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Feral Cat Den is pushing the audio-visual boundaries of games with Nirvana Noir

PreMortem.Games

Our visual style comes from our background in motion graphics,” says Evan Anthony , Co-founder and Creative Lead at Feral Cat Den. This field of visual art emphasizes abstraction and graphic design to compress storytelling into quick digestible and fun chunks.” This gave the studio a bit of an outsider perspective.

Art 138
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Unique blend of genres in haunting fishing adventure Dredge by Black Salt Games

PreMortem.Games

We had three very different games that we spent around two weeks on each, developing them up to a point where we could playtest them with other people”, says Mason. Where the sudden ascent of fog renders navigation deadly and where sea creatures emerge from the depths to nibble on boats under the shroud of night. Even with no tutorial.

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Unique blend of genres in haunting fishing adventure Dredge by Black Salt Games

PreMortem.Games

We had three very different games that we spent around two weeks on each, developing them up to a point where we could playtest them with other people”, says Mason. Where the sudden ascent of fog renders navigation deadly and where sea creatures emerge from the depths to nibble on boats under the shroud of night. Even with no tutorial.

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Among Us VR dev talks about how to create immersive worlds

Game Analytics

Playtesting is crucial at this point. And many of the regular tricks that devs use to save on rendering costs are lost when building VR games. “It You’re rendering everything twice You have two screens you’re working with. Double the screens, double the render. So it’s demanding on the graphics card.

Dev 91
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Making the Golden Panda Coin

Sirlin

Playtesting showed that this worked just fine. I wanted it to be simple to match the graphic design style of the rest of Pandante, so the first thing that came to mind was a Panda on one side and the bamboo logo with the game name and company name on the back. Here’s my artist’s rendering of that: Looking really good now!

Texture 52
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AWS for Games at Gamescom 2023

AWS Games

Cloud Game Development Epic Unreal Engine 5 Workstations on AWS – seamlessly delivers high fidelity, immersive 3D experiences, across the globe without the need for expensive hardware and physical workstations to host and render the 3D data. This Amazon Machine Image (AMI) comes pre-loaded with the latest release of UE 5.2 Learn more.

Games 52
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New Ray-Tracing, AI, Cloud, and Virtual World Tools Simplify Game Development at GDC 2022

Nvidia

Today NVIDIA is releasing Streamline, an open-source cross-IHV framework that aims to simplify integration of multiple super-resolution technologies and other graphics effects in games and applications. It sits between the game and render API, and abstracts the SDK-specific API calls into an easy-to-use Streamline framework.