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InstaMAT – Powerful New Texture Application

Game From Scratch

GameFromScratch.com InstaMAT – Powerful New Texture Application InstaMAT is a new application from the makers of InstaLOD, that is used to create and layer procedurally generated textures in a manner very similar to Substance Designer and Quixel Mixer.

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AI model improvements for higher-quality textures in Unity Muse

Unity Blog

One of these capabilities is Texture. Muse’s texture capability transforms natural language and visual inputs into PBR-enabled materials that can be applied directly to surfaces and objects in your project. Unity Muse is a suite of capabilities to help you explore, ideate, and iterate with greater ease in the Unity Editor.

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Accessing texture data efficiently

Unity Blog

Learn about the benefits and trade-offs of different ways to access the underlying pixel data of textures in your Unity project.

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Texture Paint Champ – Substance Painter Lite for Unreal Engine

Game From Scratch

GameFromScratch.com Texture Paint Champ – Substance Painter Lite for Unreal Engine Texture Paint Champ is a free tool that gives you the ability to paint directly on a 3D model, Substance Painter style, directly inside Unreal Engine 5.

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Does the shader have a built-in function to get the texture size?

Cocos

Assuming you’re using the latest versions of GLSL, you can get texture size with the “textureSize()” Example code here… uniform sampler2D myTexture; // Uniform for the texture void main() { //Note: if you don’t specify a LOD, glsl will default to 0 automatically ivec2 texSize = textureSize(myTexture, 0); // Get size of the texture at LOD 0 int width (..)

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Start Profiting From Texture Compression in Unity

The GameDev Guru

In this blog post, you'll learn what texture compression is, why it is important for your project and how to apply it to improve your GPU and memory performance.

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Spine texture packer

Cocos

I utilized the Spine Texture Packer to consolidate them. I created Spine projects, shared image sequence for the effects. However, Cocos Creator only recognizes Spine JSON, PNG, and Atlas files with same names. Otherwise, it displays an error. Any method to use same Atlas and PNG with different spine json?

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