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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

has an entirely new rendering architecture, which is divided into modern and compatibility backends. The modern one does rendering via RenderingDevice (which is implemented in drivers such as Vulkan, Direct3D 12, and more in the future). Rendering is significantly more efficient in Godot 4.0, Low level rendering access.

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Bukola Akingbade of Kucheza Gaming on nurturing dreams and shaping industries

PreMortem.Games

Its versatility extends beyond game design to architecture, live rendering, production, animation, and automobile design. It started as an ambitious open-world project but was streamlined into a mobile game with a few missions. “ A skills gap in her team prompted Bukola to initiate an Unreal Engine training.

Esports 134
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New Ray-Tracing, AI, Cloud, and Virtual World Tools Simplify Game Development at GDC 2022

Nvidia

Today NVIDIA is releasing Streamline, an open-source cross-IHV framework that aims to simplify integration of multiple super-resolution technologies and other graphics effects in games and applications. It sits between the game and render API, and abstracts the SDK-specific API calls into an easy-to-use Streamline framework.

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NVIDIA RTX, Unreal Engine 5 Define Future of Game Development and Content Creation

Nvidia

UE5 represents a generational leap in both workflows and visual fidelity, extending the engine’s support for DirectX Raytracing, NVIDIA DLSS, and NVIDIA Reflex, and adding new features such as Nanite and Lumen that make it faster and easier for games to implement photorealistic visuals, large open worlds and advanced animation and physics.

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Ghost Recon Wildlands Low FPS & Stuttering: How to Increase

Game Errors

The game was released in 2017 for Windows, PlayStation 4, and Xbox, as the first game in the Ghost Recon series to feature an open-world environment and is played from a third-person perspective with the option of first-person view for gun aiming. Select SLI Rendering Mode and click force on.

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Godot 4.0 gets SDF based real-time global illumination

Mircosoft Game Dev

Occlusion generally works well, but you must ensure that walls are thicker than a voxel at the cascade they are rendering to in order to avoid light leaks. Introduction Video: Very large, open world scene with real-time GI: Future. Occlusion: Generates occlusion information between the probes, to avoid light leaks in walls.

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Sony’s State of Play 2022- Delving into the Exclusivity  

iXie gaming

The trailer shown was rendered game footage running on a PlayStation 5. Unlike its namesake, this game is not a turn-based RPG, but rather a action-adventure title that is looking to incorporate certain open-world elements to it. Rise of the Ronin takes inspiration from Nioh and takes the gameplay into a much more open-world.