Final Fantasy Pixel Remaster games top 3 million copies in two years
Game Developer
SEPTEMBER 5, 2023
The recent pixel remasters of classic Final Fantasy games are selling well for Square Enix since their staggered release back in 2021.
Game Developer
SEPTEMBER 5, 2023
The recent pixel remasters of classic Final Fantasy games are selling well for Square Enix since their staggered release back in 2021.
Game Developer
JULY 27, 2023
Pixel Pulps are text adventure games in which we combine a type of narrative from the first half of the 20th century with home computer graphics and adventure game interface from the '80s.
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PreMortem.Games
AUGUST 21, 2023
Now, with the new game A Void Hope coming up on almost 3 years of development, Forslind finds himself juggling his roles as both CEO and Game Designer of his company called Elden Pixels. The moniker ‘Elden Pixels’ wasn’t arbitrarily chosen. We tried again and went for Blind Pixels, which we thought was cool.
AWS Games
SEPTEMBER 12, 2023
Mobile game developer and publisher Pixel Federation entertains more than 140M players worldwide with popular mobile games, including ‘ Diggy’s Adventure ,’ ‘ Trainstation 2 ,’ ‘ Puzzle Adventure ,’ and ‘ Port City.’ We evaluated a few cloud providers, and ultimately AWS provided the best experience and capacity; it was an easy decision.”
GamesIndustry.biz
NOVEMBER 2, 2023
NetEase and industry veteran Greg Street have formed a new studio, Fantastic Pixel Castle, and have announced the start of development on its first game. Fantastic Pixel Castle will operate as a fully remote studio and is preparing to begin the hiring process for developing an MMO codenamed Ghost, which is based on a new fantasy IP.
Cocos
OCTOBER 8, 2023
I’m having trouble rendering pixel art without sub-pixel distortion. All I’ve done with this project is imported a TMX file as a tilemap, and while it renders correctly in game without modifications, it renders incorrectly in the editor and also when using integer scaling (2x, 3x, etc).
Cocos
OCTOBER 8, 2023
I’m having trouble rendering pixel art without sub-pixel distortion. All I’ve done with this project is imported a TMX file as a tilemap, and while it renders correctly in game without modifications, it renders incorrectly in the editor and also when using integer scaling (2x, 3x, etc).
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