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Exploiting Fear to Create Good Horror Games

Game Developer

Developers Jade Jacson, Steve Kirby and Kelvin Moore dive into horror as a genre, why we like to be scared and how game developers can exploit our deepest fears to create a wide range of scares.

Horror 300
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The enduring horror of monster encounters in Saturnalia

Game Developer

How Santa Ragione used a "less is more" approach to monster encounters in its indie horror title Saturnalia.

Horror 263
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Whispering Lane: Horror

Indie DB

The horror game Whispering Lane takes you to an abandoned house on Whispering Lane Street. Darkness reigns on the street, and strange noises stir unease among the neighbors. The main character, police officer Jackson Harrowfield, is sent to investigate.

Horror 86
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Evolving a horror aesthetic with The Dark Pictures Anthology

Game Developer

The creative director of Supermassive Games' anthology series explains how they built a growing subgenre of horror gaming.

Horror 332
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Making "retro plus" horror with The Tartarus Key

Game Developer

The clever conceits that allow The Tartarus Key to serve up retro, PS1-style horror (and laughs) minus '90s-era frustrations.

Horror 263
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The Difficulty of Horror Design

Game Wisdom

The Difficulty of Horror Design Josh Bycer josh@game-wisdom.com width="560" height="314" allowfullscreen="allowfullscreen" For this somewhat spooky video, I’m talking about the challenges of making a horror game and three trends that have taken root that I’m not a huge fan of for making good horror design.…

Horror 52
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Two brothers behind MystiveDev build bodycam survival-horror Chasmal Fear

PreMortem.Games

Based in the city of Ohrid in North Macedonia, the two brothers Bobby and Zhanko Mojsovski work hard on their next game, the bodycam survival-horror shooter Chasmal Fear. That’s when we asked ourselves what it would be like to create a bodycam sci-fi survival horror.” Our games are made for the players.

Horror 211