Sat.Apr 13, 2024 - Fri.Apr 19, 2024

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How SUDA51 and Hitman inspired cult indie shooter Children of the Sun

Game Developer

'There's one thing that combines those two games: they require patience and experimentation. They are expressive. Even though on the surface they’re very different, they both just feel amazing to play!

Indy 334
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Captain Velvet Meteor: The Jump+ Dimensions by Momo-Pi deserves more players 

PreMortem.Games

Captain Velvet Meteor: The Jump+ Dimensions is a game by Swiss indie game studio Momo-Pi. The tactical action adventure has much going for it. It looks great, bright and colorful and has gameplay that is both taxing and entertaining. Plus it features a cast of well known manga characters, straight out of the Shueisha universe. What more could you ask for?

Indy 169
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Fallout 4 jumps to No.1 across Europe following TV show launch

GamesIndustry.biz

Sales of Fallout games have shot up across Europe, with Fallout 4 reclaiming the No.1 spot. The 2015 game’s sales rose over 7,500% week-on-week across Europe. This is GSD data that tracks digital game sales across all European markets, and physical sales across all major European countries (including UK, France, Germany, Italy and Spain). This is due to some heavy discounting on games in the Fallout franchise across all platforms.

Data 145
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Descent 3 Source Code Released

Game From Scratch

GameFromScratch.com Descent 3 Source Code Released The source code for the 1999 Interplay/Outrage Entertainment game Descent 3 was just open sourced on GitHub under the MIT license. The person responsible for opening the project made the following statement on Reddit /r/gamedev: I was one of the developers for Descent 3 back in the late 90’s/early 2000’s. […] The post Descent 3 Source Code Released appeared first on GameFromScratch.com.

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Solo-Devs and Risk-Takers (An Artistic Exploration of Experimental Tools)

Game Developer

Tools outside of the mainstream, made by just one person, a group of friends, or a small team… all asking “what if”, and then exploring how their tool can empower creation in an idealistically creative way.

Dev 332
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Final Factory by Never Games takes automation into space and adds bullet-hell

PreMortem.Games

He got the idea after playing Factorio for hundreds of hours, but in the six years of development that followed, Ben Ryding came up with a delightful twist on the genre. Final Factory blends factory building and spaceship design with RTS-style troop commanding and classic bullet-hell gameplay. Pretty impressive for a largely solo-developed game. “At this stage the game is more like a cross between Factorio and Cosmoteer ”, explains Ryding.

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Maxime Desmettre

Concept Art World

Concept Art World Maxime Desmettre Maxime Desmettre is a concept artist and illustrator from France and Canada, currently residing in Yongin, South Korea. Desmettre has created artwork for various video game titles, including LifeAfter , For Honor , Assassin’s Creed IV: Black Flag , and Prince of Persia. Link: Website | Instagram All images © Maxime Desmettre or their respective copyright holder.

Concepts 131
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Book Excerpt: Game Design Workshop, 5th Edition

Game Developer

'This updated 5th edition brings deeper coverage of playcentric design techniques, including setting emotion-focused experience goals and managing the design process to meet them. It includes a host of new diverse perspectives from top industry game designers.

Editing 332
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Rami Ismail • Find your USP by describing the game in one or two sentences

PreMortem.Games

This article is part of the game-dev advice newsletter Levelling the Playing Field by Rami Ismail. If you want to know more about the art, craft and science of game development, subscribe here. The newsletter is free but you can support the existence of LTPF with a small subscription fee. Years ago, at the annual Penny Arcade Expo games convention, I was showing off an advanced prototype of Vlambeer’s Ridiculous Fishing.

Games 104
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Final Fantasy 7 Rebirth leads surge of new hits | Japan Monthly Charts

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Final Fantasy 7 Rebirth was the biggest-selling game at Japanese retail in March, shifting 310,596 units and leading a slew of new releases that took over the Top Five in the boxed games charts. Famitsu's latest data, shared with GamesIndustry.biz , shows that the second part of Square Enix's Final Fantasy 7 remake saw the second biggest launch month ever in terms of physical sales for a PS5 game in Japan.

Fantasy 145
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Monster Mop Up Demo 2.0

Indie DB

[London, United Kingdom- April 5th, 2024] Terahard Studios is excited to announce the launch of Monster Mop Up’s Demo 2.0 on Steam. Monster Mop Up is a cozy cleaning simulation game with fluffy creatures in need of rescue. The updated demo contains.

Demo 103
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70 percent of devs unsure of live-service games sustainability

Game Developer

With so many games fighting for players' attention and interest losing out over time, time sink games are at risk of eventually losing steam.

Fighting 363
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The shortlist for the 2024 MCV/DEVELOP Awards!

Game Development News

After carefully considering the many hundreds of nominations, we have a shortlist!

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UK games market grew 4.4% to £7.82bn in 2023

GamesIndustry.biz

UKIE published its latest Consumer Market Valuation Report, showing that the UK games market was worth £7.82 billion in 2023, a 4.4% increase compared to 2022's revised total of £7.49 billion. While overall game sales were up in the UK in 2023, boxed sales have continued their decline and were down 5% to £495 million compared to 2022.

Console 144
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CGS 3D Visualization Dept. Head Presents on Chaos Unboxed Panel

CG Spectrum

CG Spectrum's very own Nicklas Byriel, Department Head of 3D Visualization , recently participated in an expert panel on Chaos Unboxed, presented by Chaos Group. Nicklas and other industry pros discussed how art and technology intersect and explored interesting ways to accelerate creativity in your work and in your art. From architects to graphic designers and 3D visualization artists , this panel is packed with insights that will help fuel your creative process.

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Developing Disaster Golf

Game Developer

Hippo Havoc’s Disaster Golf demonstrates the power a little guidance can have in an industry flooded with indie games competing for a piece of the pie.

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Global glow after-effects in Cocos Creator 3.8

Cocos

This post was from Nine Bows, a developer of Cocos Creator in the Chinese forums. Cocos Creator 3.8…is hot! The global glow is beautiful! From now on, web games can also be made with graphics as good as AAA-level games! First, look at my test to do the effect of the picture: 1. Bloom parameters use experience Three parameters: Threshold, Iterations, and Intensity.

AAA 98
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Latoya Peterson: "Studios are at the mercy of this house of cards that is the funding system that we've built"

GamesIndustry.biz

At the Game Developer Conference last month, Glow Up Games co-founder and CXO Latoya Peterson contributed to a series of micro-talks around sustainability, calling out the fundamental flaws of games funding. Peterson was talking alongside Cornerstone Interactive Studios' Lisette Titre-Montgomery, ProbablyMonsters' JC Lau, Oculus Publishing's Shana T Bryant, and Outerloop Games' Chandana Ekanayake, in a collective presentation called "The Way We Work: Embracing Human Sustainability in Game Develo

Studios 144
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See the Unity 2022 LTS updates to two of our biggest e-books: URP and HDRP for advanced users

Unity Blog

We created two technical e-books to provide advanced Unity users with a better onboarding experience. Now updated for Unity 2022 LTS features.

Feature 109
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UK studio Kwalee is making layoffs to create room for new hires

Game Developer

'We are reshaping our business and our team to best capture the significant growth opportunities that currently exist in the sector.

Studios 355
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Global glow after-effects in Cocos Creator 3.8

Cocos

This post was from Nine Bows, a developer of Cocos Creator in the Chinese forums. Cocos Creator 3.8…is hot! The global glow is beautiful! From now on, web games can also be made with graphics as good as AAA-level games! First, look at my test to do the effect of the picture: 1. Bloom parameters use experience Three parameters: Threshold, Iterations, and Intensity.

AAA 98
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Fallout Shelter's daily revenue rockets to $80,000 after TV show debut

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox With the Fallout TV series grabbing headlines and attention across the industry, data from mobile analysis firm Sensor Tower shows the impact it is having on the video games. Collated by Layer Licensing and shared with GamesIndustry.biz , the data shows that daily revenue for mobile spin-off Fallout Shelter rose from just over $20,000 on April 10, 2024 (the day the show debuted) to $80,000 by April 13.

Mobile 143
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Avoiding Common Pitfalls When Hiring Unity Developers for Your Work

Juego Studio

The importance of hiring skilled Unity game developers cannot be overstated, as they play a pivotal role in shaping the success and quality of any game development project.

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The Six Stages of Player Rationality

Game Developer

To understand the impact of your mechanics, you need to know how people will react to them. This means that you have to have some kind of mental model of player behavior. The question is, in your model, how much rationality do you assume?

Mechanics 306
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The Stairway 7 Announced

Indie DB

The Stairway 7 is an endless loop anomaly hunter game where you are stuck in a endless loop of stairways with a cat and you have to observe your surroundings carefully to reach the exit. Anomalies are watching, and ready to hunt you down. Don't take.

Games 92
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Larian after Baldur's Gate 3: "We have ambitions to make really good RPGs, and that's sufficient"

GamesIndustry.biz

Last week, Larian's Baldur's Gate 3 won five BAFTAs , including Best Game and Player's Choice. That's on top of GOTY accolades at the Golden Joystick Awards , The Game Awards , the DICE Awards , and the Game Developers Choice Awards. As GamesRadar+ pointed out, that makes it the first game to accomplish this grand slam since The Game Awards' inception in 2014.

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Mazda and Unity: Pioneering a new future for automotive cockpit HMI

Unity Blog

Join us in exploring Mazda's collaboration with Unity to shape the future of automotive cockpit HMI. Gain insights from Seiji Goto, Mazda's General Manager of Infotainment on how Unity is revolutionizing in-vehicle experiences.

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Descent 3's source code has been released for free use

Game Developer

Programmer Kevin Bentley put out (most) of the 1999 game's source code for players to help maintain and use for their own ends.

Code 355
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Blood Rush update

Indie DB

Blood Rush is an upcoming roguelite that blends ULTRAKILL and Hades for a fast paced experience mixed with a rogue lite progression system. You are trapped in a Dante inspired Hell that combines different mythologies and you’ll need to fight your way.

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Take-Two laying off 5% of staff

GamesIndustry.biz

Take-Two Interactive is embarking on another cost cutting program, and this one will see the company layoff about 5% of its employees by the end of the year. "As part of these efforts, the company is rationalizing its pipeline and eliminating several projects in development and streamlining its organizational structure, which will eliminate headcount and reduce future hiring needs," Take-Two explained in an SEC filing stating that the board of directors approved the new program today.

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Learn to Make Games in Godot 4 GameDev.tv Humble Bundle

Game From Scratch

GameFromScratch.com Learn to Make Games in Godot 4 GameDev.tv Humble Bundle There is a new Humble Bundle of interest to game developers, the Learn to Make Games in Godot 4 bundle is a collection of Godot courses by GameDev.tv. As with most bundles it is organized into tiers: 1$ Tier Godot 4 Shader Course: Craft Stunning Visuals Mid Tier Master Mobile […] The post Learn to Make Games in Godot 4 GameDev.tv Humble Bundle appeared first on GameFromScratch.com.

Shaders 86
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Playdate devs have earned over $500,000 through Catalog

Game Developer

With more than 70,000 units sold and over $500,000 in gross revenue dished out to developers through Catalog, Playdate continues to grow.

Dev 344
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BloodDome99 - ‘80s arcade twin-stick

Indie DB

Retro Twin-Stick arena shooter, BloodDome99, to release an update including 4 new weapons, 6 new perks, 8 new difficulty modifiers and more!

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Report calls for new industry-led body to solve UK skills crisis

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox A new report has called for the creation of an industry-led organisation dedicated to solving the ongoing skills crisis in the UK video games sector. Published today by games development and publishing training provider Skillfull and penned by the company's founder Gina Jackson, the study explored the high number of job vacancies advertised in 2022 and sought to understand the most pressing skills needs in the UK.