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Building game worlds with creative lifehacks from the field of writing

Game Developer

Sometimes, especially with new releases, we need to build entire worlds from scratch. Lifehacks from writing can provide valuable insights. We share a practical creative algorithm for any project!

Writing 279
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The complexities and delights of building up into the sky in Pile Up!

Game Developer

Mustafa Kilic talks about some of the many challenges and creative solutions that came about from creating a city builder that builds upwards instead of outwards with Pile Up!

Build 285
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Amazon Games' Christoph Hartmann thinks the company needs to build its own talent and focus on the console/PC market

Game Developer

If Amazon is going to make it in video games, Hartmann thinks the company has to build out its own talent and open strong in the PC and console worlds.

Console 256
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Levelling Up: What We Learned After Building a Studio From Scratch

Game Developer

In 2021, we started building one of Saudi Arabia’s first-ever dedicated games studios, aiming to create ground-breaking titles for PC, console, and mobile that the region could call its own.

Build 247
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Building the Arcade Cabinet, Part 1: Planning

Game Developer

One man's journey to build an entire piece of furniture.

Build 201
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Build A Rocket Boy reportedly facing layoffs

GamesIndustry.biz

Everywhere developer Build A Rocket Boy has reportedly been hit with layoffs. As reported by PCGamesN , redundancies have allegedly affected an unknown number of staff across multiple departments, including publishing, QA, and art across the developer's three studios in Edinburgh, Budapest, and Montpellier.

Build 143
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Lessons from the founders: Rich Vogel and Mark Tucker on building their new NetEase studio

Game Developer

BioWare vet Rich Vogel and former Bethesda design director Mark Tucker discuss the challenges of building a remote-first studio and their development ambitions.

Build 293