Advanced GPU optimization techniques in Unity 6 • Insights from Unite 2024
PreMortem.Games
OCTOBER 14, 2024
Overdraw optimization In cases where the GPU is pixel-bound, a common cause is overdraw, where pixels are shaded multiple times in a frame. This increases the likelihood of multiple passes being applied to the same pixel, taxing the GPU even more. In some cases, Solid Angle Culling reduced ARTAS processing time by 60%.
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