article thumbnail

InstaMAT – Powerful New Texture Application

Game From Scratch

GameFromScratch.com InstaMAT – Powerful New Texture Application InstaMAT is a new application from the makers of InstaLOD, that is used to create and layer procedurally generated textures in a manner very similar to Substance Designer and Quixel Mixer.

Texture 78
article thumbnail

Accessing texture data efficiently

Unity Blog

Learn about the benefits and trade-offs of different ways to access the underlying pixel data of textures in your Unity project.

Texture 124
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Texture Paint Champ – Substance Painter Lite for Unreal Engine

Game From Scratch

GameFromScratch.com Texture Paint Champ – Substance Painter Lite for Unreal Engine Texture Paint Champ is a free tool that gives you the ability to paint directly on a 3D model, Substance Painter style, directly inside Unreal Engine 5.

Texture 83
article thumbnail

Spine texture packer

Cocos

I utilized the Spine Texture Packer to consolidate them. I created Spine projects, shared image sequence for the effects. However, Cocos Creator only recognizes Spine JSON, PNG, and Atlas files with same names. Otherwise, it displays an error. Any method to use same Atlas and PNG with different spine json?

Texture 40
article thumbnail

Start Profiting From Texture Compression in Unity

The GameDev Guru

In this blog post, you'll learn what texture compression is, why it is important for your project and how to apply it to improve your GPU and memory performance.

Texture 130
article thumbnail

Weird Texture issue

Cocos

There is one obvious difference about Android, which is this (in CCPlatformMacros.h ): /** @def CC_ENABLE_CACHE_TEXTURE_DATA * Enable it if you want to cache the texture data. *

Texture 52
article thumbnail

Weird Texture issue

Cocos

On my latest game, I have a weird issue with texture and I have no idea why I have this ( I could only reproduce it once but players do find it from time to time). Suddenly, when the player plays, the screen goes all wrong as if all the textures were now corrupted. Like if all textures now point to the distortioned monster spriteframe.

Texture 40