Tips for building your own accessibility program
Game Developer
NOVEMBER 14, 2023
How do you design for accessibility from the ground up? Whitethorn Games' Britt Dye has some answers.
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Game Developer
NOVEMBER 14, 2023
How do you design for accessibility from the ground up? Whitethorn Games' Britt Dye has some answers.
Game Developer
AUGUST 31, 2023
BioWare vet Rich Vogel and former Bethesda design director Mark Tucker discuss the challenges of building a remote-first studio and their development ambitions.
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The GameDev Guru
JULY 10, 2023
A solid build pipeline for your projects that actually helps you save 20h/week or more. Is this too much of an ask? Look inside.
Game Developer
APRIL 3, 2023
What tools to players need to build the perfect digital human? Rod Humble, who used to oversee The Sims franchise, offers an answer.
PreMortem.Games
OCTOBER 9, 2023
With the game’s 100% physics-based building system, players can solve each mission in infinite ways. What originally started out as a treehouse building simulator prototype, slowly evolved as the duo gradually added different mechanics. “It From the building mechanics, all the way to the third person character movements.
Game Developer
NOVEMBER 9, 2023
Valve's new Steam Deck OLED promises an improved battery life and stronger Wi-Fi than its original model, which will be fully phased out once supply runs out.
Game Developer
NOVEMBER 14, 2023
Maintaining a diverse team doesn't mean just hiring a good employee when you spot one but rather supporting that person's growth over time.
Game Developer
NOVEMBER 9, 2023
"Every game I design is meant to be a sandbox. At the lowest level, someone coming in should just feel comfortable playing around."
Game Developer
OCTOBER 11, 2023
Developers will have to register a phone number by October 24 if they ever want to update their game or add new users to their Steamworks account.
Game Developer
FEBRUARY 28, 2023
Against the Storm mixes roguelite elements and city building, asking players to build and thrive despite ever-imminent disaster.
AWS Games
OCTOBER 17, 2023
Knowing other developers were using it gave us more confidence to build. Ahead of the game’s first alpha build release in March 2019, Norsfell adopted a backend comprising Amazon API Gateway , AWS Lambda , and Amazon GameLift. “We It allows us to plan for, respond to, and adapt in different scenarios.”
Cocos
NOVEMBER 21, 2023
This was solved by: Reinstalling the VS 2022 environment Restarting the PC Deleting all build configurations and caches Creating a new build configuration.
Cocos
NOVEMBER 20, 2023
I’m “messing around until I find out” here in Cocos Creator and currently I’m doing a small exploration trying to do a Native Windows build but failing so far. I’ve followed the docs and tried to find some information, but after following all I could find, I’m still struggling to understand how to properly set up this build step.
PreMortem.Games
JUNE 30, 2023
Founder and CEO Olivier Madiba is pursuing his dream of creating the biggest African game studio by building a Pan-African entertainment ecosystem which encapsulates games, comics, animation and even restaurants. Kiro’o Games is an ambitious game development company based in Yaounde, Cameroon. This is his story.
Cocos
AUGUST 17, 2023
However, after the build, I need to compress the resulting images for some atlases (the base compression algorithm I’m using doesn’t allow me to compress the atlas to the sizes that would satisfy my technical requirements). Good day, A new day, a new question. I’m using AutoAtlas in my project. Everything is working well.
Cocos
AUGUST 14, 2023
However, after the build, I need to compress the resulting images for some atlases (the base compression algorithm I’m using doesn’t allow me to compress the atlas to the sizes that would satisfy my technical requirements). Good day, A new day, a new question. I’m using AutoAtlas in my project. Everything is working well.
Cocos
OCTOBER 17, 2023
I am building a Cocos Creator 3.7.2 Editor view: Build view: This is the ttf file: I was wondering if i needed to add the fonts to the native build template? Hey all, I know there are several threads open on this topic, but most seem old or unresolved. project to native windows. Or maybe I.
Cocos
OCTOBER 16, 2023
I am building a Cocos Creator 3.7.2 Editor view: Build view: This is the ttf file: I was wondering if i needed to add the fonts to the native build template? Hey all, I know there are several threads open on this topic, but most seem old or unresolved. project to native windows. Or maybe I.
Cocos
OCTOBER 13, 2023
I am building a Cocos Creator 3.7.2 Editor view: Build view: This is the ttf file: I was wondering if i needed to add the fonts to the native build template? Hey all, I know there are several threads open on this topic, but most seem old or unresolved. project to native windows. Or maybe I.
Game Developer
SEPTEMBER 20, 2023
Myths is slated to soft launch in 2024 and will combine an AI-powered worldbuilding tool with a TikTok-esque algorithm to create tailor-made content.
Cocos
OCTOBER 13, 2023
I am building a Cocos Creator 3.7.2 Editor view: <screenshot 2> Build view: <screenshot 3> This is the ttf file: <screenshot 4> I was wondering if i needed to add the fonts to the native build template? Hey all, I know there are several threads open on this topic, but most seem old or unresolved.
PreMortem.Games
SEPTEMBER 6, 2023
After a year in Early Access, a unique game now crashes into Steam that presents players a simple yet irresistible premise: build structures and crash them into other structures. Abriss – Build to Destroy is the brainchild of three German students operating under the name The Randwerk Cooperative.
Cocos
JULY 13, 2023
Hi, I have a problem when trying to build the project. for desktop] The project run ok in the simulator/browser preview, but stuck on the build process. (it it start building a huge “log” file unless interrupted.
Cocos
NOVEMBER 17, 2023
Dear CC Team, I had a terrible experience building web-mobile (haven’t tested with other platforms) with the newest CC. Build for Web Mobile Build Again (to make sure we are waiting for engine building etc.) took 32,273 ms PS: I also had to wait like 10s to start building after clicking on the build button.
Cocos
JULY 13, 2023
Hi, I have a problem when trying to build the project. for desktop] The project run ok in the simulator/browser preview, but stuck on the build process. (it it start building a huge “log” file unless interrupted. It seem to work, but again happen to have some problem when building. [I
Brand Game Development
MARCH 11, 2019
The only trouble is that many of the people who see board games as a vehicle to get rich quick don’t realize that you have to build a business along the way. It takes a long time to build a business. However, if you want to make money and you have to build a business, you have to see gamers as customers. Think long-term.
PreMortem.Games
OCTOBER 4, 2023
The post Jared Creasy: “Combat online toxicity by building healthy communities” appeared first on PreMortem Games. In the end, a positive gaming community is not just good for business; it’s essential for the long-term success of any game.
GamesIndustry.biz
NOVEMBER 22, 2023
"It’s crazy to make your own engine" "The cost is too much" "We haven’t released a game yet, is custom tech a smart way to spend our time and money right now?" As a founding member of Oxide Games, I've heard all of these statements phrased in some way or another.
Cocos
NOVEMBER 9, 2023
Dear CC Team, I had a terrible experience building web-mobile (haven’t tested with other platforms) with the newest CC. Build for Web Mobile Build Again (to make sure we are waiting for engine building etc.) took 32,273 ms PS: I also had to wait like 10s to start building after clicking on the build button.
Cocos
NOVEMBER 9, 2023
Dear CC Team, I had a terrible experience building web-mobile (haven’t tested with other platforms) with the newest CC. Build for Web Mobile Build Again (to make sure we are waiting for engine building etc.) took 32,273 ms PS: I also had to wait like 10s to start building after clicking on the build button.
Unity Blog
APRIL 5, 2023
In this roundup of a four-part webinar series from the Multiplayer team, dive into our Boss Room sample game and explore how you can build a production-ready multiplayer game with Unity and Netcode for GameObjects.
Cocos
JUNE 14, 2023
A dev, Night by Night 00, shared his work on building warpable and wearable materials for games. Though not fully complete, the demos already show a lot of progress, and the developer is selling their findings on the Cocos store for Chinese developers.
PreMortem.Games
APRIL 19, 2023
Building and managing It prompted Ağaçdoğrayan to start his own game development studio Gyroscoping Games. Here, a core team of 3 people and quite a few outsourcing partners, work together on Building Hope – Refugee Camp Simulator. It’s a city-builder game that revolves around building and managing a refugee camp.
PreMortem.Games
JULY 19, 2023
We were able to build our own matchmaker and get set up with Gameye in less than a month. The post Understand the principles behind matchmakers – and build one yourself appeared first on PreMortem Games. Test with your orchestrator Jordan: “Before you launch your game, make sure that everything is working with your orchestrator.
GamesIndustry.biz
MAY 10, 2023
Sign up for the GI Daily here to get the biggest news straight to your inbox Electronic Arts says its future lies in developing "games as a platform," building on the success it has seen with live service models for titles such as FIFA, The Sims and Apex Legends.
Artoon
NOVEMBER 20, 2023
In a fast-paced world, everyone is in a hurry, and nobody wants […] The post How to Build a Taxi Booking App like Uber or Lyft? appeared first on Artoon Solutions.
Game Developer
JUNE 28, 2023
While numerous tech vendors have clearly identified the need among developers for accessible, usable, and affordable tools, progress has been incremental at best.
Cocos
AUGUST 16, 2023
However, after the build, I need to compress the resulting images for some atlases (the base compression algorithm I’m using doesn’t allow me to compress the atlas to the sizes that would satisfy my technical requirements). Good day, A new day, a new question. I’m using AutoAtlas in my project. Everything is working well.
Cocos
OCTOBER 28, 2023
Dear CC Team, I had a terrible experience building web-mobile (haven’t tested with other platforms) with the newest CC. Build for Web Mobile Build Again (to make sure we are waiting for engine building etc.) took 32,273 ms PS: I also had to wait like 10s to start building after clicking on the build button.
AWS Games
OCTOBER 10, 2023
Effectively, Ryu Games is trying to build a network of launchers that work together and support player-owned assets, games, and communities. Since cryptocurrency banking is done on an open network, it simplifies how platforms like Flame build and connect with games. We will almost always use AWS services over building in house.”
Cocos
AUGUST 16, 2023
Hi there, Is there any option to customize the build process (Not Make)? For example, I need just to build the scripts not a complete build, my build will take about 5 min, and texture compress will take most of this time! There is a “Skip Texture Compress” option but seems it is not working on 3.7.1
Game Daily
APRIL 11, 2023
“We’re trying to make it really easy for anyone to be able to build content that’s a lot more user friendly and accessible than the applications that exist today,” says Pinnock. “We want to make it easier to build triple-A content that people can expand upon.” You can just build.”
Cocos
AUGUST 16, 2023
Hi there, Is there any option to customize the build process (Not Make)? For example, I need just to build the scripts not a complete build, my build will take about 5 min, and texture compress will take most of this time! There is a “Skip Texture Compress” option but seems it is not working on 3.7.1
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