April, 2024

article thumbnail

Why Doesn't Everyone See the Importance of Preserving Our Past?

Game Developer

The Entertainment Software Association recently came out against the preservation of past games. This short post is a plea for common sense and a recognition of the importance of videogame history.

article thumbnail

Hasbro's $1 billion bet on internal game development

GamesIndustry.biz

Last year was a massive one for Hasbro's video game business, with Monopoly Go and Baldur's Gate 3 providing the toy maker with two of its biggest hits in games to date. But those games were licensing deals, externally developed by Scopely and Larian Studios, respectively. And despite the success of those partnerships, Hasbro is actually investing considerably in building out its own internal development.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Descent 3 Source Code Released

Game From Scratch

GameFromScratch.com Descent 3 Source Code Released The source code for the 1999 Interplay/Outrage Entertainment game Descent 3 was just open sourced on GitHub under the MIT license. The person responsible for opening the project made the following statement on Reddit /r/gamedev: I was one of the developers for Descent 3 back in the late 90’s/early 2000’s. […] The post Descent 3 Source Code Released appeared first on GameFromScratch.com.

article thumbnail

Maxime Desmettre

Concept Art World

Concept Art World Maxime Desmettre Maxime Desmettre is a concept artist and illustrator from France and Canada, currently residing in Yongin, South Korea. Desmettre has created artwork for various video game titles, including LifeAfter , For Honor , Assassin’s Creed IV: Black Flag , and Prince of Persia. Link: Website | Instagram All images © Maxime Desmettre or their respective copyright holder.

Concepts 127
Join the IGDA Community
article thumbnail

Do you have any insight as to why annual sports titles have not gone the Live Service model yet given the fact each year it is mostly minor tweaks and roster changes anyway?

Ask a Game Dev

I've actually worked on and shipped more than one annual sports title over my career and I want say for the record that the idea that annual sports titles are "mostly minor tweaks and roster changes" is absolutely and categorically false. Annual sports titles absolutely do not have the same scope as AAA games with multi-year dev cycles, but they do absolutely have significant breadth and depth of scope each year beyond "minor tweaks and roster changes".

Retail 122
article thumbnail

Find a treasure trove of lighting and visual effects in our new match-3 sample Gem Hunter Match

Unity Blog

Gem Hunter Match, a new official Unity sample, shows you how a 2D puzzle match-3 game can stand out from the competition with eye-catching lighting and visual effects created in the Universal Render Pipeline (URP) in Unity 2022 LTS.

Puzzle 115

More Trending

article thumbnail

Fallout 4 jumps to No.1 across Europe following TV show launch

GamesIndustry.biz

Sales of Fallout games have shot up across Europe, with Fallout 4 reclaiming the No.1 spot. The 2015 game’s sales rose over 7,500% week-on-week across Europe. This is GSD data that tracks digital game sales across all European markets, and physical sales across all major European countries (including UK, France, Germany, Italy and Spain). This is due to some heavy discounting on games in the Fallout franchise across all platforms.

Data 145
article thumbnail

Brackeys Returns – Making Godot Tutorials

Game From Scratch

GameFromScratch.com Brackeys Returns – Making Godot Tutorials Brackeys is perhaps one of the largest, if not the largest, tutorial YouTubers for the Unity game engine. In 2020 Brackeys suddenly called it quits posting a goodbye video on YouTube. That seemed to be the end of this influential channel, until the entire Unity runtime fee fiasco occurred and […] The post Brackeys Returns – Making Godot Tutorials appeared first on GameFromScratch.com.

article thumbnail

Edouard Caplain

Concept Art World

Concept Art World Edouard Caplain Edouard Caplain is a concept artist and art director currently based in Paris, France where he works at DONTNOD Entertainment. Edouard has worked in the game industry for companies like The Creative Assembly/SEGA, Ignition London, Frontier Developments and White Birds Productions. Link: Portfolio | Twitter | Instagram All images © Edouard Caplain Yang or their respective copyright holder.

article thumbnail

Leverage Mixture of Experts-Based DBRX for Superior LLM Performance on Diverse Tasks

Nvidia

This week’s model release features DBRX, a state-of-the-art large language model (LLM) developed by Databricks. With demonstrated strength in programming and. This week’s model release features DBRX, a state-of-the-art large language model (LLM) developed by Databricks. With demonstrated strength in programming and coding tasks, DBRX is adept at handling specialized topics and writing specific algorithms in languages like Python.

Art 110
Join the IGDA Community
article thumbnail

Spellstorm Character Profiles: Bunny Wizard

Keith Burgun

With the Kickstarter right around the corner, today I’d love to introduce you to my favorite friend in the Spellstorm cast: Bunny Wizard ! Bunny is a very positive and optimistic guy. Bunny’s Story One day, Bunny Wizard was flying around in a fancy new automated blimp. He was headed to see a concert in Goldenbridge when the blimp he was on took a very bad route to get there, one that passed right through the Spellstorm.

Engine 115
article thumbnail

How Nintendo did the impossible with Tears of the Kingdom's physics system

Game Developer

Tears of the Kingdom technical director Takuhiro Dohta and lead physics programmer Takahiro Takayama share secrets from developing the game's amazingly complex physics system.

article thumbnail

Final Fantasy 7 Rebirth leads surge of new hits | Japan Monthly Charts

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Final Fantasy 7 Rebirth was the biggest-selling game at Japanese retail in March, shifting 310,596 units and leading a slew of new releases that took over the Top Five in the boxed games charts. Famitsu's latest data, shared with GamesIndustry.biz , shows that the second part of Square Enix's Final Fantasy 7 remake saw the second biggest launch month ever in terms of physical sales for a PS5 game in Japan.

Fantasy 145
article thumbnail

Godot x The Forge Collaboration Over

Game From Scratch

GameFromScratch.com Godot x The Forge Collaboration Over We reported back in December 2023 of a collaboration between Google, The Forge and Godot focused on improving Android support in the Godot game engine. Essentially Google paid for several months of The Forge development time focused on Android improvements, although the major improvement of Vulkan optimization will help all […] The post Godot x The Forge Collaboration Over appeared first on GameFromScratch.com.

Join the IGDA Community
article thumbnail

Interacting with and Scraping the Web Using C64 & WiFi

Retro Game Coders

Web browsing with the C64 is not really ideal, but that doesn’t mean you can’t interact over the web using your Commodore 64. Huh? What? Yes, that is right, we can hook up our C64 to the web and do interesting stuff! If you haven’t already, check out how we get a C64 on the internet using a WiFi adapter. C64 WiFi and Vice Emulator Once you have a WiFi adapter, you might find it handy to get your Vice emulator talking to it rather than code directly on your C64.

Code 112
article thumbnail

A Command & Conquer Retrospective

Game Wisdom

A Command & Conquer Retrospective Josh Bycer josh@game-wisdom.com For my RTS book I am writing, I decided to take it upon myself to replay the entire Command & Conquer series as I only played bits and pieces of them back in the day. Returning to the game that … The post A Command & Conquer Retrospective appeared first on Game Wisdom.

Writing 105
article thumbnail

Spellstorm Character Profiles: Croh Vosh

Keith Burgun

Narratively speaking, Croh Vosh is probably the most important character in the game. At the end of Gem Wizards Tactics, the Omni-Gem was destroyed. This was a great thing for those battling the oppressive occupation of the Business Demons on the western continent, which had largely been enabled by the Omni-Gem’s magic. Eve Williams and Derby Pocket (both Dragon Bridge characters, also in Spellstorm) decided that the best thing to do would be to destroy the Omni-Gem, and so they did, with

Mechanics 111
article thumbnail

Book Excerpt: Game Design Workshop, 5th Edition

Game Developer

'This updated 5th edition brings deeper coverage of playcentric design techniques, including setting emotion-focused experience goals and managing the design process to meet them. It includes a host of new diverse perspectives from top industry game designers.

Editing 316
article thumbnail

Embracer Group splits into three: Everything you need to know

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Embracer Group has announced its split into three separate companies. The three entities created will independently publicly listed on Nasdaq Stockholm. These companies are currently being referred to as Asmodee Group, Coffee Stain & Friends, and Middle-Earth Enterprises & Friends – although the latter two will be given a new name at a later date.

Studios 138
article thumbnail

Visual Studio Code March Update

Game From Scratch

GameFromScratch.com Visual Studio Code March Update There has been another impressive update to Visual Studio Code. The March 2024 release adds several impressive new features, including: Apply custom editor labels – Distinguish between editors with same file names.Locked scrolling – Compare editors side-by-side with synchronized scrolling.Extension update improvements – Restart extensions without reload & update extensions […] The post Visual Studio Code March Update

Code 115
article thumbnail

All Unity Muse are capabilities now available in the Editor, plus 3 new updates

Unity Blog

Unity Muse users can now use all 5 AI capabilities in the Editor to complement your creative process & streamline development – plus, check out 3 new features.

AI 107
article thumbnail

Anima Flux Demo Update 2

Indie DB

Attention all gamers and adventurers alike, brace yourselves for an electrifying update in the realm of co-op metroidvania games! Prepare to plunge into a 2D platformer like no other as Anima Flux unveils its latest Demo, promising an adrenaline-fueled.

Demo 103
article thumbnail

Final Fantasy 7 Rebirth Review

Keith Burgun

I played Final Fantasy 7 Rebirth. Overall, I want to first say: it’s really cool! In general, I liked it. Here’s a list of pros and cons. Also, I’ve decided to make this article SPOILER FREE so please feel free to read it. My two most important takes PRO: The charm. The charm of this game is off the charts and is the main thing that makes me love it.

Fantasy 105
article thumbnail

70 percent of devs unsure of live-service games sustainability

Game Developer

With so many games fighting for players' attention and interest losing out over time, time sink games are at risk of eventually losing steam.

Fighting 340
article thumbnail

Xalavier Nelson Jr. on making money and happy players "without exploding in the process"

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Xalavier Nelson Jr., CEO of Strange Scaffold, is working through what sustainability means in the games industry during a time of economic uncertainty. "I don't think sustainability is a utopian idea," he tells GamesIndustry.biz in a discussion at the DICE Summit. "It's just a necessity.

Games 139
article thumbnail

The Base Mesh 2.0

Game From Scratch

GameFromScratch.com The Base Mesh 2.0 Today we are revisiting The Base Mesh 2.0, a resource we first featured back in 2022. In that earlier feature, TheBaseMesh.com featured over 250 high quality low polygon UV unwrapped meshes that are game ready or well prepared for sculpting. In the two years since that collection has grown almost […] The post The Base Mesh 2.0 appeared first on GameFromScratch.com.

Mesh 96
article thumbnail

How Fika Productions set sail with their peer-to-peer multiplayer hit Ship of Fools

Unity Blog

Learn how Fika Productions overcame development hurdles to transition Ship of Fools from a local couch co-op into an engaging multiplayer roguelite.

Co-op 112
article thumbnail

The shortlist for the 2024 MCV/DEVELOP Awards!

Game Development News

After carefully considering the many hundreds of nominations, we have a shortlist!

article thumbnail

How is the process of learning In-house game engines once you get into an AAA studio? Do they immediately put you in production to learn as you go, or does it take some weeks before allocating you to a project?

Ask a Game Dev

The onboarding process is a little of everything you say. Whenever I start a new job, there's the new hire administrative tasks I need to get done like signing paperwork and doing harassment/DEI/office safety training and there's the actual "this is what they hired me to do" learning process where I learn how the workflow works so that I can start being productive.

Dev 102
article thumbnail

What the game industry must do to prevent occupational burnout

Game Developer

Game industry working conditions are improving, but occupational burnout still runs amok. Studios and workers have the power to slow it down.

Studios 352
article thumbnail

The US is banning TikTok, could Fortnite and League of Legends be next? | This Week in Business

GamesIndustry.biz

This Week in Business is our weekly recap column , a collection of stats and quotes from recent stories presented with a dash of opinion (sometimes more than a dash) and intended to shed light on various trends. Check every Friday for a new entry. The US government this week said it will ban TikTok if the platform isn't sold in the next nine months.

article thumbnail

Global glow after-effects in Cocos Creator 3.8

Cocos

This post was from Nine Bows, a developer of Cocos Creator in the Chinese forums. Cocos Creator 3.8…is hot! The global glow is beautiful! From now on, web games can also be made with graphics as good as AAA-level games! First, look at my test to do the effect of the picture: 1. Bloom parameters use experience Three parameters: Threshold, Iterations, and Intensity.

AAA 98
article thumbnail

See the Unity 2022 LTS updates to two of our biggest e-books: URP and HDRP for advanced users

Unity Blog

We created two technical e-books to provide advanced Unity users with a better onboarding experience. Now updated for Unity 2022 LTS features.

Feature 111
article thumbnail

Top Unreal Game Development Companies in 2024

Logic Simplified

Looking for a Real Unreal Game Development Company? Unreal Engine has fast grown to be the most trusted engine in the world. Every release brings with it wide-ranging improvements. UE5’s features and functionality have further expanded to include experimental new features for rendering, animation and simulation. The potential for building epic games on Unreal by game app developers and creators across industries has increased.