them. They each have different behaviors and the player can determine what each of them means by their visual cues.

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Why does EA think in-game ads are better business than a Mandalorian game?

Game Developer

Chasing in-game advertising while canning games like Respawn Entertainment's Star Wars first-person shooter seems downright bananas.

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How ex-Blizzard devs Frost Giant got players to invest nearly $1m into the studio

GamesIndustry.biz

Plenty of GamesIndustry.biz readers are familiar with the concept of crowdfunding, with well over a decade of Kickstarter campaigns helping to bring many a game to market. Less common, however, is equity crowdfunding. Via the website StartEngine, Frost Giant Studios launched a campaign earlier this year that enables players to buy shares in the company with the promise of (hopefully) sharing in its long-term success.

Studios 128
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Pale Coins - April Update

Indie DB

The new demo version 1.3.0 was released, a discord server for Pale Coins is now available and several other things have been added.

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NVIDIA ChatRTX – Easy Local Custom LLM AI Chat

Game From Scratch

GameFromScratch.com NVIDIA ChatRTX – Easy Local Custom LLM AI Chat NVIDIA ChatRTX is a recently released demo enabling you to easily build a customized LLM that runs locally on your own machine, assuming it is using Windows and running a compatible NVIDIA card (a 30 or 40 series card, or earlier with 8GB+ of RAM). The key features of ChatRTX […] The post NVIDIA ChatRTX – Easy Local Custom LLM AI Chat appeared first on GameFromScratch.com.

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Are most of the people laid off this year going to be able to find other work in the industry (within, like, a year or two), or do you think the industry is going to be smaller for a while?

Ask a Game Dev

From an individual worker's perspective, I think that most of the people who were let go (~70-75% or so) will find new jobs in the industry within the next year or so. There are definitely studios that are still hiring if my inbox is to be believed. I still get plenty of cold call recruiter emails from both independent and well-known AAA studios, so I think there are still openings for people.

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