Remove blog category GPU
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Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

You can however consult the detailed changelog , where we attempted to list most relevant changes, separated by category: additions , changes , removals , and fixes. would feature a completely new GPU-based lightmapper, but it required Vulkan support and 4.0 Note that this is a changelog between 3.2.3-stable stable and 3.3-stable.