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The Kristala Dev Blog - Issue #19

Astral Clock Tower Studios

link] Will also worked on setting up several of the original musical tracks that will be featured both in the Kristala demo and in the full version of the game. First, Nick worked on modeling a couple of old, moss- and dust-caked beds that will be featured in the various homes, huts, and burrows found in Ailur. Take a look!

Dev 52
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The Kristala Dev Blog - Issue #17

Astral Clock Tower Studios

After fiddling around and running some tests, Will was able to make it so that the character can effectively roll through various environmental objects - like the barrels shown in the clip below - to destroy them. Animation / Rigging / Production. What do you think these might be used for in the game? Let us know in the comments!

Dev 52
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The Kristala Dev Blog - Issue #27

Astral Clock Tower Studios

The event kicks off on March 26th and runs through April 2nd, so be sure to check out our Events section for more details on the Kristala booth and which game island we'll be featured on. Stay tuned to hear more about the Cathedral and the mysterious attic NPC in future social posts and development blogs!

Dev 52
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The Kristala Dev Blog - Issue #20

Astral Clock Tower Studios

Last issue, we shared the texturing work Cass had started on the forest homes, many of which resemble beautiful log cabins due to the intricate woodwork featured throughout. Their sacred crystal features an eye to represent this special Myrtunan gift. In the clips below, you can see the Dodge issues in action. Take a look!

Dev 52
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The Kristala Dev Blog - Issue #21

Astral Clock Tower Studios

Next, Nick created two variants for all four of the vendor signs that will be featured in the Nasahara Ruins level, then finished up a couple pieces for the Clocktower Park - an area within Nasahara that, as its name suggests, serves as a cheeky little homage to the studio name.

Dev 52
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The Kristala Dev Blog - Issue #32

Astral Clock Tower Studios

Since the pandemic began, we've exhibited Kristala at a few awesome virtual conventions like IWOCon and Game Carnival; and while these cons are fun and feature a ton of interesting panels and industry speakers, they don't quite replace the value of in-person conventions. Kristala at Play NYC 2021.

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The Kristala Dev Blog - Issue #28

Astral Clock Tower Studios

For his first concept piece, we tasked Harold with an environmental shot showcasing the first Kristal Checkpoint that appears in the Dalamase swamp level featured in the Kristala demo. After finishing up the Twiggy concept pictured above, Harold then moved on to a third environmental concept featuring one such village.

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