Remove AAA Remove Content Remove Culling Remove Visual Scripting
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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

using data oriented algorithms to process the culling of objects and both secondary command buffers and automatic batching to efficiently submit the draw primitives. Is solving these problems enough for Godot to become a top AA / AAA game engine? Visual scripting. Rendering is significantly more efficient in Godot 4.0,

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Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

Web editor running the "Ninja Adventure" demo from the eponymous CC0 asset pack by Pixel-Boy and AAA. Various light culling fixes. This is particularly useful for files which you intend to process yourself from scripts based on their raw contents (e.g. Search "rendering" in the changelog.