Godot 3.3 has arrived, with a focus on optimization and reliability
Mircosoft Game Dev
APRIL 21, 2021
Physics: Many fixes to one-way collisions. Fixes to KinematicBody collisions. Cylinder collision shape for GodotPhysics. x ), which provides us with more reliable cross-platform implementations than the ones we had so far. Many fixes to one-way collisions. One-way collisions prior to Godot 3.3
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