Remove Debug Remove Lightmap Remove Render Remove Simulation
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Maintenance release: Godot 3.3.2

Mircosoft Game Dev

Notably, Windows users could experience crashes when baking lightmaps. Physics: Fix ragdoll simulation when parent was readded to scene ( GH-48823 ). Physics: Fix crash on debug shapes update if CollisionObject is not in tree ( GH-48974 ). Rendering: Batching: Fix item_batch_flags stale state causing glitches ( GH-48992 ).

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Godot 4.0 gets SDF based real-time global illumination

Mircosoft Game Dev

SDFGI is something akin to a dynamic real-time lightmap (but it does not requiere unwrapping, nor does it use textures). Multiple Bounces: Enable a feedback loop, which simulates multiple bounce lighting. What can it do? It's enabled and it automatically works by generating global illumination for static objects.