2019

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How to Get Your Board Game in a Retail Store for the First Time

Brand Game Development

If you want to get your board game into retail stores, it helps to set small, achievable goals. What could be a more achievable goal than getting in one store? Just one board game in one board game store! Molly's latest game, The Million Dollar Doodle, is live on Kickstarter! Use the hive-mind to design brands. Pitch your ridiculous companies. Win a million dollar investment or crack up trying.

Retail 130
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Scaling Your Game Content With Unity Addressable Prefabs

The GameDev Guru

Do you have a Christmas present for your players? Well, just make sure it's not a memory crash. Those happen when greedily using countless assets from the store. Don't dump the assets, just adopt a clever strategy with Unity Addressables Prefabs.

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Trending Sources

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Update on future space epic & my Gamedev journey

Half Geek

Just a short blog to update those who have enjoyed my games in the past, that my new project is coming along well. I’ve been working on a random universe generator, similar to Endless Space, for each new game all the stars, planets and moons are randomized. It works well, my next stage is to create local economies, and corporations zones of control and orbital industries.

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Low Poly Character Design

Sunday Sundae

Our next Low Poly adventure will cover character design. Join me as we explore ways to make your characters awesome! The post Low Poly Character Design appeared first on Sunday Sundae.

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A decade in retrospective and future

Mircosoft Game Dev

The dawn of a new decade looms and there is a lot of excitement about the future of Godot! But it was not always like this, as the previous decade did not go as expected. The beginning. Ten years ago, Ariel Manzur and I were convinced that our future was going to be as entrepreneurs, using to our advantage the vast experience we amassed as game technology consultants during the 2000s and the tools (by that time already called Godot, as far as I remember) that we had created for use by our client

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Animate texts in Unity by using Text Animator for Unity

Febucci

You can add text animations in your Unity games using my plugin called Text Animator. It works based on the package TextMeshPro and it shows text dynamically ( typewriter -like), includes multiple built-in text effects and lets you easily create your own text animations and text effects. Get it from the Unity Asset Store or from Itch.io. Get it on the Unity Asset Store.

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Here's How Subscriptions Will Disrupt the Games Industry

Deconstructor of Fun

A couple of weeks as ago we had the pleasure to have Lloyd Melnick on the Deconstructor of Fun podcast to discuss the subscription business model. Since then, I’ve read Lloyd’s article “ Subscriptions: The new weapon in the game monetization arsenal ” half a dozen times and turned from a doubter of subscriptions into a believer. I’m thrilled to have Lloyd’s post reposted with, some additions, on Deconstructor of Fun.

Games 52
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Clang Build Analyzer

The Astronauts

So! A while ago I worked on adding -ftime-trace support for Clang. That landed and shipped in Clang 9.0 in September of 2019, so \(^O^)/ Looks like it will also be coming to Sony development tools soon (see SN Systems blog post). All that is good, but it works on one compiled file at a time. If you know which source files are problematic in your whole build, then great.

Build 52
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Forager

Grumpy Gamer

Been playing a lot of Forager lately. I'm not a big fan of gather and build games so I didn't really expect to get into this, but I was wrong. I started off playing for around 20 minutes and put it down, figuring I saw what I needed for "professional" reasons, but a day later I was back, and then back again. I can't place my finger on what is different about Forager.

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v1.1 + Future Plans

Jon Shafer

The first big gameplay update for AtG is now up on Steam and Humble. In this article I’ll briefly cover what’s included and what’s coming up next. What’s in v1.1 Food & Difficulty To start with, the game is now much tougher. Coming up with the right numbers in a game filled with them … Continue reading v1.1 + Future Plans.

Games 52
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What Do Board Game Retailers Care About the Most?

Brand Game Development

When you’re making your first board game, retail distribution is probably not top of mind. Many creators choose to focus on making a brilliant game, well play-tested, with great art, and good Kickstarter potential. And that’s fine! It just means the question of “what do board game retailers care about the most” goes unanswered for a long time.

Retail 130
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Unity Addressables CDN: Unleash Your Content Distribution

The GameDev Guru

It's Christmas time. More than ever, I feel like cutting my content update iteration times by 90%. Do this by allowing your players to download your content on demand. Here's how you do this with Unity Addressables CDN.

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Update 1.04 for Android & iOS for Nomads of the Fallen Star

Half Geek

It’s live on Android and should be live today on iOS. I redesigned the touch interface, removing the tooltip toggle function and made tooltips vs actions more streamline by differentiating between a Tap versus Tap & Hold (~0.5s). This avoids the extra step in toggling Info vs Action modes by tapping the [?] icon whenever players wanted tooltips or to do an action.

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Best Games Made With Unity

Sunday Sundae

Let's take a look at some great titles made with Unity. I kept this list varied with games from different genres but only featuring the best of the best. The post Best Games Made With Unity appeared first on Sunday Sundae.

Games 52
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HTML5 export profiling for Godot 4.0

Mircosoft Game Dev

Hello Godotters, as part of my October work (sponsored, as always, by Mozilla ) I've been working on getting the script debugger and profiler to work with HTML5 exports. This, along with the ability to run HTML5 exports in debug mode , is a powerful new tool in the hand of Godot users who want to develop or port the game and applications to run inside the browser.

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Sprite Outline Shader in Unity

Febucci

In this “Unity Sprite Outline” tutorial we’ll discover how to create both a “Sprite Innerline” and a “Outer Sprite Outline”. Simply, the Inner Sprite Outline shader is drawn “inside” the sprite, while “Outer” is the opposite. Read more about “Texture’s Texel Size” here. Your browser does not support the video. PS. Oh hey almost three years ago I released a plugin called “ Text Animator for Unity ”, a tool I made/needed for my own games - and Today it is also getting used in other games like “ Cu

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Game Balance and Fantasy Strike

Sirlin

Fantasy Strike is an interesting case study in game balance for an asymmetric game. I did the entire balancing process without any data at all, and now, after it’s all done, we have the data. Meaning, we were collecting data, I just didn’t have a way to actually look at it until now, after the whole balancing process is basically complete. Relying on Experts I find it much easier to balance a competitive game by going off the opinions of experts than looking at data anyway.

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Mobile Publishing #4: Super Scale With No Strings Attached

Deconstructor of Fun

Welcome to the third episode of our Mobile Publisher Series. In each of the episode we sat down with the CEO of top mobile publisher and discussed how they approach publishing, what is their company’s strategy, how do they work with developers and how do they see the future of publishing on mobile. In case you missed the previous episode: Mobile Publishing #1: Deconstructing Scopely's path to $1B with Scopely’s Javier Ferreira (Co-CEO) Mobile Publishing #2: Behind Tilting Point's $132M War Chest

Mobile 52
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Replacing a live system is really hard

The Astronauts

So! Turns out my “two years in a build team” post was almost the end of my time there :) I’ve started a new thing & new work area, and am wrapping up some of my leftover build team work as we speak. But! I wanted to write about one particular aspect of this build system work, which took almost three years in total. Three. Years.

Build 52
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FU Dropbox

Grumpy Gamer

Dropbox used to be a perfect service. I happily paid them money every month. They silently synced files across all my machines (and with friends) with 99.999999999999% accuracy. Good job Dropbox. Then. Dropbox decided they needed there own app (for reason that I still have yet to figure out). Now at random time this stupid dropbox app shows up in my doc and I see no way to turn it off.

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Join the Beta

Rindoku

It’s finally here! We are taking registrations for the closed beta which is just a few short weeks away. Head on over to [link] and sign up now! If you’re already on our mailing list, you should still sign up to make sure you get an invite. This has been a long time coming but we are finally ready. The beta starts in early March (first or second week, depending on how fast we can squash the remaining bugs) and will be running for a few weeks.

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Top 10 Board Games for Christmas 2019 (and Why They’re Popular)

Brand Game Development

It’s that time of the year. The leaves have almost all left their trees, most of my family is still in a food coma from last Thursday, and – oh yes – the Black Friday shopping has begun! As you might expect, this is also the time of year when a lot of people to go to Google and type in “top 10 board games for Christmas 2019.” Need help on your board game?

Fantasy 130
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Unity Job System: Excessive Multithreading Hurts Your Performance

The GameDev Guru

1 core, 2 cores, 4 cores, 8 cores, 16 cores! Who's got more? The more cores, the better. The Unity Job System will squeeze them all, right? Yeah, probably. But what if Unity was over-milking your CPU? Would that be a problem?

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Future game project: A big & bold space epic

Half Geek

I had two game in mind that I wanted to work on moving forward, a fantasy open world with empire building inspired by Heroes of Might & Magic (3), or a new sci-fi space epic focused on large fleets & empire building. I’ve always loved space theme and sci-fi more than fantasy, but I hesitated to go down that route for the next game due to the many titles in this genre.

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How To Start A Career In Video Games

Sunday Sundae

Want to work in the game industry? Great, we've got you covered! Start your adventure today with our full guide on how to get started! The post How To Start A Career In Video Games appeared first on Sunday Sundae.

Games 52
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Godot Oculus Quest support

Mircosoft Game Dev

Godot has been running on the Oculus Quest since early this year. We've been hard at work improving support for this amazing device. Late last year a new team member joined who has taken Quest support under his wing, so a special shout out to Fredia Huya-Kouadio ( m4gr3d ), all credit goes to him. Also a quick shout out to Holger Dammertz ( NeoSpark314 ) who has been doing a lot of testing, building examples and really pushing the limits of what Godot can do on the Quest.

Beta 52
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Full Unity 2D Game Tutorial 2019 – Making Mini Map Mask

Game Development

Full Unity 2D Game Tutorial 2019 – Making Mini Map Mask. In this section we will be making the mini map and then using a mask to shape our mini map into something more appealing then a big oblong on the screen. Full Unity 2D Game Tutorial 2019 – Making Minor Modifications. Before we start with the mini map we’re going to increase the size of our ships as they are quite small and can be difficult to see on smaller screens.

Texture 52
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A Flood of Content

Sirlin

I’ve been working on things behind the scenes for quite some time, as has our team behind Fantasy Strike. Starting in October, I’ll begin showing this content to our patrons at patreon.com/sirlin. I plan to show something new about every two weeks for at least the next year. There’s that much in store. It’s really a lot of stuff and it will take a long time to roll all of it out, so come along for the ride.

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Mobile Publishing #2: Behind Tilting Point's $132M War Chest

Deconstructor of Fun

Welcome to the second episode of our Mobile Publisher Series. In each of the episode we sat down with the CEO of top mobile publisher and discussed how they approach publishing, what is their company’s strategy, how do they work with developers and how do they see the future of publishing on mobile. In case you missed the previous episode: Mobile Publishing #1: Deconstructing Scopely's path to $1B with Scopely’s Javier Ferreira (Co-CEO) To make sure you don’t miss on all of the ?

Mobile 52
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Two years in a build team!

The Astronauts

Whoa! Has it been two years already since I stopped doing graphics programming?! How does one end up on a build team? I switched to the “build system” team by having two extremely short chats: …and then a lot more chats with graphics people and some others of course; but the above “hey could I join? yes!" was kinda the whole of my “job interview” to the team.

Build 52
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Dead Cells

Grumpy Gamer

I buy a lot of games. Most of them I play for 10 minutes just to scope out the competition. For most games 10 minutes is more than enough. I bought Dead Cells to other day for just this reason. I heard interesting things about it and thought it warranted a 10 minute "checking out". I'm not a platform person. I grew up playing PC games and largely skipped the early Nintendo phase including games like Mario and never fully embraced console gaming.

Pixel 52
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AtG Weekly Update #4 – Asymmetry, Factions, and Victory

Jon Shafer

Welcome to the fourth pre-launch weekly AtG update! Every Sunday afternoon a new article will go up, and each week will have its own theme. This past week our theme was asymmetry, and you can follow along with future (or past) daily updates on Twitter. You can also check out previous weekly updates on the AtG website. … Continue reading AtG Weekly Update #4 – Asymmetry, Factions, and Victory.

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6 Reasons Escape Rooms Will Make You a Better Board Game Designer

Brand Game Development

Handcuffed to my manager, I reached into the toilet to find a small key. We unlocked the jail cell and eventually broke out of prison with two minutes to spare. Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators. The unwitting reader may suspect this was a sordid affair unbecoming of a Fortune 500 company.

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Unity Addressables Migration: Music to my Ears (Part 1)

The GameDev Guru

You've seen the potential benefits of Addressables and you want to give it a shot in your game. But there're so many possibilities! Where to start with your Unity Addressables Migration? Here's an option for you: Music.

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