2019

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5 Lessons from Catan for Aspiring Board Game Designers

Brand Game Development

In 1995, the game formerly known as Settlers of Catan was nothing more than the obscure creation of designer Klaus Teuber. The board game market as we know it today did not exist yet. Catan was the first major hobby board game to come into existence. Even 24 years later, we can still look back at this game and learn lessons from it. Need help on your board game?

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iOS (& Android) updates incoming for Star Nomad 2, Star Nomad Elite & Ninja Girl.

Half Geek

Since learning how to directly port over my PC games to iOS & Android, without reliance on now extinct 3rd party services, I wanted to revisit older games on iOS that have fallen due to new iOS versions and devices causing compatibility problems. I’ve just submitted an update for Star Nomad 2 to Apple, that fixes issues with iOS 11 and 12 and on new devices.

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Unity Addressables Tutorial: Learn the Basics

The GameDev Guru

Speed up your iteration times and solve your Unity memory challenges now with this Addressables Tutorial for Unity 2021+. Achieve massive benefits in no time.

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Dev snapshot: Godot 3.1 alpha 5

Mircosoft Game Dev

We released Godot 3.1 alpha 4 10 days ago, and it's now time for another alpha build, 3.1 alpha 5. This is the last alpha build before the beta stage, where we only merge critical bug fixes until the branch is stable enough for the final release. This last alpha mainly focuses on the build and release system. More on that in a later blogpost. Contrarily to our 3.0.x maintenance releases , which include only thoroughly reviewed and backwards-compatible bug fixes, the 3.1 version includes all the

Alpha 52
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Finally!

Grumpy Gamer

This always annoyed me. I'm not only glad it annoyed someone else, but glad they decided to make video about it. I feel like I can put years of annoyance to rest now.

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Discord and New Website

Rindoku

Hello lovers of fridges and chainsaws. I bring you great news! (1) We just launched our Discord server ! Join it and you’ll practically be a VIP over night, with direct access to the entire dev team and all the latest doodads we’re adding to the game. We’ve been adding lots of parts, enemies and levels and can’t wait to see what you think. (2) Since we’re getting close to release, it was time for Frankie to get him own website.

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Full Unity 2D Game Tutorial 2019 – Making Mini Map Mask

Game Development

Full Unity 2D Game Tutorial 2019 – Making Mini Map Mask. In this section we will be making the mini map and then using a mask to shape our mini map into something more appealing then a big oblong on the screen. Full Unity 2D Game Tutorial 2019 – Making Minor Modifications. Before we start with the mini map we’re going to increase the size of our ships as they are quite small and can be difficult to see on smaller screens.

Games 52
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Greencast Episode 1 – Welcome

Greenheart Games

Direct Download (26MB) | Comment Thread. Participants: Patrick Klug , Daniel Klug. Recorded: April 2019. Show notes. This is our first ever episode. Recorded on the first try and delivered to you unedited. Be gentle. We hope you like it! In this episode the founders (that’s me Patrick, and my brother Daniel) reminisce about the history of Greenheart Games, Game Dev Tycoon and talk about why posting ‘not this year’ on our Tavern Keeper channels last year was perhaps not the best

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Chaos + Resilience Community Day 2019

Sky Betting and Gaming Technology

Chaos Community Days are a meeting of minds for those involved in chaos engineering and related disciplines. They usually feature short presentations on a single track, as well as guided conversations on a variety of topics. Chaos Community Day 2019 was the first to be held in Europe, and I was excited to be invited to attend. What is Chaos Engineering?

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Scratch To Unity: Operators

The Liquid Fire

This post provides a handy reference guide to go from Scratch’s “Operators” category of code blocks to C# with Unity. Code Blocks. Click on the picture of any of these Scratch code blocks to see how to write similar code statements in C#. int score = 5 + 6; // 11 int age = score + 1; // 12 int total = score + age; // 23 score += 1; // 12 score++; // 13. int score = 10 - 5; // 5 int age = score - 1; // 4 int total = score - age; // 1 score -= 1; // 4 score--; // 3. int score = 3

Code 40
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4 Lessons from Santorini for Aspiring Board Game Designers

Brand Game Development

Santorini is a fantastic board game that came out about two years ago. In its heart, it’s an abstract strategy game that could have come from antiquity. It has been given the modern board game polish, though, with adorably cutesy art of Greek gods, and an incredibly photogenic set of stackable plastic components. Photo by Eric Yurko, licensed under CC BY-NC-SA 3.0.

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Att: Android owners of Star Nomad 2 & Star Nomad Elite

Half Geek

Firstly, apologies for the inconvenience. Due to issues I’ve mentioned here regarding new Android OS & devices: [link]. I will be re-releasing new optimized builds of these games on Google Play as a separate game (as I cannot update the old version). Star Nomad 2 (Oreo+) will be released today, with Star Nomad Elite (Oreo+) coming next week.

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Unity UI: My Top 3 Optimization Strategies

The GameDev Guru

I normally do not share my past struggles, but this topic deserves it. What do you do when you lose hope with Unity UI?

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Introducing Japanese indies to Godot

Mircosoft Game Dev

Last month, I was invited to Tokyo to present Godot at a local game developer's meetup. The presentation was based on Godot Slides , our open source Godot slideshow. The engine isn't popular yet in Japan. This is likely due to the lack of learning resources in Japanese. Also, the community is still small in the country. So to grow a thriving community and to attract translators and tutorial creators, we first need to raise awareness : introduce Godot to local developers and try to poke their cur

Indy 52
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MISSING

Grumpy Gamer

"ALL THESE WORLDS ARE YOURS, EXCEPT EUROPA " - Arthur C.

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Join the Beta

Rindoku

It’s finally here! We are taking registrations for the closed beta which is just a few short weeks away. Head on over to [link] and sign up now! If you’re already on our mailing list, you should still sign up to make sure you get an invite. This has been a long time coming but we are finally ready. The beta starts in early March (first or second week, depending on how fast we can squash the remaining bugs) and will be running for a few weeks.

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Low Poly Character Design

Sunday Sundae

Our next Low Poly adventure will cover character design. Join me as we explore ways to make your characters awesome! The post Low Poly Character Design appeared first on Sunday Sundae.

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Drag Camera 2D Pro – v1.2

Game Development

Drag Camera 2D Pro – v1.2 is now live. The newest version of DragCamera 2D pro is now live and has a completely new Camera Dolly system. The original system was simply a set of waypoints which the camera would traverse over based on the position of a tracked object(the player). This would limit the camera to straight lines between waypoints and didn’t give people enough control to create good creative output.

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Greencast Episode 2: Predictive Postportem

Greenheart Games

Direct Download (29MB) | Comment Thread. Participants: Patrick Klug , Daniel Klug. Recorded: April 2019. Show notes. In this episode, which was recorded before the Patreon launch, Patrick and Daniel predict how the Patreon launch will go. Once you hear the outro keep listening as we added a post-launch addendum to check our predictions against what actually happened.

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performance.now() Conference 2019.

Sky Betting and Gaming Technology

Introduction. I recently attended the performance.now() conference in Amsterdam courtesy of Sky Betting & Gaming’s Tech Ninja Fund. performance.now() was a single-track conference with fourteen world-class speakers, covering today’s most important web performance insights. As a performance test engineer with keen interesting in front-end performance, I was looking forward to catching up on the latest development, ideas, and approaches in the industry and also hoped to pick up some tips along

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AtG Weekly Update #4 – Asymmetry, Factions, and Victory

Jon Shafer

Welcome to the fourth pre-launch weekly AtG update! Every Sunday afternoon a new article will go up, and each week will have its own theme. This past week our theme was asymmetry, and you can follow along with future (or past) daily updates on Twitter. You can also check out previous weekly updates on the AtG website. … Continue reading AtG Weekly Update #4 – Asymmetry, Factions, and Victory.

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4 Lessons from Pandemic for Aspiring Board Game Designers

Brand Game Development

Can you hear that coughing? It’s time to talk about Pandemic – one of the greatest games ever made. Pandemic is an evergreen game with a multitude of variants and legacy games. It’s also the first cooperative game for a lot of gamers. Despite being more than ten years old now, this new classic can still teach us a lot. Just for clarity: I’m covering the original Pandemic , not the legacy version.

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Future game project: A big & bold space epic

Half Geek

I had two game in mind that I wanted to work on moving forward, a fantasy open world with empire building inspired by Heroes of Might & Magic (3), or a new sci-fi space epic focused on large fleets & empire building. I’ve always loved space theme and sci-fi more than fantasy, but I hesitated to go down that route for the next game due to the many titles in this genre.

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Unity Immediate and the Art of Automating Playthroughs

The GameDev Guru

Learn the basics of the Unity Immediate Window package by solving a critical challenge in Game Development: Automating Playtests!

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Dev snapshot: Godot 3.1 beta 2

Mircosoft Game Dev

We entered the release freeze last week with Godot 3.1 beta 1 , and many high priority bug reports have been fixed since then. We're now publishing a new beta 2 snapshot for testers to work with. This new release fixes various crash scenarios, as well as a performance regression in the GLES backend. We're still aiming for a release by the end of the month, so we're under a tight schedule.

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MISSING

Grumpy Gamer

The dog one is heart breaking.

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My Week

Tom Francis

This year I’ve started tracking the hours I spend programming, because generally once I start tracking something I naturally start to optimise it. I’m not a workaholic – I’m at greater risk of not putting in the hours than of putting in too many, and I’d like to make sure I’m putting in enough. Programming is about 40% of my job.

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How To Start A Career In Video Games

Sunday Sundae

Want to work in the game industry? Great, we've got you covered! Start your adventure today with our full guide on how to get started! The post How To Start A Career In Video Games appeared first on Sunday Sundae.

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Sprite Outline Shader in Unity

Febucci

In this “Unity Sprite Outline” tutorial we’ll discover how to create both a “Sprite Innerline” and a “Outer Sprite Outline”. Simply, the Inner Sprite Outline shader is drawn “inside” the sprite, while “Outer” is the opposite. Read more about “Texture’s Texel Size” here. Your browser does not support the video. PS. Oh hey almost three years ago I released a plugin called “ Text Animator for Unity ”, a tool I made/needed for my own games - and Today it is also getting used in other games like “ Cu

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Greencast Episode 3: Tavern Keeper Origins with Dave McCabe

Greenheart Games

Direct Download (29MB) | Comment Thread. Participants: Patrick Klug , Dave McCabe. Show notes. In Episode 3 we are introducing Dave McCabe, narrative writer of Tavern Keeper and the person who pitched the game concept and initial game design for the game. We discuss the motivation for Tavern Keeper, what inspired its game design, the style of stories you might encounter in the game and how writing humorous games can be a challenge.

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Investigating compile times, and Clang -ftime-report

The Astronauts

TL;DR: if you want to use -ftime-report Clang flag to help you figure out where or why your code is slow to compile… it’s not very helpful for that. But! In the next post we’ll try to do something about it :) Need for build time investigation tools Depending on how your large your codebase is, and how it is structured, C++ compilation times may or might not be an issue for you.

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v1.1 + Future Plans

Jon Shafer

The first big gameplay update for AtG is now up on Steam and Humble. In this article I’ll briefly cover what’s included and what’s coming up next. What’s in v1.1 Food & Difficulty To start with, the game is now much tougher. Coming up with the right numbers in a game filled with them … Continue reading v1.1 + Future Plans.

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4 Lessons from Sagrada for Aspiring Board Game Designers

Brand Game Development

Sagrada is one of my recent favorite board games. It is fundamentally a pretty simple game, but it has a lot of really endearing qualities. First and foremost, it’s absolutely gorgeous to look at. The dice are bright and pretty, as are the puzzle boards on which you build stained glass arrangements of dice. It’s ultimately a puzzle game, but a very attractive one with some subtle elements that arise from it being a nearly perfect information game where players draw from the same draf

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Update 1.04 for Android & iOS for Nomads of the Fallen Star

Half Geek

It’s live on Android and should be live today on iOS. I redesigned the touch interface, removing the tooltip toggle function and made tooltips vs actions more streamline by differentiating between a Tap versus Tap & Hold (~0.5s). This avoids the extra step in toggling Info vs Action modes by tapping the [?] icon whenever players wanted tooltips or to do an action.