Tossing out textures to build a visual bridge from Hyper Light Breaker to its predecessor
Game Developer
AUGUST 1, 2024
Learn a little about how Heart Machine is bringing the Hyper Light saga to a 3D world.
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Game Developer
AUGUST 1, 2024
Learn a little about how Heart Machine is bringing the Hyper Light saga to a 3D world.
Unity Blog
MAY 25, 2023
Learn about the benefits and trade-offs of different ways to access the underlying pixel data of textures in your Unity project.
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The GameDev Guru
JUNE 29, 2021
In this blog post, you'll learn what texture compression is, why it is important for your project and how to apply it to improve your GPU and memory performance.
Game Developer
AUGUST 30, 2024
It's a complex texture-based approach to add more details for objects. We create for our materials Parallax Occlusion Mapping (POM) in UE5.
Game From Scratch
FEBRUARY 1, 2024
GameFromScratch.com InstaMAT – Powerful New Texture Application InstaMAT is a new application from the makers of InstaLOD, that is used to create and layer procedurally generated textures in a manner very similar to Substance Designer and Quixel Mixer.
Indie DB
JUNE 11, 2024
Today we bring you some work we did on textures for our game Major Alvega.
Unity Blog
MARCH 5, 2024
One of these capabilities is Texture. Muse’s texture capability transforms natural language and visual inputs into PBR-enabled materials that can be applied directly to surfaces and objects in your project. Unity Muse is a suite of capabilities to help you explore, ideate, and iterate with greater ease in the Unity Editor.
Game Developer
MARCH 20, 2023
Guerrilla Games' lead living world designer Espen Sogn explains how the team worked to make each tribe in Forbidden West feel unique, and crucially, persistent.
Game From Scratch
NOVEMBER 27, 2023
GameFromScratch.com Texture Paint Champ – Substance Painter Lite for Unreal Engine Texture Paint Champ is a free tool that gives you the ability to paint directly on a 3D model, Substance Painter style, directly inside Unreal Engine 5.
Game Developer
DECEMBER 10, 2023
Week 3 was focused on getting textures into the render engine, making a camera so the user can move around the scene, and the creation of a new mesh class that takes advantage of the VBO and EBO classes.
Game Development for Beginners
FEBRUARY 2, 2023
Materials and textures in Unity are an essential aspect of creating visually appealing and realistic 3D scenes. With Unity materials and textures, you can easily adjust the appearance of an object by changing its material, without having to modify its geometry.
Game From Scratch
JANUARY 9, 2023
Dream Textures — Stable Diffusion for Blender. Dream Textures is an add-on for Blender that brings Stable Diffusion based A.I Dream Texture can be used to: With the most recent 0.0.9 release Dream Textures got a powerful new ability, depth based texture mapping of 3D scenes. GameFromScratch.com.
Cocos
AUGUST 22, 2024
Texture Compression | Cocos Creator here is the link to tell how to compress texture.
Nvidia
JANUARY 6, 2025
RTX Kit enhances geometry, textures, materials Source Alongside these GPUs, NVIDIA introduced NVIDIA RTX Kit, a suite of neural rendering technologies to ray trace games with AI, render scenes with immense geometry, and create game characters with lifelike visuals.
Nvidia
JULY 31, 2024
Shaders are specialized programs that run on the GPU that manipulate rays, pixels, vertices, and textures to achieve unique visual effects. Shaders are specialized programs that run on the GPU that manipulate rays, pixels, vertices, and textures to achieve unique visual effects. With shaders, you.
Cocos
MARCH 25, 2024
Assuming you’re using the latest versions of GLSL, you can get texture size with the “textureSize()” Example code here… uniform sampler2D myTexture; // Uniform for the texture void main() { //Note: if you don’t specify a LOD, glsl will default to 0 automatically ivec2 texSize = textureSize(myTexture, 0); // Get size of the texture at LOD 0 int width (..)
Cocos
NOVEMBER 30, 2023
Hi Everyone, Is there a way to resize and preview the file size of my textures just like in Unity?
GamesIndustry.biz
MARCH 20, 2024
Roblox has announced the AI-powered Avatar Auto Setup and Texture Generator for its platform Read more
Cocos
JUNE 11, 2024
and I’m interested in implementing screenshot capture functionality using render texture. Dear Cocos community, I hope this message finds you well. I’m currently working on a project in Cocos Creator version 3.8.2 Despite my efforts to find relevant resources, I haven’t been able to locate a suitable guide or example for this version.
Cocos
JULY 18, 2024
Hello all, I have a shader that takes the alpha value of one texture and applies to a sprite frame. Do render Textures not support alpha in cocos? Basic masking functionality without using the mask component.
Nvidia
DECEMBER 11, 2023
NVIDIA researchers took the stage at SIGGRAPH Asia Real-Time Live event in Sydney to showcase generative AI integrated into an interactive texture painting. It enables the interactive addition of local details with infinite texture variations and realistic transitions. Inspiration images are a common concept in 3D design.
Cocos
JANUARY 8, 2023
Can you upload effect file @slackmoehrle ? There’s something wrong with the code in this post
Cocos
SEPTEMBER 12, 2023
Blockquote const sprite = this.getComponent(Sprite); const mat = sprite.customMaterial; mat.setProperty(‘dissolveThreshold’, 0.5); Version 3.6.x, x, I using this code but it not bring Property affect to shader Ok, this work if turn of Packable in main Sprite inspector
Cocos
OCTOBER 23, 2024
You can check if the missing textures are included in the AssetBundle when you export it. And ensure that all required assets, especially the images, are correctly referenced and exported in the AssetBundle.
Cocos
JULY 31, 2024
GFX Memory Texture increases ). However whenever I load an atlas, it loads all its contents to the memory even before a SpriteFrame is set to a Sprite. Even before it is actually rendered. Is this the expected behavior or am I missing something ? Even a directory load, loads all of it to memory. (
GamesIndustry.biz
MARCH 20, 2024
Hennig was on hand to not only introduce the game, but also show off some new Unreal Engine effects featured in the game, like a Nanite adaptive tessellation feature that allows developers to later tile textures and use shader logic to create complex environment effects like foot prints or tire tracks in real-time with a minimum of geometry.
CG Spectrum
FEBRUARY 1, 2023
It helps reduce the amount of detail by simplifying polygons and textures as they get further away from the camera. Generally, the closer to camera, the more level of detail (surface details, textures, shadows, etc. These texture maps are then applied to the lower polygon count model to give it a more detailed and realistic appearance.
Mircosoft Game Dev
FEBRUARY 1, 2023
This beta adds audio blending in AnimationTree, fixes GDScript typed arrays, and refactors high quality texture import to enable ASTC support. We're now just days away from the Release Candidate, working at full capacity on finalizing as many of the remaining high priority issues as we can.
Cocos
AUGUST 22, 2024
The problem is that I don’t understand why. I want to compress all the.png in the sources but it is only checking about half of the compressedSettings in userData.
Cocos
AUGUST 22, 2024
why is there no compressSettings in userData? Please help me!
Ask a Game Dev
FEBRUARY 20, 2024
Video games don't have those kind of constraints - most of the time, clothing is either a texture painted onto a 3D model or it's a completely separate model with a separate set of textures that is swapped with the old parts of the body. As such, there's going to be seams and edges where things don't match up perfectly.
PreMortem.Games
APRIL 13, 2023
The underlying mesh and overlaying texture are both adjusted instantly. “For example, our character blending technology is an amazing feature. A designer can turn a human into an orc, elf, zombie, lizard-headed alien, or whatever they want by merely moving sliders. It happens instantly.
Cocos
OCTOBER 14, 2024
Hi, I want to make the entire game project into an AssetBundle and load it from the project for game selection by Cocos Creator ver 2.4.11. First, I turned the game project into an AssetBundle. Then I did a remote load from the game selection project and it worked.
Cocos
OCTOBER 14, 2024
Hi, I want to make the entire game project into an AssetBundle and load it from the project for game selection by Cocos Creator ver 2.4.11. First, I turned the game project into an AssetBundle. Then I did a remote load from the game selection project and it worked.
Logic Simplified
AUGUST 5, 2024
Then I unwrapped the low poly mesh model into three UV sets in order to get a good resolution of the textures. UV sets are the coordinates that map the 2D texture images onto the 3D model surface. They define how the texture wraps around the model. I wanted to understand PBR textures well.
Game From Scratch
MAY 30, 2023
It is used to create game ready Skybox textures from text prompts. GameFromScratch.com Skybox AI from Blockade Labs Skybox AI is a free to use tool, powered by a modified Stable Diffusion, from Blockade Labs.
The Liquid Fire
NOVEMBER 9, 2023
Resources just feels like it should be things like 3d Models and Textures, but if you want to stick with the original, that’s fine. The first thing to download will be the sprites and textures from the original tutorial. 02_TacticsRPG_Textures.zip Unzip the folder and move Dirt.png into the Textures folder.
DameDev.tv
MARCH 7, 2023
In today's post, I'd like to show you how to retrieve an image provided by The Art Institute of Chicago via its public API , how to create a texture from this image, and how to feed this texture to a material and render it on a plane accompanied by a floating text with title, name of the artist and some other details.
Game From Scratch
APRIL 17, 2024
GameFromScratch.com GeoGen – Procedural Terrain and Planet Generator Today we are checking out GeoGen, an application for generating terrain/landscapes as well as planets procedurally, from JangaFX, the creators of EmberGen and the free Game Texture Viewer.
Mircosoft Game Dev
JANUARY 15, 2023
The most common types of streaming are: Texture streaming : All textures are loaded in a tiny size by default. As textures get closer to the camera, higher resolution versions (or mip-maps) are streamed from disk. Textures which haven’t been used for some frames are freed instead.
Game From Scratch
APRIL 4, 2024
We cover topics including lighting and shadows, world environment, emissive textures, global illumination and more. GameFromScratch.com Godot 4.x x 3D Tutorial: Lighting, Shadows and Global Illumination This is a casual, slightly unstructured tutorial covering the task of lighting in the Godot 4.x x (Godot 4.2
Mircosoft Game Dev
JANUARY 16, 2025
is coming with huge improvements to texture importing quality and speed thanks to new maintainer Bluecube3310. The import times of textures using the VRAM Compressed import setting have been greatly improved by integrating the GPU-based Betsy texture compressor. Import 4.4 Now 2D performance is comparable between all backends.
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