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Final Fantasy Pixel Remaster games top 3 million copies in two years

Game Developer

The recent pixel remasters of classic Final Fantasy games are selling well for Square Enix since their staggered release back in 2021.

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Pulp fiction and retro gaming in the 21st century: An exploration of the pixel pump subgenre

Game Developer

Pixel Pulps are text adventure games in which we combine a type of narrative from the first half of the 20th century with home computer graphics and adventure game interface from the '80s.

Pixel 246
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A Void Hope by Elden Pixels lacks violence and destruction “We’re proud of that”

PreMortem.Games

Now, with the new game A Void Hope coming up on almost 3 years of development, Forslind finds himself juggling his roles as both CEO and Game Designer of his company called Elden Pixels. The moniker ‘Elden Pixels’ wasn’t arbitrarily chosen. We tried again and went for Blind Pixels, which we thought was cool.

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Pixel Federation goes all-in on AWS with help from Labyrinth Labs

AWS Games

Mobile game developer and publisher Pixel Federation entertains more than 140M players worldwide with popular mobile games, including ‘ Diggy’s Adventure ,’ ‘ Trainstation 2 ,’ ‘ Puzzle Adventure ,’ and ‘ Port City.’ We evaluated a few cloud providers, and ultimately AWS provided the best experience and capacity; it was an easy decision.”

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NetEase and industry veteran Greg Street set up Fantastic Pixel Castle studio

GamesIndustry.biz

NetEase and industry veteran Greg Street have formed a new studio, Fantastic Pixel Castle, and have announced the start of development on its first game. Fantastic Pixel Castle will operate as a fully remote studio and is preparing to begin the hiring process for developing an MMO codenamed Ghost, which is based on a new fantasy IP.

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Pixel perfect rendering problem

Cocos

I’m having trouble rendering pixel art without sub-pixel distortion. All I’ve done with this project is imported a TMX file as a tilemap, and while it renders correctly in game without modifications, it renders incorrectly in the editor and also when using integer scaling (2x, 3x, etc).

Render 52
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Pixel perfect rendering problem

Cocos

I’m having trouble rendering pixel art without sub-pixel distortion. All I’ve done with this project is imported a TMX file as a tilemap, and while it renders correctly in game without modifications, it renders incorrectly in the editor and also when using integer scaling (2x, 3x, etc).

Render 52