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Want to make a great game trailer? Stop pretending it’s a movie trailer

PreMortem.Games

Top image: Nobody Saves the World – DrinkBox Studios. Fine line between flashy and simple editing I think one of the biggest mistakes a lot of indie games make is to chase the editing style of AAA games or Hollywood movies in hopes of looking like a ‘real’ or ‘legitimate’ trailer. Great game and great trailer !

Editing 237
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Hideo Kojima: Influential and Innovative Video Game Director and Writer

Game Designing

Rumors abound of just what his studio is working on now, and he’s even expressed an interest to try his hand at film at long last. Combined with his love for film, this leads to deep story-driven games with lengthy and cinematic cutscenes (Metal Gear Solid 4 once held the world record for the longest cutscene in any game).

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Design review of Redfall by Arkane Studios Austin

Radiator Blog

Instead there's cutscenes without animation, scripted conversations without choreography, and readables you rarely read because the game never pauses. As a narrative stop-gap, every boss unlock quest features mandatory scripted scenes where you listen to faceless blood ghosts re-enact the boss backstory while you jump on furniture.

Studios 98