Respawn says "single line" of Apex Legends code was behind elusive audio bug
Game Developer
MAY 5, 2023
The dev team said finding the bug was like searching for a "needle in a haystack."
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Game Developer
MAY 5, 2023
The dev team said finding the bug was like searching for a "needle in a haystack."
Game Developer
DECEMBER 4, 2023
This post will review how I took a bug that I needed to fix and turned it into a standout feature for our game.
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Ask a Game Dev
DECEMBER 25, 2024
The overall process of bug fixing in game dev is done in five steps. In order these are: Identify the bug Prioritize the bug Assign the bug Fix the bug Verify the bug is fixed Each step usually has its own specialists handling that aspect of it. Well go over each of these briefly.
Cocos
JUNE 18, 2025
Hi, I think I’ve found a bug concerning the label cache mode and draw calls. The projects we’re working on require several labels to be displayed simultaneously. To avoid the labels generating too many draw calls we have got into the habit of using a bitmap font (or the bitmap cache mode). This worked perfectly until 3.8.6.
Game Developer
FEBRUARY 14, 2025
Changes to Final Fantasy Crystal Chronicles' payment model on iOS prevented players from accessing content they bought in its free and paid versions.
Cocos
JUNE 12, 2025
Hi, I think I’ve found a bug concerning the label cache mode and draw calls. The projects we’re working on require several labels to be displayed simultaneously. To avoid the labels generating too many draw calls we have got into the habit of using a bitmap font (or the bitmap cache mode). This worked perfectly until 3.8.6.
GamesIndustry.biz
SEPTEMBER 1, 2023
Sign up for the GI Daily here to get the biggest news straight to your inbox Starfield is not technically out until next week, yet it is already dominating conversations in many ways across the games space – and inevitably bugs are a factor.
Game Developer
APRIL 22, 2025
'Train your QA using whatever methods you're training your designers.'
Game Developer
JUNE 12, 2025
In terms of character animation and visual effects, Capcom continues to place bets on the RE Engine, despite concerns from investors regarding the need to address bugs and optimization issues on PC for games like Dragon’s Dogma 2 and Monster Hunter Wilds. How is Capcom consistently turning out successful games?
Game Developer
AUGUST 27, 2024
Video game preservationist and historian Kelsey Lewin tells the story of how a mundane-sounding game full of bug-catching, letter-writing, and furniture-collecting became one of Nintendo's best-loved franchises.
Cocos
JUNE 10, 2025
x native bug Cocos Creator MacLee June 11, 2025, 12:38am 1 I found a bug in the createMesh function. KB Tom_k June 11, 2025, 3:20am 2 Thanks for you feedback, could you show the behavior of the bug occurs? Or you can provide the demo for us to check the bug fix. Or you can provide the demo for us to check the bug fix.
Cocos
JUNE 11, 2025
x native bug Cocos Creator MacLee June 11, 2025, 12:38am 1 I found a bug in the createMesh function. KB Tom_k June 11, 2025, 3:20am 2 Thanks for you feedback, could you show the behavior of the bug occurs? Or you can provide the demo for us to check the bug fix. Or you can provide the demo for us to check the bug fix.
Game Developer
DECEMBER 8, 2022
QA staff at Activision Blizzard's Texas and Minnesota offices want to stop being required to hit inconsistent quotas and more transparency from management.
Game Developer
JANUARY 29, 2024
WB wants to further embrace the live-service game model, but Suicide Squad's launch bugs are putting a wrench in those plans.
Game Developer
FEBRUARY 1, 2024
This short horror title uses a vintage visual style and vast bug bestiary to simulate a creepy call center in the '90s.
Cocos
NOVEMBER 19, 2024
This release focuses on package size reduction, rendering pipeline improvements, and editor usability, alongside extensive bug fixes and platform compatibility enhancements. Bug Fixes Fixed an issue where receiving WebSocket messages on Android when switching to the background or covered by other activities caused JNI crashes.
Indie DB
NOVEMBER 11, 2024
Taking a look at player experience and overall scope of the game.
Game Analytics
DECEMBER 9, 2022
Catching 80% of their bugs. One of the main reasons that Splitting Point integrated GameAnalytics was because of our bug-tracking capabilities through our error reporting dashboard. Soon, Splitting Point realized that they could find more than just bugs. Quite simply, there was no time for quality control.
Ask a Game Dev
JANUARY 6, 2025
These kind of bugs commonly come in via playthroughs during a feature review (usually producers, sometimes designers/engineers/art/QA, sometimes bigwigs), and often have only the comments made during the review for context. Yeah, it's pretty normal. Once that's figured out, they get assigned. animator re-exports animation X).
Perforce
FEBRUARY 20, 2024
helps you avoid bugs in range-based for-loops. MISRA C++:2023 introduces a number of new rules. Among them, MISRA C++:2023 Rule 9.5.2 Read on to learn how this rule guards against undefined behavior.
Mircosoft Game Dev
MARCH 6, 2025
release Here comes another release of the Godot OpenXR Vendors plugin with plenty of features and bug fixes! The Godot Meta Toolkit provides a new export option that, if checked, will automatically configure these settings to their required values. OpenXR Vendors plugin 3.1.2 This release of the OpenXR vendors plugin is for Godot 4.3
Cocos
NOVEMBER 19, 2024
This release focuses on package size reduction, rendering pipeline improvements, and editor usability, alongside extensive bug fixes and platform compatibility enhancements. Continuous package size optimization: 2D empty project (default settings): Reduced by 360 KB. 3D empty project (default settings): Reduced by 384 KB.
Cocos
JUNE 11, 2025
I found a bug in the createMesh function. Please fix it.
Cocos
JUNE 11, 2025
I found a bug in the createMesh function. Please fix it.
Game Developer
FEBRUARY 26, 2024
We’re currently developing a mini open world local co-op called Bugging Humans. It has a shared asymmetrical UI — where one player doesn’t see the screen but they have the controller, and the other player sees the screen and they have the keyboard. This means best practices, for instance in level design, have to be adapted.
Cocos
JUNE 10, 2025
x native bug Cocos Creator MacLee June 11, 2025, 12:38am 1 I found a bug in the createMesh function. KB Tom_k June 11, 2025, 3:20am 2 Thanks for you feedback, could you show the behavior of the bug occurs? Or you can provide the demo for us to check the bug fix. Or you can provide the demo for us to check the bug fix.
Cocos
JUNE 10, 2025
x native bug Cocos Creator MacLee June 11, 2025, 12:38am 1 I found a bug in the createMesh function. KB Tom_k June 11, 2025, 3:20am 2 Thanks for you feedback, could you show the behavior of the bug occurs? Or you can provide the demo for us to check the bug fix. Or you can provide the demo for us to check the bug fix.
Cocos
JUNE 10, 2025
x native bug Cocos Creator MacLee June 11, 2025, 12:38am 1 I found a bug in the createMesh function. KB Tom_k June 11, 2025, 3:20am 2 Thanks for you feedback, could you show the behavior of the bug occurs? Or you can provide the demo for us to check the bug fix. Or you can provide the demo for us to check the bug fix.
Ask a Game Dev
NOVEMBER 25, 2024
I think that it is true that initial launches are indeed more bug ridden today than they were before day 1 patches were possible, but the reason for this is much less nefarious than most are imagining. Further, all of those duplicated disks out in the wild would forever hold the "final" version of the game, bugs and all.
Cocos
JUNE 10, 2025
I found a bug in the createMesh function. Please fix it.
Cocos
JUNE 11, 2025
I found a bug in the createMesh function. Please fix it.
Cocos
JUNE 11, 2025
I found a bug in the createMesh function. Please fix it.
PreMortem.Games
MARCH 4, 2024
Standard feature of the industry As painful as layoffs may be, the current wave of workforce reductions serves as further proof that they have become a standard feature of the gaming industry rather than an anomalous bug. The post The new normal • Video game layoffs are a feature, not a bug appeared first on PreMortem Games.
Mircosoft Game Dev
MARCH 21, 2025
rc1 snapshot last week, we decided to make a second release candidate as a few more critical bugs had fixes available to backport. See the GitHub issue tracker for a complete list of known bugs. Bug reports As a tester, we encourage you to open bug reports if you experience issues with this release. After a first 4.4.1-rc1
Mircosoft Game Dev
JANUARY 16, 2025
This means contributors are encouraged to focus their efforts on fixing regressions and other outstanding bugs. We wont risk merging any new features or risky bug fixes until after we release 4.4 Weve unified the code to make sure it works the same on both platforms, and weve fixed some bugs. and begin preparing for 4.5.
Mircosoft Game Dev
APRIL 25, 2025
As always, new features mean new bugs in need of fixing, so we encourage everyone interested to get feedback and bug reports in as early as possible. This will make it much easier for users to find the cause of warnings/errors that previously required manually hunting down bugs. if something that worked fine in previous 4.x
Cocos
DECEMBER 1, 2024
This release focuses on package size reduction, rendering pipeline improvements, and editor usability, alongside extensive bug fixes and platform compatibility enhancements. Continuous package size optimization: 2D empty project (default settings): Reduced by 360 KB. 3D empty project (default settings): Reduced by 384 KB.
PreMortem.Games
NOVEMBER 29, 2023
It should be polished, free of bugs, and thoughtfully tailored to create a captivating first impression in anticipation of your full release. Best practices for publisher demos Ensure your publisher demo shows off your game’s bug-free, core gameplay loop, that works on the systems and screen resolutions that the publisher has available.
Game From Scratch
MARCH 18, 2025
release is heavily focused on improving and refining the core experience using Blender, paying old technical debt, fixing bugs and more. GameFromScratch.com Blender 4.4 Released Along side the long-awaited GIMP 3 release we have another open-source icon doing a major release, Blender 4.4. The Blender 4.4
Mircosoft Game Dev
FEBRUARY 21, 2025
See the GitHub issue tracker for a complete list of known bugs. Bug reports As a tester, we encourage you to open bug reports if you experience issues with this release. Please check the existing issues on GitHub first, using the search function with relevant keywords, to ensure that the bug you experience is not already known.
Mircosoft Game Dev
JUNE 18, 2025
release cycle has come at last, and with it a plethora of outstanding bugs to be squashed. For those interested in aiding us on our quest to squash any bugs that come up during this time, we encourage you to join our recent bug-hunting sprints. See the GitHub issue tracker for a complete list of known bugs.
Mircosoft Game Dev
FEBRUARY 17, 2025
something that worked in a previous release is now broken) and significant new bugs introduced by new features. See the GitHub issue tracker for a complete list of known bugs. Bug reports As a tester, we encourage you to open bug reports if you experience issues with this release. The issue is tracked in GH-101007.
Mircosoft Game Dev
FEBRUARY 28, 2025
See the GitHub issue tracker for a complete list of known bugs. Bug reports As a tester, we encourage you to open bug reports if you experience issues with this release. Please check the existing issues on GitHub first, using the search function with relevant keywords, to ensure that the bug you experience is not already known.
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