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Tips for building your own accessibility program

Game Developer

How do you design for accessibility from the ground up? Whitethorn Games' Britt Dye has some answers.

Build 348
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Lessons from the founders: Rich Vogel and Mark Tucker on building their new NetEase studio

Game Developer

BioWare vet Rich Vogel and former Bethesda design director Mark Tucker discuss the challenges of building a remote-first studio and their development ambitions.

Studios 270
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High Performance Build Pipeline

The GameDev Guru

A solid build pipeline for your projects that actually helps you save 20h/week or more. Is this too much of an ask? Look inside.

Build 130
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Building a "world class" character creator in The Sims rival Life by You

Game Developer

What tools to players need to build the perfect digital human? Rod Humble, who used to oversee The Sims franchise, offers an answer.

Build 295
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Two engineers build the physics-driven engineering parody The Enjenir

PreMortem.Games

With the game’s 100% physics-based building system, players can solve each mission in infinite ways. What originally started out as a treehouse building simulator prototype, slowly evolved as the duo gradually added different mechanics. “It From the building mechanics, all the way to the third person character movements.

Engine 129
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Valve is building on the Steam Deck's success with a new OLED version

Game Developer

Valve's new Steam Deck OLED promises an improved battery life and stronger Wi-Fi than its original model, which will be fully phased out once supply runs out.

Build 323
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Watch this: Building Pipelines to Find, Grow, and Retain Diverse Talent

Game Developer

Maintaining a diverse team doesn't mean just hiring a good employee when you spot one but rather supporting that person's growth over time.

Build 220