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Tossing out textures to build a visual bridge from Hyper Light Breaker to its predecessor

Game Developer

Learn a little about how Heart Machine is bringing the Hyper Light saga to a 3D world.

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Accessing texture data efficiently

Unity Blog

Learn about the benefits and trade-offs of different ways to access the underlying pixel data of textures in your Unity project.

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Start Profiting From Texture Compression in Unity

The GameDev Guru

In this blog post, you'll learn what texture compression is, why it is important for your project and how to apply it to improve your GPU and memory performance.

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Major Alvega, Textures - Dev log 20.

Indie DB

Today we bring you some work we did on textures for our game Major Alvega.

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Creation of Parallax Occlusion Mapping (POM) in Unreal Engine 5

Game Developer

It's a complex texture-based approach to add more details for objects. We create for our materials Parallax Occlusion Mapping (POM) in UE5.

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Change Spine Texture in Runtime (Cocos Creator 3.8)

Cocos

My spine skeleton has lots of textures. I cant understand how to set loaded texture to skeleton. Sprites from new texture dont want to refresh and are still pink. I have several png files on export from Spine program. Most of this png file I need only on endgame. Thats why I want to load this png files in runtime.

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Cocos Creator v3.8.6 break ASTC texture compression

Cocos

Just try to run on the real device iOS build with enabled texture compression (we are using ASTC for iOS) and you will get the error on the real devices: 00:31:58 [ERROR]: JS: Error 3300, please go to [link] to see details. Link to the commit: github(.)com/cocos/cocos-engine/pull/18189 Arguments: icon/, 588, 0 00:31:58.

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