Remove Culling Remove FPS Remove Open World Remove Shaders
article thumbnail

Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

using data oriented algorithms to process the culling of objects and both secondary command buffers and automatic batching to efficiently submit the draw primitives. Streaming is the most important feature missing for managing large scenes or open worlds. GPUParticlesMaterial resource (or even an optional dedicated shader).

AAA 145