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Exploiting Fear to Create Good Horror Games

Game Developer

Developers Jade Jacson, Steve Kirby and Kelvin Moore dive into horror as a genre, why we like to be scared and how game developers can exploit our deepest fears to create a wide range of scares.

Horror 329
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The good within: Designing a memorable horror game protagonist

Game Developer

The survival horror genre has no shortage of leads who share the player's eagerness to go through hell and back to achieve their goal of living to see another day.

Horror 271
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The enduring horror of monster encounters in Saturnalia

Game Developer

How Santa Ragione used a "less is more" approach to monster encounters in its indie horror title Saturnalia.

Horror 299
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What Makes the "Survival" of Survival Horror? The Difference between Scares and Shooting

Game Developer

What is the difference between a survival horror game and an action horror?

Horror 151
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Making "retro plus" horror with The Tartarus Key

Game Developer

The clever conceits that allow The Tartarus Key to serve up retro, PS1-style horror (and laughs) minus '90s-era frustrations.

Horror 300
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Evolving a horror aesthetic with The Dark Pictures Anthology

Game Developer

The creative director of Supermassive Games' anthology series explains how they built a growing subgenre of horror gaming.

Horror 344
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Genre Bending: Taking Outbreak from Action Survival Horror to Horror Visual Novel

Game Developer

How and why did we, as a small studio, end up with a visual novel side series? And was it worth it? Now that What Lydia Knows is complete, I wanted to share our process, what our motivations were, and how it’s changed our company’s approach to game development.

Horror 263