Remove Agent Remove AI Remove Balance Remove Debug
article thumbnail

Implementing robust AI for SecondHand: Enemy Positioning

Rindoku

This is part one of a series of posts I’m going to do about SecondHand’s AI, check out the intro here. Simply put, the problem we’re trying to solve is: what is the best position for an enemy agent to be at any time? lots of enemy agents at the same time. lots of enemy agents at the same time.

AI 40