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Ghost Recon Wildlands Low FPS & Stuttering: How to Increase

Game Errors

The game was released in 2017 for Windows, PlayStation 4, and Xbox, as the first game in the Ghost Recon series to feature an open-world environment and is played from a third-person perspective with the option of first-person view for gun aiming. However, people are complaining of stuttering and FPS dropping issues.

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Fix: Witcher 3 Crashing After Next-Gen Update

Game Errors

Ray tracing is a rendering technique that can produce highly realistic images in the game by simulating the way light behaves in the real world. If you encounter Witcher 3 next gen update stuttering or bad performance , make sure to read our article on how to increase your FPS. Type -dx11 under the Launch Options.

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Godot 4.0 gets SDF based real-time global illumination

Mircosoft Game Dev

It does not require raytracing , and it runs in most current (and some years old) dedicated GPUs, even medium-end budget CPUs from some years ago (SDFGI was developed and tested on a GeForce 1060, running at a stable 60 FPS). Introduction Video: Very large, open world scene with real-time GI: Future. How does it work?

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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

has an entirely new rendering architecture, which is divided into modern and compatibility backends. The modern one does rendering via RenderingDevice (which is implemented in drivers such as Vulkan, Direct3D 12, and more in the future). Rendering is significantly more efficient in Godot 4.0, Low level rendering access.

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New Ray-Tracing, AI, Cloud, and Virtual World Tools Simplify Game Development at GDC 2022

Nvidia

Today NVIDIA is releasing Streamline, an open-source cross-IHV framework that aims to simplify integration of multiple super-resolution technologies and other graphics effects in games and applications. It sits between the game and render API, and abstracts the SDK-specific API calls into an easy-to-use Streamline framework.