Remove Culling Remove Debug Remove Demo Remove Lightmap
article thumbnail

Joan Fons is hired to work on Godot's rendering

Mircosoft Game Dev

release, and should make lightmaps a viable option for 3.2. Here you can see some screenshots: Comparison between no indirect lighting (top), and baked indirect lighting (bottom) in the TPS demo. My first task will be integrating an occlusion culling system into the new Vulkan renderer. Scene by NHodgesVFX. finish line.

Render 55
article thumbnail

Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

Raise errors when accessing deleted objects in debug. Web editor running the "Ninja Adventure" demo from the eponymous CC0 asset pack by Pixel-Boy and AAA. Raise errors when accessing deleted objects in debug. but going one step too far: in debug builds in 3.2.3, HTML5: Threads, GDNative, AudioWorklet.