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How the Broken Sword remaster smooths out the point-and-click difficulty curve

Game Developer

Revolution Software co-founder Charles Cecil explains how the studio ditched '90s design conventions to reinvent Broken Sword for modern audiences.

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Preserving the Past With Charles Cecil: Game Developer Podcast Ep. 46

Game Developer

Discussing point and click design with one of the masters of the genre: Charles Cecil.

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[plug-in] Publish Steam with one click! Provide SteamAPI and WindowsAPI ! Very easy access to Steam achievements! If you want to publish your game to Steam, please click here!

Cocos

New writing However, the content is in Chinese and requires translation software to read it The main points are as follows Why go on STEAM? Now plug-in only $15 Demo projects are only $3 demo address Click here plug-in address Click here

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Can't set position of node to where mouse is clicked

Cocos

Iv’e tried a jumble of things but right now I’m not trying to do anything fancy, I just want to click the screen and set the position of that node.

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2D Point and Click Engine Recommendations

Grumpy Gamer

I'm looking for some good recommendations on modern 2D point-and-click adventure game engines. It's wonderful that "modern 2d point-and-click" isn't an oxymoron anymore. Big bonus points if you've actually used the engine. I want to look at the whole engine, not just the scripting language. PC based is required.

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Developers behind 80 games sign deals with SAG-AFTRA

GamesIndustry.biz

Named studios included Studio Wildcard (the team behind ARK Survival Evolved), Little Bat Games (an indie studio currently working on its debut title, Vampire Therapist), and Francisco Gonzales (the developer of a series of retro-style point-and-click adventures, including Rosewater and Lamplight City). Read more

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Can't set position of node to where mouse is clicked

Cocos

Also if parent of the Node have the same size as World and anchor point in 0,0 (0.5,0.5 (as i checked 0 as 3rd argument is not necessary) But anyway converting from Vec2 to Vec3… const worldLocation = new Vec3(event.getUILocationX(), event.getUILocationY()); tween(node).to(0.1, to(0.1, {worldPosition: worldLocation}).start();