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Exploiting Fear to Create Good Horror Games

Game Developer

Developers Jade Jacson, Steve Kirby and Kelvin Moore dive into horror as a genre, why we like to be scared and how game developers can exploit our deepest fears to create a wide range of scares.

Horror 338
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Evolving a horror aesthetic with The Dark Pictures Anthology

Game Developer

The creative director of Supermassive Games' anthology series explains how they built a growing subgenre of horror gaming.

Horror 344
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Making "retro plus" horror with The Tartarus Key

Game Developer

The clever conceits that allow The Tartarus Key to serve up retro, PS1-style horror (and laughs) minus '90s-era frustrations.

Horror 328
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Solo dev Jason Priskomatis on his horror debut Friday Night: “Keep pushing your comfort zone”

PreMortem.Games

That passion led to Friday Nights , his debut horror game featuring voice recognition, designed to immerse players in a uniquely interactive nightmare. I have always been a fan of horror, as it conveys a feeling of adrenaline you can not find elsewhere. I didnt just want to make another copy paste of famous horror game X.

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Gnarly content: 9 risks for horror game development

Game Developer

This blog explores some of the risks of horror game development and how to address them.

Horror 283
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The enduring horror of monster encounters in Saturnalia

Game Developer

How Santa Ragione used a "less is more" approach to monster encounters in its indie horror title Saturnalia.

Horror 313
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Fantastic Fest launches game showcase for horror game devs

Game Developer

The popular genre film festival is offering studios a chance to present their horror games to attendees in September.

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