Over The Top: WWI alpha Playtest
Indie DB
APRIL 19, 2024
We are excited to announce that the first public alpha Playtest for Over The Top: WWI will be from the 13th till 14th April 2024!
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Indie DB
APRIL 19, 2024
We are excited to announce that the first public alpha Playtest for Over The Top: WWI will be from the 13th till 14th April 2024!
Indie DB
FEBRUARY 4, 2024
This private playtest, starting in February, will focus on refining the thrilling dungeon crawling aspects of the game. Embark on an exclusive journey into the core of Blood & Chaos.
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Logic Simplified
AUGUST 14, 2023
One vital approach used during game development is playtesting. So, what is playtesting and how is it an essential part of game development? What is a playtest? A playtest is a method to see what works in terms of gameplay mechanics. Let’s find out.
Game Wisdom
JULY 12, 2023
Why Playtesting Your Game Matters Josh Bycer josh@game-wisdom.com width="560" height="314" allowfullscreen="allowfullscreen" We’re discussing playtesting for today’s Critical Thought — why it matters, what to focus on, and how it changes during a game’s development.…
Indie DB
OCTOBER 7, 2023
Details of the update for Playtest #27 which is live from now until October 13th 12PM AET!
Indie DB
JULY 9, 2023
Details of the update for Playtest #24 which is live from July 7th 12PM AET until July 14th 12PM AET!
Indie DB
AUGUST 25, 2023
Apply for a chance to playtest the game in our store page. Preorder is now LIVE!
Indie DB
APRIL 8, 2024
The time has come to experience the Knightborn journey! I'm excited to announce the release of the first playable build to a select group of 141 testers.
Game Developer
FEBRUARY 26, 2024
We know what we need to do, but perhaps our playtesters can meet us half-way It also means blind and low-vision players can play with sighted players. The game could involve many innovations, unless we stuff it up by avoiding player discomfort.
Ask a Game Dev
DECEMBER 8, 2023
After we set our estimate, we playtest it to see how it feels. If we don't like it or we were off in our estimations, we adjust, playtest, and repeat. A long fight should feel like a protracted fight and the time limit should reflect that. A short fight should feel like a sudden burst with a lot of pressure to finish it quickly.
Game Developer
DECEMBER 12, 2022
Here's how playtesting helped Whitethorn Games refine the process. Ideally, accessibility is a primary design goal, not an afterthought.
Tom Francis
MAY 27, 2023
A playtest of the previous version of Scavenger Chess also saw each side secure powerful but very different items, I’d love it if that became a signature of this game. ” Could not say which way it was going until the pincer movement, which was prob a blunder by black. Having both the Horsies vs Bugle might be winnable either way?
GamesIndustry.biz
FEBRUARY 20, 2024
This trade body aims to offer game makers presentations, playtesting nights, and promotion opportunites for local professionals. Sign up for the GI Daily here to get the biggest news straight to your inbox The games networking event, Unwind, has become the South Australian Games Association. Read more
PreMortem.Games
MARCH 15, 2024
To make sure all upgrades and weapons are properly balanced, Game Swing does playtests throughout development. “We But we use both internal and external playtests a lot to determine what is right for the project.” We solve everything by keeping on testing”, says Sommer. In the end though, Sommer has the final say. “I
GamesIndustry.biz
NOVEMBER 7, 2023
McAllister previously founded Player Research in 2012, a user research and playtesting studio, which he left in 2019. He then founded TeamSync, a studio specialising in keeping teams aligned during development.
PreMortem.Games
JANUARY 3, 2024
“Talk with the players and do lots of playtesting. As MysticDev prepares to release the demo of Chasmal Fear during Steam Next Fest in February, the Mojsovski brothers picked a couple of streamers to help playtest the game. “We’re Then, analyze their feedback. We love making games, but those games are made for the players.
PreMortem.Games
APRIL 19, 2024
One of my close friends, Ches Denison, joined me working 5-10 hours a week as a playtester, game designer, and just a general jack-of-all-trades-guy. Once playtesting began in early 2023, player feedback further refined my vision. Ideas would strike me and I’d feel compelled to implement them right away”, he says. “As
PreMortem.Games
DECEMBER 19, 2023
Playtesting is a major and frequent part of our development process so we had confidence throughout that we had a really good experience on our hands. Oh yes, our big takeaway was definitely playtesting. Being in charge of our own schedule meant we could have as much playtesting as we felt necessary.”
PreMortem.Games
JANUARY 8, 2024
While I get feedback from friends and playtesters, it doesn’t compare to the iteration you get from working with someone who is equally as invested in the project as you are. Sometimes I have to make a bet that a feature will be fun only to end up cutting later after playtest feedback.” What’s your creative process? “I
Indie DB
JULY 23, 2023
Want to know more about the beta or join the playtest yourself? Hey there, fellow Catz! Today I want to announce the start of ZpellCatz' closed beta.
GamesIndustry.biz
JUNE 26, 2023
Google is reportedly playtesting a new YouTube feature called Playables, which would let users play games on the platform. According to the Wall Street Journal , which had access to an email sent to Google employees about Playables, games would be accessible directly on YouTube's website, or via the iOS or Android YouTube app.
iXie gaming
APRIL 16, 2024
Playtesting This method involves testers playing the game as the end users. Testers adopt different testing approaches like combinatorial testing, load testing, and playtesting to evaluate different aspects of the game. Some popular game-testing techniques include: Combinatorial Testing Load Testing Playtesting 4.
GamesIndustry.biz
APRIL 17, 2023
While Nexon and Ironmace are both Korean, the suit argues that the US District Court Western District of Washington is an appropriate venue because Dark and Darker playtests were conducted on Steam (owned by Bellevue-Washington-based Valve) and some of the game's marketing has targeted American players. Read more
PreMortem.Games
MAY 1, 2023
Everyone must be online from 14h to 18h on Discord because this is ‘when things get done’ and we can all do brainstorms, playtests and all that.” The company started creating multiplayer games because the founding members wanted to playtest games together. “We do have some rules that were inspired by a friend that works at Valve.
Brand Game Development
MARCH 31, 2017
I’ve created a playtesting log and I’ve done 11 tests so far. If you want to learn more about record-keeping and playtesting, I’ve got a great article for you to check out. I take my own advice, and this is what my playtesting log looks like. These tests can all be classified as “movement tests.”
Ask a Game Dev
DECEMBER 14, 2023
Then playtest your changes and see how things feel. Then gather some friends, playtest the game, and see if it feels good. How does the game experience change if you halve the price of every property? What happens if each player starts the game with a monopoly? Why or why not? How do you improve it?
The GameDev Guru
SEPTEMBER 16, 2019
Learn the basics of the Unity Immediate Window package by solving a critical challenge in Game Development: Automating Playtests!
PreMortem.Games
MARCH 30, 2023
We had three very different games that we spent around two weeks on each, developing them up to a point where we could playtest them with other people”, says Mason. ” “First impressions are very important, so when playtesting we wanted to see how long it took players to understand how the minigame worked”, he continues.
Indie DB
MARCH 7, 2023
This sandbox shooter indie begins a brand new playtesting period
PreMortem.Games
MARCH 20, 2023
We had three very different games that we spent around two weeks on each, developing them up to a point where we could playtest them with other people”, says Mason. ” “First impressions are very important, so when playtesting we wanted to see how long it took players to understand how the minigame worked”, he continues.
GamesIndustry.biz
MARCH 27, 2023
Dark and Darker has been pulled off Steam – where it was currently in playtests – following the ongoing battle between developer Ironmace and publisher Nexon. As reported by RPS , Ironmace received a cease and desist and DMCA takedown from Nexon.
Cocos
MARCH 25, 2024
Also, I’ve been toying around with the animation tool’s “embedded player”… I realize it’s still experimental feature, but it got me thinking… is there a way that we can preview a spine animation in editor without having to manually playtest the game? Particularly in the animation timeline tool?
Indie DB
DECEMBER 25, 2022
A playtest is coming soon for this cross-genre third-person action RPG
PreMortem.Games
MAY 19, 2023
To continuously improve the climbing system and make it more realistic while maintaining an enjoyable gameplay experience, the team engages in discussions with playtesters, climbers, and programmers. “We But we probed and playtested, and we pulled through without changing course to a climbing-inspired arcade game”, says Boogaard.
Indie DB
JANUARY 6, 2023
An open playtest is here for this VR common-life sim
PreMortem.Games
FEBRUARY 15, 2024
I also released the demo on Steam early (after invite-only playtesting) so I can gather feedback from real players. “I take my dog for a walk and listen to podcasts about gamedev to get in the right space of mind. I play games (old and new) to get inspiration and bounce ideas off my wife and friends.
Indie DB
MAY 6, 2023
This immersive sandbox shooter plans a new playtesting period
PreMortem.Games
AUGUST 16, 2023
In our team everyone has different roles in coding, design and testing, but at the end of the day we comment on each other’s work in playtests.” “We tried to design a game with a similar primitive setting of Populous games, but focusing on the technology and culture building aspect of grand strategy games instead of base building.
Brand Game Development
JUNE 3, 2019
You can further pare down journey maps and empathy maps to very specific scenarios and instances which create many playtesting questions. Playtesting in this stage of game design is related to user research in UX design. This is a treatment we apply to a journey map , turning it into an empathy map.
Brand Game Development
JULY 9, 2018
/r/tabletopgamedesign and /r/boardgameindustry are good for connecting with other designers and developers, getting feedback on a design, or even organizing playtests. Many developers choose to create their own subreddits for playtesting. It worked great. /r/boardgames r/boardgames is great for the community.
Ask a Game Dev
MAY 5, 2023
This is where playtesting comes in. We typically run playtests as often as possible in order to ferret out these issues so that we can adjust them if they are too egregious. Something that makes sense by the formula might still be too strong or too weak. The FANTa Project is currently on hiatus while I am crunching at work too busy.
Jon Shafer
APRIL 10, 2020
Diplomacy is a tricky feature which requires a lot of playtesting to evaluate and so this is a fairly long-term project. Hey all, I’ve decided to post my design plan for the diplomacy changes coming in v1.4 to give you an idea of what’s on the horizon. When launching a new project I like to … Continue reading v1.4
Brand Game Development
NOVEMBER 28, 2016
Through playtesting, you can answer the question “do the mechanics suit the theme?”. Figure out the theme you want to capture, try building it through mechanics, then playtest and tweak until you successfully captured your desired theme. Then you can start developing mechanics. The further you go, the grittier rules become.
PreMortem.Games
MAY 24, 2023
The team of White Star Studios closely monitored the results of early playtest sessions. Combining these elements with sim mechanics meant we could come up with some exciting, innovative gameplay.” But it took some tweaking to get the right balance. It showed that players preferred a less hardcore approach.
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