March, 2024

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Kitfox co-founder says four-day weeks are 'unmatchable' when retaining employees

Game Developer

'For retention, four-day work weeks are unmatchable. When asked, half of Kitfox staff said they would need at least double [pay] to consider, maybe, going back to five days.

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Sega sells Relic and will cut 240 jobs across UK studios

GamesIndustry.biz

Sega has sold Relic Entertainment, and will cut 240 roles across Sega Europe, Creative Assembly and Sega HARDlight Relic is best known for the Company of Heroes and Dawn of War games, and recently developed the new Age of Empires for Microsoft. Relic will transition to an independent studio and will no-longer be part of the Sega group of studios. The majority of the 240 job cuts are across Creative Assembly and Sega Europe, while there will be a ‘small number’ cut from Sega HARDLight

Studios 145
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Streamline Evaluation of LLMs for Accuracy with NVIDIA NeMo Evaluator

Nvidia

Large language models (LLMs) have demonstrated remarkable capabilities, from tackling complex coding tasks to crafting compelling stories to translating natural. Large language models (LLMs) have demonstrated remarkable capabilities, from tackling complex coding tasks to crafting compelling stories to translating natural language. Enterprises are customizing these models for even greater application-specific effectiveness to deliver higher accuracy and improved responses to end users.

Code 139
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The Mirror Godot Powered Engine Goes Open Source

Game From Scratch

GameFromScratch.com The Mirror Godot Powered Engine Goes Open Source The Mirror, a game engine first announced the end of 2022 have just made a big announcement at GDC 2024. They are going entirely open source, releasing both their networking backend and the custom fork of Godot Engine they use as a front end, under the MIT open source license. […] The post The Mirror Godot Powered Engine Goes Open Source appeared first on GameFromScratch.com.

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CyberThreat 2024 Update

Indie DB

Check out CyberThreat's 2024 Update, which details new overhauls to the battle system and dungeon crawling aspects of the game, as well as some other new and improved features!

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GDC 2024: Trends, the Unity 6 roadmap, multiplayer, AI, and more

Unity Blog

At this year’s Game Developers Conference (GDC), we went deeper into the tech and tools. Read up on industry trends, get a look at the roadmap featuring Unity 6, download a new multiplayer sample, experiment with Unity Muse’s latest AI capabilities, and join in celebration of games that are made with Unity.

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The story of TimeSplitters Next and Free Radical Design 2.0

GamesIndustry.biz

I was eagerly awaiting the return of TimeSplitters. For those that don't know the franchise, it was a first-person shooter series that debuted at the launch of PS2. It was the first game by Free Radical Design, a team formed by the creators of GoldenEye and Perfect Dark, including Steve Ellis, David Doak, Karl Hilton, and Graeme Norgate. The first TimeSplitters was a hit, but it was the second one that proved the real critical darling and breakthrough success.

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Applying Mixture of Experts in LLM Architectures

Nvidia

Mixture of experts (MoE) large language model (LLM) architectures have recently emerged, both in proprietary LLMs such as GPT-4, as well as in community models. Mixture of experts (MoE) large language model (LLM) architectures have recently emerged, both in proprietary LLMs such as GPT-4, as well as in community models with the open-source release of Mistral Mixtral 8x7B.

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Canva Buy Affinity

Game From Scratch

GameFromScratch.com Canva Buy Affinity Canva have just announced they are buying Affinity, the makers of some of the best Adobe alternatives available including Affinity Designer and Affinity Photo. Unlike Adobe, Affinity applications are available under a very reasonable one time purchase price with no subscriptions in sight. Details of the Canva Affinity acquisition from […] The post Canva Buy Affinity appeared first on GameFromScratch.com.

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JSON vs Binary Serialization

That One Game Dev

In this article I will discuss what binary serialization is and the difference between that and a more typical JSON or XML serialization. The post JSON vs Binary Serialization appeared first on That One Game Dev.

Dev 121
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AWS for Games to spotlight generative AI at GDC 2024

AWS Games

With the annual Game Developer Conference (GDC) just days away, Amazon Web Services (AWS) for Games is ramping up to host exciting technology demonstrations and programming focused on evolving industry trends, including generative artificial intelligence (AI). From March 18-22, AWS for Games invites developers to connect with its team and see new AWS for Games and partner solutions in action at the Play and Learn Lounge (Moscone Convention Center West Hall #WL2-4, level 2), and check out a range

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Helldivers 2 is estimated to have sold 8 million copies (so far)

Game Developer

The sales numbers aren't guaranteed, but it's quite clear Helldivers 2 has captured the hearts and minds of plenty since its mid-February release.

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Remedy revenue drops 22.2% to €33.9 million in 2023

GamesIndustry.biz

Remedy has published its financial results for 2023, and reported a 22.2% decrease in revenue to €33.9 million compared to €43.6 million during the same period last year. The Finnish developer reported an operating loss of €28.6 million for its full-year results, but noted that it received €5.2 million in royalties from Alan Wake Remastered.

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Develop Custom Enterprise Generative AI with NVIDIA NeMo

Nvidia

Generative AI is transforming computing, paving new avenues for humans to interact with computers in natural, intuitive ways. For enterprises, the prospect of. Generative AI is transforming computing, paving new avenues for humans to interact with computers in natural, intuitive ways. For enterprises, the prospect of generative AI is vast. Businesses can tap into their rich datasets to streamline time-consuming tasks—from text summarization and translation to insight prediction and content gener

AI 129
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Two Dots

Concept Art World

Concept Art World Two Dots Two Dots is a creative studio based in France and co-founded in 2012 by experienced concept and cover artist Seed Seven. It offers a large range of services: from creative concepts exploration to high resolution image and matte painting, from illustration and concept art to character design. Two Dots has a wide array of international clients in the entertainment industry, including video games and books. “We are a flexible outsourcing partner, able to understand

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We Released Geneforge 2 - Infestation!

The Bottom Feeder

Counting remasters, this is our 28th full-length RPG. Yikes. We have just released Geneforge 2 - Infestation , our newest indie RPG, for Windows and Mac! (iPad version coming soon.) It's a remaster of Geneforge 2, one of our most popular games. It's huge, it's full of cool story and unique design, and it's really cheap. You can get it on Steam, of course, and it's available on a lot of other stores.

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Freedom Games supports the indie game community with AWS

AWS Games

More than entertainment, video games unite people across the globe with common interests. It’s that sense of community that drives Freedom Games to support indie developers in bringing their titles to players worldwide. Established in 2020, Freedom Games has built a platform that supports many indie studios every year, with Amazon Web Services (AWS) providing the core infrastructure.

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Keywords tried to make a game using GenAI but said the tech was 'unable to replace talent'

Game Developer

'The best results and quality needed can only be achieved by experts in their field utilising GenAI as a new, powerful tool in their creative process.

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Embracer sells Saber Interactive for $247m

GamesIndustry.biz

Embracer has sold Saber Interactive for $247 million. As announced by the firm in a statement published today, it has agreed to divest selected assets from Saber to Beacon Interactive, a new company founded by Saber's co-founder Matthew Karch. Saber will retain a number of studios as part of the sale, including: Nimble Giant, 3D Realms, Sandbox Strategies, New World Interactive, Slipgate, Mad Head Games, Fractured Byte, and DIGIC.

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NVIDIA Speech and Translation AI Models Set Records for Speed and Accuracy

Nvidia

Speech and translation AI models developed at NVIDIA are pushing the boundaries of performance and innovation. The NVIDIA Parakeet automatic speech recognition. Speech and translation AI models developed at NVIDIA are pushing the boundaries of performance and innovation. The NVIDIA Parakeet automatic speech recognition (ASR) family of models and the NVIDIA Canary multilingual, multitask ASR and translation model currently top the Hugging Face Open ASR Leaderboard.

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Is Strategy Design Due for a Shakeup?

Game Wisdom

Is Strategy Design Due for a Shakeup? Josh Bycer josh@game-wisdom.com 2023 was a year of studio shuttering and closures, with Mimimi Games sadly on the list. The studio redefined tactical stealth design with Shadow Tactics. And yet, despite how well the series is, they struggled trying to make this … The post Is Strategy Design Due for a Shakeup?

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Wandering Cat characters

Indie DB

I’m thrilled to provide you with an exclusive update on the development of Wandering Cat, the eagerly awaited game that promises to take players on a delightful adventure.

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Spellstorm hits Kickstarter on April 17!

Keith Burgun

Big news: the Spellstorm Kickstarter campaign will be launching on April 17th, 2024. If you’re not already signed up to get notified, make sure to click the button over here at Kickstarter. Learn more about the game over at boardgamegeek ! Stay tuned!

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Gearbox is laying off staff following Embracer breakup

Game Developer

At least three employees and "countless others" have been let go from the Borderlands studio as it's preparing to jump ship over to Take-Two.

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PlayStation-backed Deviation Games closes

GamesIndustry.biz

New AAA game developer Deviation Games is closing, the studio announced. It was formed in 2020 by Jason Blundell and Dave Anthony, two development veterans best known for the Call of Duty: Black Ops franchise. By 2021 it had over 100 employees, and the studio signed a deal with PlayStation to create an original AAA IP for the company. But the project hit challenges.

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Rethinking How to Train Diffusion Models

Nvidia

After exploring the fundamentals of diffusion model sampling, parameterization, and training as explained in Generative AI Research Spotlight: Demystifying. After exploring the fundamentals of diffusion model sampling, parameterization, and training as explained in Generative AI Research Spotlight: Demystifying Diffusion-Based Models, our team began investigating the internals of these network architectures.

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AWS for Games debuts Guide to Generative AI for Game Developers, and more at GDC 2024

AWS Games

Generative artificial intelligence (AI) is rapidly transforming industries, a seismic shift that was certainly felt at the 2024 Game Developer Conference (GDC) held last week in San Francisco at the Moscone Convention Center. In addition to showcasing its latest technology for cloud-based game development, Amazon Web Services (AWS) for Games highlighted several generative AI advancements and resources for developers, including the 2024 AWS Guide to Generative AI for Game Developers.

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Comando Rio

Indie DB

The award-winning Call of Duty Rio is becoming a full game on Unreal Engine 5. This time focused on the best graphics available on modern PCs and Consoles and without the limitations of a mod. Returns, continuing the incredible bloody saga in the city.

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Michael Blaker’s Bookish Wednesday: “Fates Parallel Volume 04”

Game Industry News

Hey all, I’m back with the fourth entry in Jia and Eui’s adventures for this week’s Bookish Wednesday. It’s “Fates Parallel Volume 04” by Dark Technomancer. Plot: This volume starts off with a bit of a time skip after the fallout at the end of the third volume, which makes sense given where Jia and Eui ended up. Still, we get to see Jia and Eui’s growth over the time skip of a couple years, and how much the world changed afterwards.

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Tarn Adams decries industry layoffs mandated by 'horrible, greedy people'

Game Developer

Adams didn't mince words, saying the barrage of layoffs and canned projects were done by "greedy people trying to make some venture capital thing work out.

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Keoken Interactive: The way games are made and funded is "failing"

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox It's been well established by now that things are tough in the games industry at the moment. Rather than future growth, many business leaders are focused on ensuring their business simply survives through 2024, with the ongoing wave of mass layoffs and closures a sign of how many are struggling.

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Unlock Seamless Material Interchange for Virtual Worlds with OpenUSD, MaterialX, and OpenPBR

Nvidia

Today, NVIDIA, and the Alliance for OpenUSD (AOUSD) announced the AOUSD Materials Working Group, an initiative for standardizing the interchange of materials in. Today, NVIDIA, and the Alliance for OpenUSD (AOUSD) announced the AOUSD Materials Working Group, an initiative for standardizing the interchange of materials in Universal Scene Description, known as OpenUSD.

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Programming the C64 with Visual Studio Code

Retro Game Coders

C64 programmers usually turn to CBM PRG Studio, and I even suggest it as a go-to (heh) in my C64 BASIC Programming course series , but it is only natively compiled for Windows. You can, with some effort, get CBM PRG Studio for Mac and Linux using Wine , but that is a lot of time and disk space to expend to get an IDE for a vintage computer working. Ideally we would be able to use a familiar, modern, cross-platform IDE.

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Unreal Physics is Out Now

Indie DB

Unreal Physics is a free to play exploration of in-game physics like never before, this dynamic 3D sandbox features a mesmerizing collection of demos, showcasing stunning visuals and realistic simulations. It's a playground of endless possibilities where.

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