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Delores Source Code Released!

Grumpy Gamer

The first is that it uses a very large library of mine, most of which is not used in this engine, so I'd have to go though and cull out all the cruft, not to mention all the proprietary console crap. I also use some third party source I don't have the rights to release.

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Open Source Simulation Expands with NVIDIA PhysX 5 Release


Formerly a game physics engine with optimized ports available for a broad range of video game consoles, PhysX is now a high-fidelity GPU-accelerated physics simulation engine used in robotics, deep reinforcement learning, autonomous driving, factory automation, and visual effects, just to name a few.