February, 2024

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Every Game Has the Community It Deserves

Game Developer

If game designers are to have any success combating toxicity, we must acknowledge that our own design choices are often the underlying systemic cause, and that it is our responsibility to change them.

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Report: Firesprite devs describe rocky acquisition by PlayStation

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Firesprite Studio staffers say the company took a turn for the worse after becoming a Sony subsidiary, according to a Eurogamer exposé Sources detailed a number of complaints, saying that Firesprite had a more positive studio culture in the past that was dismantled in short order after the acquisition.

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Godot Developed Non-Game Applications

Game From Scratch

GameFromScratch.com Godot Developed Non-Game Applications One of the strong points of the Godot Game engine is it’s use to develop non gaming applications. In the video below we run through 15 non-gaming applications that were developed using the Godot game engine. The applications are: The Godot Editor Material Maker [Learn More] Pixelorama [Learn More] RPG […] The post Godot Developed Non-Game Applications appeared first on GameFromScratch.com.

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How to compile shaders with CMake

That One Game Dev

In this article I will give you an insight on how to include compiled GLSL shaders into your project build step using CMake. The post How to compile shaders with CMake appeared first on That One Game Dev.

Shaders 134
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I accidentally Blender VSE

The Astronauts

Two months ago I started to contribute a bit of code to Blender’s Video Sequence Editor (VSE). Did you know that Blender has a suite of video editing tools? Yeah, me neither :) Even the feature page for it on the website looks… a bit empty lol. Do I know anything at all about video editing, timelines, sequencers, color grading, ffmpeg, audio mixing and so on?

Editing 131
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Dune (2021) Concept Art by Joseph Cross

Concept Art World

Concept Art World Dune (2021) Concept Art by Joseph Cross Concept artist Joseph Cross had previously shared some of the concept art he created for Denis Villeneuve’s Dune: Part One , starring Timothée Chalamet, Rebecca Ferguson, Oscar Isaac, Jason Momoa and many more. His work features several concepts art pieces for the Fremen crysknife, stillsuit, thumper and stilltent, plus some Harkonnen costume and helmet designs.

Concepts 119

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"I want people in my age range to realize they can jump into the industry" | Black Voices Progress Report

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox This interview is part of GamesIndustry.biz's Black Voices Progress Report, offering insight into the different experiences Black professionals have in the games sector. You can read more about the project and check the other entries on this page. Our Black Voices Progress Report interviews have shown that people in the games sector are multitalented, and our final featured developer of the month is a perfect example of

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Unity China Has Nanite and Lumen Like Features

Game From Scratch

GameFromScratch.com Unity China Has Nanite and Lumen Like Features There was an interesting discussion over on the Unity forums about features that are appearing only in the Chinese version of Unity. Unity China was formed as a joint venture in 2022 and as part of that formation, part of their purpose was: In the short term, Unity China will […] The post Unity China Has Nanite and Lumen Like Features appeared first on GameFromScratch.com.

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Elevating the Security of Cloud Speed Layer in 2024

Rocket Brush Studio

Explore the critical role of security testing in the Cloud Speed Layer, emphasizing its importance in protecting data processing. QASource's expert team ensures data integrity and protection against cyber threats in real-time cloud environments.

Data 111
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Unlock the Power of Small Language Model Phi-2 for Chat, Research, Coding, and More

Nvidia

This week’s model release features the NVIDIA-optimized language model Phi-2, which can be used for a wide range of natural language processing (NLP) tasks. This week’s model release features the NVIDIA-optimized language model Phi-2 , which can be used for a wide range of natural language processing (NLP) tasks. You can experience Phi-2 directly from your browser.

AI 112
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Mooncolony

Concept Art World

Concept Art World Mooncolony Mooncolony is a concept art and illustration studio based in Cambridge, UK, founded by Emrah Elmasli. They bring together leading artists and visionaries to provide premium 2D art outsourcing services to the video game industry. These services include concept art, illustration, character design, marketing art and art direction.

Concepts 119
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IGN workers unionizing to fight for better wages and job stability

Game Developer

A majority of editorial and creative employees at IGN are unionizing to secure better pay, protections from layoffs, and "measurable steps" to increase staff diversity.

Fighting 358
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EA cutting 5% of workforce

GamesIndustry.biz

Electronic Arts today announced that it is laying off approximately 5% of its employees as it leans in on the parts of the business it feels will be the most successful in the years to come. In its most recent annual report, the publisher gave its headcount as 13,400 as of the end of March 2023, which would put the job losses around 670 people. The cuts are just one part of the company's restructuring plan, which also includes closing some offices and sunsetting certain live games, like the prev

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Disney Make $1.5B Investment in Epic Games

Game From Scratch

GameFromScratch.com Disney Make $1.5B Investment in Epic Games Disney have just announced they are making a $1.5 Billion dollar investment in Epic Games and announced a massive partnership in both Fortnite and Unreal Engine usage. This is not the first major company to take an investment stake in Epic Games with Sony making a $250M investment back in […] The post Disney Make $1.5B Investment in Epic Games appeared first on GameFromScratch.com.

Games 120
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Enhancing Data Migration Testing with AI in 2024

Rocket Brush Studio

Integrating AI into data migration processes in today's data-driven landscape enhances efficiency, accuracy, and speed. This post explores the concept of AI-assisted data migration, detailing its necessity due to the challenges of traditional migration methods and how it leverages machine learning to automate and optimize various stages, from data mapping to testing.

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Rocket Brands has opened up Skape.gg and Cre8tor to the public

Game Development News

Rocket Brands has announced plans to grow with the public launch of new online gaming community platforms Skape.gg and Cre8tor.

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Neo6502 Review

Retro Game Coders

Neo6502 is a “Modern Retro Computer” – a brand new single board computer that features a real 6502 microprocessor – designed by Olimex. Rather than the original 6502 , it comes with a modern W65C02S on board. w65c02 microprocessor RP2040 A RP2040 provides memory, clock, and peripheral emulation. Kind of like what I did with my homebrew Z80 breadboard computer !

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Randomizing terrain with Houdini to shape player goals in Pacific Drive

Game Developer

The tiny team making the spooky survival sedan driving game Pacific Drive explains how their procedural terrain tech supercharged the game's artist and level designers.

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Remedy acquires full Control rights from 505 Games for €17m

GamesIndustry.biz

Remedy has reacquired the rights to its hit action game Control from 505 Games. The Finnish video game developer now owns the rights to the hit 2019 action game, alongside its upcoming sequel and the multiplayer co-operative spin-off game Condor. 505 Games will continue as the publisher of the original Control until December 31, 2024. The cost of the deal is €17 million, which is the amount that 505 Games had invested in the development of Control 2 and Condor.

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Visual Studio Code January Update

Game From Scratch

GameFromScratch.com Visual Studio Code January Update The Visual Studio Code team have just released the somewhat oddly named January Update and it expands on one of the greatest new features of the recent (also oddly named) November update. That release gave Visual Studio Code the long awaited ability to break off code tabs to their own … Visual Studio Code January Update Read More The post Visual Studio Code January Update appeared first on GameFromScratch.com.

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Limiting CPU Threads for Better Game Performance

Nvidia

Many PC games are designed around an eight-core console with an assumption that their software threading system ‘just works’ on all PCs, especially. Many PC games are designed around an eight-core console with an assumption that their software threading system ‘just works’ on all PCs, especially regarding the number of threads in the worker thread pool.

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Enhancing Game and Media Workflows with Global File Systems on AWS

AWS Games

­In today’s global interconnected world, organizations often find themselves distributed across various geographical locations. It all begins as a small local studio, where artists collaborate in a single physical location, relying on local storage solutions like network-attached storage (NAS). As the studio begins to gain momentum and expand to a globally connected organization with studios in multiple locations the adoption of global file systems (GFS) becomes important.

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Programming Neo6502 in C/C++ Using CC65

Retro Game Coders

Programming the Neo6502 in C? Yes please! Dungeon game written in C/C++ for the Neo6502 Bit of Background Before We Code the Neo6502 In my Neo6502 review I promised I would come back and write about how to code for the machine. Well, first I had to help the contribution team, especially the fabulous Paul Robson , with a tiny issue that I do most of my development on a Mac and there wasn’t yet a MacOS version of the emulator!

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More layoffs at Visual Concepts Austin after 2K cuts "several" jobs

Game Developer

"The games industry bloodletting continues. Today, Visual Concepts Austin laid off myself and a group of very talented developers.

Concepts 357
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"You have to be built differently to stay resilient in this industry" | Black Voices Progress Report

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox This interview is part of GamesIndustry.biz's Black Voices Progress Report, offering insight into the different experiences Black professionals have in the games sector. You can read more about the project and check the other entries on this page. Vanessa Brasfield originally thought she'd enter the games sector as an artist.

Art 145
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Disney is dropping a cool $1.5 billion to invest in Epic Games

Game Developer

Disney has announced it's acquiring a massive $1.5 billion equity stake in Epic Games. It also plans to collaborate on an "all-new games and entertainment universe" with the Fortnite developer.

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Backrooms, Liminal Spaces, And The Subliminal Menace Of Loneliness in Indie Horror Games

Game Developer

The other day I was told that my writing is appreciated and that I need to write more… so I’m taking a moment to write about a rabbit hole that I’ve fallen down since working on BlueSuburbia!

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Microsoft owes everyone more context for mass Xbox layoffs

Game Developer

Costs are down, revenues are up, and its stock has never been higher—yet Microsoft still laid off nearly 2,000 developers.

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Dear Publishers, Ownership Matters

Game Developer

There is great potential for video game companies to use this digital future to promote better-preserved products, but they must choose to respect the consumer’s right to ownership.

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Obituary: League of Geeks co-founder Adam Duncan has passed away

Game Developer

"Adam dedicated himself to his beloved craft and we consider ourselves so incredibly lucky and forever grateful that he transported us all to those beautiful worlds he dreamed.

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Sega of America's layoffs to hit organized staff hard, union worked to lessen impact

Game Developer

As it approaches its one-year anniversary, the worker-led AEGIS union will be hit hard by Sega of America's layoffs in the coming weeks.

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Designing maps that complement game mechanics

Game Developer

Good level design must support the actual game mechanics – this affects both level design, and ultimately, player enjoyment. This article shows how we do things with our popular multiplayer mobile shooter game War Robots.

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Laralyn McWilliams, game designer, passes away at 58

Game Developer

During her 30-year career in games, McWilliams worked on a number of games such as Gears of War 4, Free Realms, and Deal or No Deal.

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Report: Star Citizen dev CIG laid off staff following studio relocation

Game Developer

Several Cloud Imperium staffers have left in the past month, with many of them longtime veterans working in key positions.

Studios 362