Remove Baking Remove Culling Remove Games Remove Prototyping
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Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

x branch to develop and publish their games today , so it's important for us to keep giving Godot 3 users an improved gamedev experience. As such, most of the focus was on implementing missing features or bugfixes which are critical for publishing 2D and 3D games with Godot 3, and on making the existing features more optimized and reliable.

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Release candidate: Godot 3.3 RC 7

Mircosoft Game Dev

WebXR support for VR games. HTML5: Merged code for web editor prototype ( GH-42790 ). Input: Add mouse event pass-through support for the game window ( GH-40205 ). Rendering: Disable lights for objects with baked lighting ( GH-41629 ). Rendering: Various fixes to light culling ( GH-46694 ). New CPU lightmapper.

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Release candidate: Godot 3.3 RC 6

Mircosoft Game Dev

WebXR support for VR games. HTML5: Merged code for web editor prototype ( GH-42790 ). Input: Add mouse event pass-through support for the game window ( GH-40205 ). Rendering: Disable lights for objects with baked lighting ( GH-41629 ). Rendering: Various fixes to light culling ( GH-46694 ). New CPU lightmapper.

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Release candidate: Godot 3.2.4 RC 4

Mircosoft Game Dev

WebXR support for VR games. HTML5: Merged code for web editor prototype ( GH-42790 ). Input: Add mouse event pass-through support for the game window ( GH-40205 ). Rendering: Disable lights for objects with baked lighting ( GH-41629 ). Rendering: Various fixes to light culling ( GH-46694 ). New CPU lightmapper.

Render 52