Remove AAA Remove Culling Remove Studios Remove Visual Scripting
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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

using data oriented algorithms to process the culling of objects and both secondary command buffers and automatic batching to efficiently submit the draw primitives. While for very large studios this is not an area of interest, medium-sized studios still rely on significant amounts of assets and pre-made functionality.

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