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How WB Montreal made Gotham Knights ' cutscenes work for four playable heroes

Game Developer

WB Montreal's Wilson Mui discussed how Gotham Knights ' cutscenes were made with its four heroes in mind, while ensuring they maintained their own individuality.

Cutscenes 226
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Narrative in trailers, cutscenes and cinematics (for the game music composer)

Game Developer

Emphasizing narrative using game music - 4th in an article series on music for trailers, cutscenes, & cinematics, by composer Winifred Phillips.

Cutscenes 185
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Activision quietly recast Black Ops 6 Zombies actors during SAG-AFTRA strike

Game Developer

Pre-release versions of Call of Duty: Black Ops 6 Zombies cutscenes contain different voiceover performances than those heard in the final game.

Cutscenes 278
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Kelsey Beachum: Telling story solely through cutscenes is "actual madness"

GamesIndustry.biz

Developers that relegate their storytelling to cutscenes and linear dialogue are severely limiting themselves in how they tell stories — and likely driving players away.

Cutscenes 128
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Anima Flux is a co-op Metroidvania with a retro-futuristic visual flair

PreMortem.Games

The game employs hand-drawn animated cutscenes to enhance its narrative, providing players with a detailed, dark world. “The hand-drawn animated cutscenes are crucial to the main storyline.

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Squad 51 vs. the Flying Saucers is a tribute to sci-fi movies of the ’50s

PreMortem.Games

“From the moment I got the idea of making it like an old movie I called the people from Fehorama Filmes to work on the live action cutscenes”, says Rosa. The initial idea was for them to just work on the cutscenes, but they ended up executive producing the whole project.” They had the know-how as producers, so they stepped in.

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On the topic of cutscenes, do you think we will get to the point where fully pre-rendered cutscenes will be phased out entirely? Are there any other advantages to having a cutscene be pre-rendered rather than in engine besides the cutscene being “prettier” than the base graphics?

Ask a Game Dev

I don't think that we'll ever see pre-rendered cutscenes go away permanently. As in-engine rendering improves, AAA games will likely move away from pre-rendered cutscenes but AAA games are far from the only games that use cutscenes and have engines that can render high quality cinematic visuals (e.g.