First-person terrain navigation frustum clipping problem
GameDev.Net
JANUARY 17, 2023
The main problem I have is that depending on the terrain, i.e. moving on a sloping terrain, the near plane clips my view (see below). I am able to read a terrain and render it as well as to move around the terrain by interpolating the location of the camera every time I move around. What is the best way to avoid this?
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