GSoC 2019 progress report #1 (part 1)
Mircosoft Game Dev
JULY 17, 2019
The first is AudioStreamPlaylist , which is a class that enables the user to play multiple audio files in a sequence, switching between clips based on their tempo and length in bars. For example, the client (say VS Code) will communicate with the Godot Language Server to get desired results. Demo clips of the progress so far.
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