April, 2024

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Why Doesn't Everyone See the Importance of Preserving Our Past?

Game Developer

The Entertainment Software Association recently came out against the preservation of past games. This short post is a plea for common sense and a recognition of the importance of videogame history.

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Hasbro's $1 billion bet on internal game development

GamesIndustry.biz

Last year was a massive one for Hasbro's video game business, with Monopoly Go and Baldur's Gate 3 providing the toy maker with two of its biggest hits in games to date. But those games were licensing deals, externally developed by Scopely and Larian Studios, respectively. And despite the success of those partnerships, Hasbro is actually investing considerably in building out its own internal development.

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Trending Sources

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Descent 3 Source Code Released

Game From Scratch

GameFromScratch.com Descent 3 Source Code Released The source code for the 1999 Interplay/Outrage Entertainment game Descent 3 was just open sourced on GitHub under the MIT license. The person responsible for opening the project made the following statement on Reddit /r/gamedev: I was one of the developers for Descent 3 back in the late 90’s/early 2000’s. […] The post Descent 3 Source Code Released appeared first on GameFromScratch.com.

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Edouard Caplain

Concept Art World

Concept Art World Edouard Caplain Edouard Caplain is a concept artist and art director currently based in Paris, France where he works at DONTNOD Entertainment. Edouard has worked in the game industry for companies like The Creative Assembly/SEGA, Ignition London, Frontier Developments and White Birds Productions. Link: Portfolio | Twitter | Instagram All images © Edouard Caplain Yang or their respective copyright holder.

Concepts 102
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Do you have any insight as to why annual sports titles have not gone the Live Service model yet given the fact each year it is mostly minor tweaks and roster changes anyway?

Ask a Game Dev

I've actually worked on and shipped more than one annual sports title over my career and I want say for the record that the idea that annual sports titles are "mostly minor tweaks and roster changes" is absolutely and categorically false. Annual sports titles absolutely do not have the same scope as AAA games with multi-year dev cycles, but they do absolutely have significant breadth and depth of scope each year beyond "minor tweaks and roster changes".

Retail 124
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Leverage Mixture of Experts-Based DBRX for Superior LLM Performance on Diverse Tasks

Nvidia

This week’s model release features DBRX, a state-of-the-art large language model (LLM) developed by Databricks. With demonstrated strength in programming and. This week’s model release features DBRX, a state-of-the-art large language model (LLM) developed by Databricks. With demonstrated strength in programming and coding tasks, DBRX is adept at handling specialized topics and writing specific algorithms in languages like Python.

Art 114

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Fallout 4 jumps to No.1 across Europe following TV show launch

GamesIndustry.biz

Sales of Fallout games have shot up across Europe, with Fallout 4 reclaiming the No.1 spot. The 2015 game’s sales rose over 7,500% week-on-week across Europe. This is GSD data that tracks digital game sales across all European markets, and physical sales across all major European countries (including UK, France, Germany, Italy and Spain). This is due to some heavy discounting on games in the Fallout franchise across all platforms.

Data 145
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Brackeys Returns – Making Godot Tutorials

Game From Scratch

GameFromScratch.com Brackeys Returns – Making Godot Tutorials Brackeys is perhaps one of the largest, if not the largest, tutorial YouTubers for the Unity game engine. In 2020 Brackeys suddenly called it quits posting a goodbye video on YouTube. That seemed to be the end of this influential channel, until the entire Unity runtime fee fiasco occurred and […] The post Brackeys Returns – Making Godot Tutorials appeared first on GameFromScratch.com.

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Maxime Desmettre

Concept Art World

Concept Art World Maxime Desmettre Maxime Desmettre is a concept artist and illustrator from France and Canada, currently residing in Yongin, South Korea. Desmettre has created artwork for various video game titles, including LifeAfter , For Honor , Assassin’s Creed IV: Black Flag , and Prince of Persia. Link: Website | Instagram All images © Maxime Desmettre or their respective copyright holder.

Concepts 131
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Find a treasure trove of lighting and visual effects in our new match-3 sample Gem Hunter Match

Unity Blog

Gem Hunter Match, a new official Unity sample, shows you how a 2D puzzle match-3 game can stand out from the competition with eye-catching lighting and visual effects created in the Universal Render Pipeline (URP) in Unity 2022 LTS.

Puzzle 114
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Spellstorm Character Profiles: Bunny Wizard

Keith Burgun

With the Kickstarter right around the corner, today I’d love to introduce you to my favorite friend in the Spellstorm cast: Bunny Wizard ! Bunny is a very positive and optimistic guy. Bunny’s Story One day, Bunny Wizard was flying around in a fancy new automated blimp. He was headed to see a concert in Goldenbridge when the blimp he was on took a very bad route to get there, one that passed right through the Spellstorm.

Engine 115
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How Nintendo did the impossible with Tears of the Kingdom's physics system

Game Developer

Tears of the Kingdom technical director Takuhiro Dohta and lead physics programmer Takahiro Takayama share secrets from developing the game's amazingly complex physics system.

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Final Fantasy 7 Rebirth leads surge of new hits | Japan Monthly Charts

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Final Fantasy 7 Rebirth was the biggest-selling game at Japanese retail in March, shifting 310,596 units and leading a slew of new releases that took over the Top Five in the boxed games charts. Famitsu's latest data, shared with GamesIndustry.biz , shows that the second part of Square Enix's Final Fantasy 7 remake saw the second biggest launch month ever in terms of physical sales for a PS5 game in Japan.

Fantasy 145
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Godot x The Forge Collaboration Over

Game From Scratch

GameFromScratch.com Godot x The Forge Collaboration Over We reported back in December 2023 of a collaboration between Google, The Forge and Godot focused on improving Android support in the Godot game engine. Essentially Google paid for several months of The Forge development time focused on Android improvements, although the major improvement of Vulkan optimization will help all […] The post Godot x The Forge Collaboration Over appeared first on GameFromScratch.com.

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Interacting with and Scraping the Web Using C64 & WiFi

Retro Game Coders

Web browsing with the C64 is not really ideal, but that doesn’t mean you can’t interact over the web using your Commodore 64. Huh? What? Yes, that is right, we can hook up our C64 to the web and do interesting stuff! If you haven’t already, check out how we get a C64 on the internet using a WiFi adapter. C64 WiFi and Vice Emulator Once you have a WiFi adapter, you might find it handy to get your Vice emulator talking to it rather than code directly on your C64.

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Anima Flux Demo Update 2

Indie DB

Attention all gamers and adventurers alike, brace yourselves for an electrifying update in the realm of co-op metroidvania games! Prepare to plunge into a 2D platformer like no other as Anima Flux unveils its latest Demo, promising an adrenaline-fueled.

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Spellstorm Character Profiles: Croh Vosh

Keith Burgun

Narratively speaking, Croh Vosh is probably the most important character in the game. At the end of Gem Wizards Tactics, the Omni-Gem was destroyed. This was a great thing for those battling the oppressive occupation of the Business Demons on the western continent, which had largely been enabled by the Omni-Gem’s magic. Eve Williams and Derby Pocket (both Dragon Bridge characters, also in Spellstorm) decided that the best thing to do would be to destroy the Omni-Gem, and so they did, with

Mechanics 111
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Book Excerpt: Game Design Workshop, 5th Edition

Game Developer

'This updated 5th edition brings deeper coverage of playcentric design techniques, including setting emotion-focused experience goals and managing the design process to meet them. It includes a host of new diverse perspectives from top industry game designers.

Editing 332
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Nintendo Switch 2 reportedly has magnetic Joy-Cons, new cartridges, larger 1080p screen

GamesIndustry.biz

New hardware details for Nintendo's successor appear to have leaked, reportedly revealing features for its controllers, screen and more. The source of the information is a Facebook post by Mobapad, a China-based peripherals manufacturer that specialises in Joy-Cons and other Switch-compatible controllers in partnership with Nintendo's supply chain. The post has since been edited to remove all of the Switch 2 details, but an image was shared by Wccftech.

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Visual Studio Code March Update

Game From Scratch

GameFromScratch.com Visual Studio Code March Update There has been another impressive update to Visual Studio Code. The March 2024 release adds several impressive new features, including: Apply custom editor labels – Distinguish between editors with same file names.Locked scrolling – Compare editors side-by-side with synchronized scrolling.Extension update improvements – Restart extensions without reload & update extensions […] The post Visual Studio Code March Update

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A Command & Conquer Retrospective

Game Wisdom

A Command & Conquer Retrospective Josh Bycer josh@game-wisdom.com For my RTS book I am writing, I decided to take it upon myself to replay the entire Command & Conquer series as I only played bits and pieces of them back in the day. Returning to the game that … The post A Command & Conquer Retrospective appeared first on Game Wisdom.

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All Unity Muse are capabilities now available in the Editor, plus 3 new updates

Unity Blog

Unity Muse users can now use all 5 AI capabilities in the Editor to complement your creative process & streamline development – plus, check out 3 new features.

AI 106
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Final Fantasy 7 Rebirth Review

Keith Burgun

I played Final Fantasy 7 Rebirth. Overall, I want to first say: it’s really cool! In general, I liked it. Here’s a list of pros and cons. Also, I’ve decided to make this article SPOILER FREE so please feel free to read it. My two most important takes PRO: The charm. The charm of this game is off the charts and is the main thing that makes me love it.

Fantasy 105
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70 percent of devs unsure of live-service games sustainability

Game Developer

With so many games fighting for players' attention and interest losing out over time, time sink games are at risk of eventually losing steam.

Fighting 358
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Xalavier Nelson Jr. on making money and happy players "without exploding in the process"

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Xalavier Nelson Jr., CEO of Strange Scaffold, is working through what sustainability means in the games industry during a time of economic uncertainty. "I don't think sustainability is a utopian idea," he tells GamesIndustry.biz in a discussion at the DICE Summit. "It's just a necessity.

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The shortlist for the 2024 MCV/DEVELOP Awards!

Game Development News

After carefully considering the many hundreds of nominations, we have a shortlist!

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What the game industry must do to prevent occupational burnout

Game Developer

Game industry working conditions are improving, but occupational burnout still runs amok. Studios and workers have the power to slow it down.

Studios 361
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Alone in the Dark dev Pieces lays off staff following revival's release

Game Developer

The remake of the original 1992 Alone in the Dark only just released this past March, but Embracer's not said much about how well it has (or hasn't) sold.

Dev 340
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Did you know Tears of the Kingdom has 'a physics engine for sound'?

Game Developer

Lead sound engineer Junya Osada says making a procedural sound system allowed Nintendo's sound team to work more closely with other departments.

Engine 351
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Avalanche Studios devs form bargaining agreement with Swedish unions

Game Developer

Avalanche Studios CEO Stefanía Halldórsdóttir said the bargaining agreements help the studio "[become] one of the best workplaces in the games industry.

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UK studio Kwalee is making layoffs to create room for new hires

Game Developer

'We are reshaping our business and our team to best capture the significant growth opportunities that currently exist in the sector.

Studios 354
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Obituary: Jeremías Babini, Storyteller co-designer, has passed away

Game Developer

Babini's decades-long career includes original games like Storyteller and Piopow, and various Cartoon Network games for Flash and HTML5.

Games 351
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How to build branching narrative without breaking the bank

Game Developer

Freelance game writer and narrative designer Nessa Cannon wants devs to know they can craft meaningful narrative choices without overscoping.

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Player 'stunts' in Breath of the Wild gave Nintendo 'confidence' to push boundaries in Tears of the Kingdom

Game Developer

The unbelievable stunts players pulled off in The Legend of Zelda: Breath of the Wild drove the Tears of the Kingdom team to make an even more open-ended game experience.

Games 314