Remove Culling Remove FPS Remove Lightmap Remove Open World
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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

using data oriented algorithms to process the culling of objects and both secondary command buffers and automatic batching to efficiently submit the draw primitives. Streaming is the most important feature missing for managing large scenes or open worlds. Rendering is significantly more efficient in Godot 4.0,

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