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Newzoo: Global games market expected to grow to $189bn in 2024

GamesIndustry.biz

The compound annual growth rate from 2021 through 2026 was estimated at 1.3%. The data firm added it was "optimistic' for the PC and console segments, while mobile gaming is "likely to recover" after difficult conditions for the past couple of years. increase over 2022, which itself was down 5% year-on-year.

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The games market in 2023 is ‘one for the history books’ – for good and bad

PreMortem.Games

They expect to cross that magic $200 billion mark by 2026. Biggest performer This year’s biggest performer in terms of growth is the download/boxed PC games segment. billion, or 21% of the total games market. billion, or 21% of the total games market. Console gaming will generate $53.2 year on year.

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Global gaming on the path to post-pandemic recovery

Game Daily

The number of people paying to play games will grow by more than 7.3% billion players by the end of 2026. Mobile gaming is dominant across the world, with an expectation of 2.8 billion players by 2026. PC gamers make up 892 million people, followed by 629 million console players. globally to 1.47

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Reflecting Upon the Last year in Blockchain Games

Deconstructor of Fun

Wonder if they will say the same in 2026… On one hand, this creates a very experimental environment with a large space for innovation. The rules of the game are not established yet, and, as a game developer, you are expected to create them. I think this is a very crucial step for the blockchain games business.

Games 52
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App Store’s NFT Guidelines: Imminent peril or entry ticket for blockchain games?

Deconstructor of Fun

App Store’s NFT Guidelines: Imminent peril or entry ticket for blockchain games? One of the biggest problems of blockchain games is reaching a mass audience. Most of the games on blockchain run either on browser or PC. It’s tempting to treat these updates as a way of Apple saying “Death to blockchain games!”.

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