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First-person terrain navigation frustum clipping problem

GameDev.Net

The main problem I have is that depending on the terrain, i.e. moving on a sloping terrain, the near plane clips my view (see below). I am able to read a terrain and render it as well as to move around the terrain by interpolating the location of the camera every time I move around. What is the best way to avoid this?

Terrain 130
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Can't set active true false inside animation clip. Cocos Creator 3.7.0

Cocos

How can I use Active inside the animation clip? @pandamicro @iwae can you help here into this thread? Is it not possible anymore?

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Collision points detection

GameDev.Net

I've also heard about Clipping and Support Mapping methods, but haven't really figured it out. well, I'm working on a 3d physics engine and used the separation axis theorem (SAT), but now to realize the rotation of rigid bodies, it is necessary to find all the collision points. Can someone give advice or write a short pseudocode?

Collision 130
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Can't set active true false inside animation clip. Cocos Creator 3.7.0

Cocos

In what version was available? i would check it EDIT: i was trying 3.6.x x versions, no activate properties here, are you sure about it?

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Can't set active true false inside animation clip. Cocos Creator 3.7.0

Cocos

Hi, here is in version 3.6.0:

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Can't set active true false inside animation clip. Cocos Creator 3.7.0

Cocos

Hi all, I remember in previous versions of Cocos I could set animation key with active property, but in new one I don’t see this property:

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Games tackle the villainy of propaganda

GamesIndustry.biz

Set in a 1980s British TV newsroom during the alternate timeline rule of an extremist government, it's a plate-spinning game in which players must edit and censor news clips, with a view to growing ratings and manipulating the world outside. Read more

Games 112