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How the Broken Sword remaster smooths out the point-and-click difficulty curve

Game Developer

Revolution Software co-founder Charles Cecil explains how the studio ditched '90s design conventions to reinvent Broken Sword for modern audiences.

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Preserving the Past With Charles Cecil: Game Developer Podcast Ep. 46

Game Developer

Discussing point and click design with one of the masters of the genre: Charles Cecil.

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Sounddesigner looking for Projects

GameDev.Net

I've had the pleasure of creating assets for a point-and-click adventure game, as well as for a VR horror game. I'm a sound designer with 9 years' experience working on movies and series, but I've been interested in game audio for some time now.

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Okinawa Journal Playtesting Call

Indie DB

Join the playtest for Okinawa Journal, a captivating point-and-click adventure.

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Cocos Creator 3.8.5 forum version

Cocos

Enhanced scene view selection logic for prefabs: First click selects the prefab root node. Subsequent clicks prioritize the target point and gradually select upward. Optimizations Improved drag-and-drop and UI indicators in the hierarchy manager to reduce misoperations. Improved tooltip effects in the property inspector.

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Jussi Kemppainen is exploring AI-assisted game development with Echoes of Somewhere

PreMortem.Games

point-and-click adventure game anthology series titled Echoes of Somewhere he’s exploring AI-assisted game development. “To produce a point and click game, and to document the creation of a partly AI-generated game.” With his free, experimental 2.5D His preliminary conclusion? “It

AI 190
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Developers behind 80 games sign deals with SAG-AFTRA

GamesIndustry.biz

Named studios included Studio Wildcard (the team behind ARK Survival Evolved), Little Bat Games (an indie studio currently working on its debut title, Vampire Therapist), and Francisco Gonzales (the developer of a series of retro-style point-and-click adventures, including Rosewater and Lamplight City). Read more