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Trending Sources

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How Against the Storm managed to mix city-building and roguelite play

Game Developer

Against the Storm mixes roguelite elements and city building, asking players to build and thrive despite ever-imminent disaster.

Build 159
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Accelerating player builds with an incremental build pipeline

Unity Blog

Unity Principal Software Engineer Jonas Echterhoff shares how the team has worked to speed up both the script compilation pipeline and the player build pipeline by making them incremental.

Build 88
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Building a new game

GameDev.Net

I'm building an idle/tycoon game(like the ones you see in ads), what new features/ideas do you want to see?

Games 130
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Don’t Just Build a Board Game, Build a Business

Brand Game Development

The only trouble is that many of the people who see board games as a vehicle to get rich quick don’t realize that you have to build a business along the way. It takes a long time to build a business. However, if you want to make money and you have to build a business, you have to see gamers as customers. Think long-term.

Games 130
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Improvements to shader build times and memory usage in 2021 LTS

Unity Blog

Find out how Unity has addressed user feedback on project build times and shader memory usage via improvements to its Shader System. This blog also provides info on shader variant compilation and stripping, recent optimizations, and a rough outline of future plans.

Shaders 113
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Take-Two misses net bookings guidance as "pressure" builds on new releases

Game Developer

Take-Two Interactive championed its "creative achievements" during its latest fiscal report, but said net bookings fell short of expectations.

Build 199
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Getting started building a "Manager" simulator style game

GameDev.Net

Hello, I want to build a ‘manager’ style game. A bit like Football Manager but for business. It would be 2D with limited graphics but the game needs to simulate how variables evolve (i.e. money made) as the player takes actions. I have no game development experience.