January, 2024

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Steam Makes Massive Update To AI Generation Policy

Game From Scratch

GameFromScratch.com Steam Makes Massive Update To AI Generation Policy Back in June 2023 Valve Software started rejected games submitted to the Steam Store that used assets created using AI generation tools. This was first discuss in this reddit thread by a developers whose game was rejected: Hello, While we strive to ship most titles submitted to us, we cannot … Steam Makes Massive Update To AI Generation Policy Read More The post Steam Makes Massive Update To AI Generation Policy appeare

AI 131
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Level Design Process #01: Cube to Temple

Game Developer

Level design is like when you eat a delicious food without knowing its recipe. Experiencing a good taste is NOT enough to make a similar one. You should understand about the entire process; from the fundamentals to polishing the product.

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Trending Sources

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Sega of America to lay off 61 employees

GamesIndustry.biz

Update : The Allied Employees Guild Improving Sega reacted on social media , confirming this is related to the previously announced plan to "phase out" temporary workers by February 2024. The union said they had been in discussion since November to negotiate the situation, but confirmed the 61 layoffs. "Through our union efforts, we’ve been able to more than double the number of saved jobs, and to offer severance to our temp workers," the union said.

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Two brothers behind MystiveDev build bodycam survival-horror Chasmal Fear

PreMortem.Games

Based in the city of Ohrid in North Macedonia, the two brothers Bobby and Zhanko Mojsovski work hard on their next game, the bodycam survival-horror shooter Chasmal Fear. Working under the name of MystiveDev the Mojsovski-brothers actively include the player community in almost every aspect of development. “Our games are made for the players. They know what’s good and what needs to be improved, so we listen to them.” “My brother and I have been working together on video games f

Horror 212
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A look at mobile screen reader support in the Unity Engine

Unity Blog

Unity game developers can now make mobile games accessible to iOS and Android screen readers with the launch of Mobile Screen Reader support, available from Unity 2023.2 Tech Stream and above. This is the first of many runtime features slated to enhance gamer accessibility.

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Announcing our closure

OPM Jobs

It is with a heavy heart that I share some difficult news regarding the future of One Player Mission. After careful consideration and evaluation, it is with great sadness that I must announce my decision to cease trading. This has been an incredibly challenging decision for me, and it comes after thorough examination of all available options. As we move into 2024, despite our best efforts I cannot see how OPM can remain profitable and overcome the difficulties that have arisen in the games indus

Games 115

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Volition devs regroup as Shapeshifter Games after Embracer shuttering

Game Developer

"It's been five months since the closure of Volition, but I'm grateful to post that a group of us have re-formed as Shapeshifter Games.

Dev 363
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Riot and Microsoft layoffs the same, but different | This Week in Business

GamesIndustry.biz

This Week in Business is our weekly recap column , a collection of stats and quotes from recent stories presented with a dash of opinion (sometimes more than a dash) and intended to shed light on various trends. Check every Friday for a new entry. It was another brutal week in the industry right from the start, with Riot Games laying off about 530 people on Monday while reciting a lot of the familiar lines we've been hearing for the past year.

Games 144
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Jeong Won An

Concept Art World

Concept Art World Jeong Won An An Jeong Won An a.k.a. Maggi is a professional concept artist and illustrator from Seoul, South Korea. Jeong has worked in the game industry for projects such as HanbitSoft’s MMORPG Sword of the New World (Granado Espada). Link: Portfolio | Twitter | Instagram All images © Jeong Won An or their respective copyright holder.

Concepts 117
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What Is IEC 81001-5-1?

Perforce

IEC 81001-5-1 is a healthcare standard that goes beyond covering medical devices, addressing cybersecurity at every phase of the SDLC for various types of health software. From medical diagnosis software to yoga apps, IEC 81001-5-1 helps organizations ensure software security.

Software 105
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Find the right AI model for your game with Unity and Hugging Face

Unity Blog

Our neural engine for bring AI models to Unity – Unity Sentis – announces a new integration with Hugging Face, plus some product updates for the tool.

AI 115
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IronSource Founders Leaving Unity

Game From Scratch

GameFromScratch.com IronSource Founders Leaving Unity In the wake of the recently announced “reset” at Unity that resulted in first the closing of Weta Digital followed by the announcement that 25% of Unity’s staff will be let go there is another massive disruption at Unity, and one I think many Unity developers will be happy to … IronSource Founders Leaving Unity Read More The post IronSource Founders Leaving Unity appeared first on GameFromScratch.com.

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Former Bungie general counsel says the game industry must unionize

Game Developer

Don McGowan, the former Bungie CLO who pursued Destiny 2 cheaters and players that threatened his coworkers, wants developers to fight for their rights.

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Games industry leaders braced 'for up to two years of pain'

GamesIndustry.biz

The current turmoil in the video games industry will continue all year and likely into 2025, games industry leaders have told GamesIndustry.biz. Speaking to us privately, publishing, development and investment heads have said that continued high interest rates, oversaturated video game stores and cautious investors will result in more restructures, layoffs and closures.

Media 145
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6 x Operative Changes That Kept SciPlay Growing Despite the Market Headwinds

Deconstructor of Fun

The story behind SciPlay's evolution in the realm of social casino gaming is guided by a commitment to player-centric experiences and a pioneering spirit. In the recent podcast, Mishka has a chat with the CEO of SciPlay, Josh Wilson , tackling the intriguing question of how the company achieved substantial growth in the social casino market amidst an industry decline and post privacy changes.

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Boons & Burdens Devlog

Indie DB

In Action Roguelike, Boons & Burdens, you don't just choose how you become stronger, but how the game becomes harder. In this devlog we dive into how that works, and how clever wizards might use this to their advantage.

Games 106
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My Programming Journey – What’s Yours?

Retro Game Coders

How did you get into programming? Are you now getting started? Which languages have you learned? Which do you still use? Where would you like to go with your coding? A conversation on social media sparked this idea, I thought it would be interesting for the Retro Game Coders community to share how you got into programming and your journey from starting out to what you do now?

Scripting 105
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Unity Announce Massive Layoffs

Game From Scratch

GameFromScratch.com Unity Announce Massive Layoffs Since their successful IPO Unity has sadly been no stranger to massive layoffs. Back in June 2022 the first round of layoffs were announced, followed by another round, then another. Following the departure of CEO John Riccitiello incoming Interim CEO James M. Whitehurst said the company would be facing a … Unity Announce Massive Layoffs Read More The post Unity Announce Massive Layoffs appeared first on GameFromScratch.com.

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Deep Dive: Player-centered narrative design in Slay the Princess

Game Developer

By building the foundations of our games with player agency in mind, we can better take advantage of our medium and build meaningful experiences that connect with even more people.

Build 309
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The new Ubisoft+ and getting gamers comfortable with not owning their games

GamesIndustry.biz

Ubisoft has rebranded its subscription offering and introduced a new service for PC players. Ubisoft's main all-singing, all-dancing subscription offering has been rebranded Ubisoft+ Premium. This service is the one that features all new releases such as this week's Prince of Persia: The Lost Crown (which is available early to subscribers). It costs $17.99 and is accessible via PC, Xbox and Amazon Luna.

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Using Unreal Engine for Architecture Visualization: UE Archviz Features, Benefits, and Challenges

Perforce

Unreal Engine architecture visualization uses game engines to present a hyper-realistic 3D rendering to stakeholders and clients. Learn about UE archviz features and real-life examples.

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The Gameplay of Bukkaku

Indie DB

Experimental horror survival with elements of science fiction and RPG. A story between life and death in a stylized game origami world. Bukkaku created by Lukas Reznicek in the game engine Unity.

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Start building spatial apps for Apple Vision Pro with Unity

Unity Blog

Reimagining games, apps, and experiences with Unity visionOS

Build 143
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Develop:Brighton is now open to speaker applications

Game Development News

Tandem Events is now open to speaker submissions for Develop:Brighton 2024

Esports 109
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Devs claim Apple has pulled a Unity in the EU with new Core Technology Fee

Game Developer

App Store devs interested in using third-party services in the EU will need to agree to new terms, and a fee that could eventually cost them €0.50 per install.

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CI Games lays off 10% of staff

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox CI Games has laid off 10% of its workforce across the entire company, GamesIndustry.biz has learned. Sources pointed us towards affected staff posting on LinkedIn claiming the majority of the marketing team has been made redundant. GamesIndustry.biz was told that Lords of the Fallen developer Hexworks and Sniper Ghost Warrior studio Underdog had also been affected.

Games 143
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What Is Linting + When to Use Lint Tools

Perforce

What is linting? Linting is the process of checking code for programmatic and stylistic errors. Compare basic lint code tools to advanced static code analyzers.

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Smithy Skills and Struggles

Indie DB

Launching on January 26, my game "The Mine" takes you to Elsborg, where you meet Henrik, the hardworking blacksmith. He's overwhelmed and needs your help at the grindstone, a key task for keeping the mines running. You'll work closely on the grindstone.

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Start building spatial apps for Apple Vision Pro with Unity

Unity Blog

Reimagining games, apps, and experiences with Unity visionOS

Build 127
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7 Ways to Drastically Improve Your LiveOps: Learning from Clockmaker

Deconstructor of Fun

Guest post by Alexander Devyaterikov , Producer at Belka Games In today's gaming world, it's not enough to just have a good game. We need to release regular updates: more content, more events, faster, and higher quality. There's no secret to how a good update should look: it should be engaging, profitable, and regular. The question is, why do LiveOps work for some projects but not for others?

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Report: Microsoft follows Activision Blizzard merger with 1,900 layoffs

Game Developer

The company spent $68.7 billion on its merger with Activision Blizzard but claims it must now implement a "sustainable cost structure.

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CWA says Microsoft's job cuts did not impact the staffers it represents

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Following news that Microsoft laid off 1,900 staffers from its games division, the Communications Workers of America (CWA) said that the move has not impacted any of the staffers it represents. The CWA represents some employees from Microsoft divisions, including ZeniMax Studios and Activision Blizzard.

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Programming the Agon Light using C/C++

Retro Game Coders

In my review of the Agon Light – a single-board computer based around a Z80 CPU – I mentioned that as well as Z80 assembly, there is a good version of the LLVM C/C++ compiler that the Paul Cawte and some in the community has been working on. Let’s see how far we can get porting my forever-work-in-progress dungeon game to the computer!

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The Caribbean Sail New Character

Indie DB

That didn't take long.

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