Remove Concepts Remove Debug Remove Polygon Remove Scripting
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Release candidate: Godot 3.5 RC 8

Mircosoft Game Dev

You can move the polygon with the node transform, drag the corners to reshape it, add delete points. Anything behind the polygon will be culled from view. Debugger: Add --debug-server command line option to listen for incoming connections ( GH-60819 ). This should show up initially as a quad. Scene unique nodes ( GH-60527 ).

Render 52
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Release candidate: Godot 3.5 RC 1

Mircosoft Game Dev

You can move the polygon with the node transform, drag the corners to reshape it, add delete points. Anything behind the polygon will be culled from view. Debugger: Add --debug-server command line option to listen for incoming connections ( GH-60819 ). This should show up initially as a quad. Scene unique nodes ( GH-60527 ).

Render 52
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Release candidate: Godot 3.5 RC 3

Mircosoft Game Dev

You can move the polygon with the node transform, drag the corners to reshape it, add delete points. Anything behind the polygon will be culled from view. Debugger: Add --debug-server command line option to listen for incoming connections ( GH-60819 ). This should show up initially as a quad. Scene unique nodes ( GH-60527 ).

Render 52
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Release candidate: Godot 3.5 RC 7

Mircosoft Game Dev

You can move the polygon with the node transform, drag the corners to reshape it, add delete points. Anything behind the polygon will be culled from view. Debugger: Add --debug-server command line option to listen for incoming connections ( GH-60819 ). This should show up initially as a quad. Scene unique nodes ( GH-60527 ).

Render 52
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Release candidate: Godot 3.5 RC 6

Mircosoft Game Dev

You can move the polygon with the node transform, drag the corners to reshape it, add delete points. Anything behind the polygon will be culled from view. Debugger: Add --debug-server command line option to listen for incoming connections ( GH-60819 ). This should show up initially as a quad. Scene unique nodes ( GH-60527 ).

Render 52
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Release candidate: Godot 3.5 RC 5

Mircosoft Game Dev

You can move the polygon with the node transform, drag the corners to reshape it, add delete points. Anything behind the polygon will be culled from view. Debugger: Add --debug-server command line option to listen for incoming connections ( GH-60819 ). This should show up initially as a quad. Scene unique nodes ( GH-60527 ).

Render 52
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Release candidate: Godot 3.5 RC 4

Mircosoft Game Dev

You can move the polygon with the node transform, drag the corners to reshape it, add delete points. Anything behind the polygon will be culled from view. Debugger: Add --debug-server command line option to listen for incoming connections ( GH-60819 ). This should show up initially as a quad. Scene unique nodes ( GH-60527 ).

Render 52