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How to Implement Texture LOD on a Rendered Earth Sphere in OpenGL?

GameDev.Net

Hi everyone, I'm currently rendering a textured Earth sphere using OpenGL, and I have basic camera controls implemented. how can I efficiently map the textures onto a spherical surface as detail increases? Could anyone guide me on how to approach this? Could anyone guide me on how to approach this?how

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3D Models and Free Textures Resource for Game Development

GameDev.Net

3D Models and Free Textures Website: [link] It can help to find all kinds of models there, like characters and scenes. It helps save time so that don't have to build everything yourself. I find cool stuff for my game, hope it can help you.

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Tossing out textures to build a visual bridge from Hyper Light Breaker to its predecessor

Game Developer

Learn a little about how Heart Machine is bringing the Hyper Light saga to a 3D world.

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Accessing texture data efficiently

Unity Blog

Learn about the benefits and trade-offs of different ways to access the underlying pixel data of textures in your Unity project.

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Start Profiting From Texture Compression in Unity

The GameDev Guru

In this blog post, you'll learn what texture compression is, why it is important for your project and how to apply it to improve your GPU and memory performance.

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NVIDIA RTX Neural Rendering Introduces Next Era of AI-Powered Graphics Innovation

Nvidia

RTX Kit enhances geometry, textures, materials Source Alongside these GPUs, NVIDIA introduced NVIDIA RTX Kit, a suite of neural rendering technologies to ray trace games with AI, render scenes with immense geometry, and create game characters with lifelike visuals.

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How to localize multiple languages using the same text texture (bitmap/font atlas)?

Cocos

English, Cyrillic) while using the same texture/atlas for rendering styled text. My goal is to render all supported characters as part of a single texture atlas - not switching fonts per language, to maintain consistent visuals (style, color, effects).

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