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Exploiting Fear to Create Good Horror Games

Game Developer

Developers Jade Jacson, Steve Kirby and Kelvin Moore dive into horror as a genre, why we like to be scared and how game developers can exploit our deepest fears to create a wide range of scares.

Horror 285
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The good within: Designing a memorable horror game protagonist

Game Developer

The survival horror genre has no shortage of leads who share the player's eagerness to go through hell and back to achieve their goal of living to see another day.

Horror 231
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Fantastic Fest launches game showcase for horror game devs

Game Developer

The popular genre film festival is offering studios a chance to present their horror games to attendees in September.

Horror 203
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The enduring horror of monster encounters in Saturnalia

Game Developer

How Santa Ragione used a "less is more" approach to monster encounters in its indie horror title Saturnalia.

Horror 250
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Evolving a horror aesthetic with The Dark Pictures Anthology

Game Developer

The creative director of Supermassive Games' anthology series explains how they built a growing subgenre of horror gaming.

Horror 341
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What Makes the "Survival" of Survival Horror? The Difference between Scares and Shooting

Game Developer

What is the difference between a survival horror game and an action horror?

Horror 195
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Luke Dodds’ passion for horror drives the development of Nowhere

PreMortem.Games

The upcoming game Nowhere is a Nordic-inspired survival horror detective that draws players into an immersive world of eerie Scandinavian forests and a meticulously crafted narrative that builds tension rather than relying on traditional jump scares. Visually, Nowhere distinguishes itself from other horror games through its art style.

Horror 104