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Turning Bugs Into Features

Game Developer

This post will review how I took a bug that I needed to fix and turned it into a standout feature for our game.

Bug 191
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Pete Hines on Starfield, Bethesda and bugs: "We embrace chaos"

Sign up for the GI Daily here to get the biggest news straight to your inbox Starfield is not technically out until next week, yet it is already dominating conversations in many ways across the games space – and inevitably bugs are a factor.

Bug 145

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Avoiding Bugs in Range-Based For-Loops with MISRA C++:2023®


helps you avoid bugs in range-based for-loops. MISRA C++:2023 introduces a number of new rules. Among them, MISRA C++:2023 Rule 9.5.2 Read on to learn how this rule guards against undefined behavior.

Bug 81
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The new normal • Video game layoffs are a feature, not a bug


Standard feature of the industry As painful as layoffs may be, the current wave of workforce reductions serves as further proof that they have become a standard feature of the gaming industry rather than an anomalous bug. The post The new normal • Video game layoffs are a feature, not a bug appeared first on PreMortem Games.

Bug 104
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Squashing Bugs in Starship Troopers

Game Wisdom

Squashing Bugs in Starship Troopers Josh Bycer width="560" height="314" allowfullscreen="allowfullscreen" For this first look, I played Starship Troopers Extermination. … The post Squashing Bugs in Starship Troopers appeared first on Game Wisdom.

Bug 52
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[BUG] Sliced image bug on CC 3.7.1


has a bug in rendering sliced images in atlas images In these two images, the size, sliced margins, and file that are used are the same It seems CC 3.7.1

Bug 52
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How Splitting Point caught 80% more bugs with real-time data

Game Analytics

Catching 80% of their bugs. One of the main reasons that Splitting Point integrated GameAnalytics was because of our bug-tracking capabilities through our error reporting dashboard. Soon, Splitting Point realized that they could find more than just bugs. Quite simply, there was no time for quality control.

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