Sat.May 18, 2024 - Fri.May 24, 2024

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PlayStation London has officially shut down

Game Developer

Over 22 years, PlayStation London broadened PlayStation's appeal with the SingStar games, along with its VR titles Blood & Truth and PlayStation VR Worlds.

Games 349
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Solo dev Jason Nicot on his new project Sanctua “A more mature party game”

PreMortem.Games

Jason Nicot , a French solo game developer operating under the name Choose Red , recently announced his latest game Sanctua. In this co-op multiplayer game a group of players have to work together to escape a cursed tomb. But with one of the players corrupted, escape is easier said than done. Since childhood, Nicot always had a fascination with video games, but when it was time to pick a career, game designer wasn’t on the radar.

Dev 240
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Arrowhead Games: "We want to be the next From Software or Blizzard"

GamesIndustry.biz

Nobody expected the success of Helldivers 2. The co-op third-person shooter, which was published by PlayStation and developed by Arrowhead Games, was released in February and has gone on to sell 12 million copies in three months. It is now PlayStation's fastest-selling game – bigger than God of War, or Spider-Man or Uncharted. "Depending on who you are, you’ll always point to different things [as to why it was successful]," says Arrowhead's chief creative officer Johan Pilestedt.

Co-op 145
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Building A Full-Stack Online Game Framework

Cocos

LukeStapley: Server + Client + Frame Sync! Cocos Creator’s latest full-stack online game framework - free and open source! Introduction There have been more and more frame-synchronized online games in recent years, and there are many discussions and debates about the implementation of such games. The developer “One Brick Two Hundred” wrote a frame-synchronized online game framework in TypeScript and used the framework to create an online game demo, which is free to share with you.

Build 98
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Iwata's comments in restored 2004 interview look downright prophetic

Game Developer

Two years into being Nintendo's global president, Iwata looks ahead to the company's strategy with the Nintendo Wii and DS, and its console competition.

Console 342
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Voice actor/director Michael Schwalbe “You need the passion for getting good”

PreMortem.Games

Top image: Michael Schwalbe, portrait on his own website. Navigating the landscape of voice acting in the games industry can be daunting, especially in an era where traditional entry-level opportunities are dwindling due to the rise of AI. “The industry is really not in a healthy place at the moment”, says Michael Schwalbe , professional voice actor and director at What He Said Voiceovers.

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Guide to Choosing the Right Summer Coding Class for Your Kids

Real Programming

Every parent wants to prepare their kids today for the world of tomorrow. For many, this means ensuring they understand the digital technology dominating today’s economy, culture, and just about everything else. That’s why online coding classes are so popular, but which one should you take? RP4K has a summer coding class program that lets students take a deeper dive into coding.

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Obituary: Judgement actor Akira Nakao passed away at age 81

Game Developer

Nakao played the mentor figure Genda in the Judgement series, and previously appeared in Godzilla movies throughout the '90s and early 2000s.

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Finding your true love may win the game in Fabledom by Grenaa Games

PreMortem.Games

There are plenty of city building games around but Fabledom adds a fairytale twist to the genre. Set in a storybook kingdom filled with magical creatures, kings and castles, the game gives players the opportunity to build their own kingdom and find their true love. First time game developers Max Nielsen and João Martinez form Grenaa Games , a Sweden based indie game studio.

Games 104
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Atari acquires Intellivision brand and over 200 games

GamesIndustry.biz

Atari has a picked up the Intellivision brand name and 200 games from Intellivision LLC. Details on the games were not shared, but Intellivision LLC will continue to develop the Amico games console separately with a license from Atari to distribute games on the platform. The Amico console was originally due to release in October 2020, but a lack of funds has caused a delay to the product and as of November 2023, the firm stated it didn't have the money needed to distribute the machine.

Console 144
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[From the industry] Metaverse studio Karta hires from Tommy Hilfiger, Epic Games and Emperia

Game Development News

Karta, an award-winning metaverse studio pioneering the world of in-game experiential marketing, announces new hires from Tommy Hilfiger, Epic Games and Emperia.

Studios 98
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Ardán launches development fund for Irish indie studios

Game Developer

The IndieDev program will grant £15,000 / €15,000 to the seven studios in the island of Ireland to generate ideas and create game prototypes.

Studios 344
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Whispering Lane: Horror

Indie DB

The horror game Whispering Lane takes you to an abandoned house on Whispering Lane Street. Darkness reigns on the street, and strange noises stir unease among the neighbors. The main character, police officer Jackson Harrowfield, is sent to investigate.

Horror 92
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IGN Entertainment acquires Eurogamer, GI, VG247, Rock Paper Shotgun and more

GamesIndustry.biz

IGN Entertainment has acquired the Gamer Network family of digital brands for an undisclosed sum. As a result of the acquisition, some redundancies have been made across the UK-based organisation. Gamer Network’s publications are GamesIndustry.biz, Eurogamer (including six local language editions) , Rock Paper Shotgun, VG247 and Dicebreaker. The business also holds shares in Outside Xbox, Digital Foundry and Hookshot (which operates Nintendolife, PushSquare, PureXbox and Time Extension ).

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Crank the World: Playdate demo

The Astronauts

You know Playdate, the cute yellow console with a crank? I think I saw it in person last year via Inês, and early this year they started to have Lithuania as a shipping destination, so I got one. And then what would I do with it? Of course, try to make a demoscene demo :) First impressions The device is cute. The SDK is simple and no-nonsense (see docs).

Demo 89
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Hooded Horse CEO: Forget success, judge publishers on how they respond to adversity

Game Developer

"When I talk to [developers] I tell them it's a little unfair to judge us by Manor Lords–in the way that you're being way too favourable towards us.

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Rocket! - The Survive Update 1.3.0

Indie DB

Version 1.3.0 is now here with new Game Mode, Weapons, Upgrades, Achievements and more! Starting off with a special 35% Sale on Steam.

Games 97
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Relic Entertainment partners with investment firm

GamesIndustry.biz

Relic Entertainment has partnered with UK-based investment firm Emona Capital to become fully independent after being sold by Sega in March. As reported by Game Developer , the studio has secured funding to stay independent through Emona Capital. The investment firm will support the developer's current portfolio and will assist in creating partnerships with other publishers.

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Using rich LLM integrations to power relevance and reliability with Muse Chat

Unity Blog

Unity Muse Chat lets you create real-time 3D experiences within the Editor by assisting with debugging and providing context-aware solutions to issues. Dive into the details of how the LLM pipeline delivers greater relevance and reliability.

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What's made Saber Interactive such a long-lasting studio?

Game Developer

From TimeShift to Space Marine 2, Saber Interactive's in-house technology and international operations are what's kept it alive and thriving, says CEO and co-founder Matthew Karch.

Studios 285
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The Fall of Aether Station QoL update

Indie DB

Nibble & Byte is releasing a jam packed quality-of-life update for their demo release in preparation for their 1.0 release in June.

Demo 86
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Sega veterans form publisher-agency hybrid Alibi

GamesIndustry.biz

Sega veterans Jarvis Crofts, Luke Greenaway, and Mark Dallamore have formed a new publisher-agency hybrid, Alibi. Based in London, Alibi draws on the three co-founders' experiences in data analytics, publishing, and more to help support developers in pitching and publishing games. GamesIndustry.biz spoke with two of its founders, CEO Jarvis Crofts and CSO Luke Greenaway, about the formation of Alibi and why they believe a publisher agency hybrid is a sustainable way forward in the industry.

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Fan Collective Unimatrix 47 Examines Star Trek: Discovery’s “Lagrange Point” Episode

Game Industry News

HERE THERE BE SPOILERS After having narrowly escaped the Breen at the Archive, Discovery finds itself stranded as the crew conducts repairs. Back at Federation HQ, Saru reunites with T’Rina as they both meet with President Rillak, who only has bad news for them. The Breen are en route to retrieve the technology and likely to arrive first. Captain Burnham pushes Stamets to jump, even if the jump is imperfect.

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Rolling Stone launches game vertical with help from Saudi wealth fund

Game Developer

RS Gaming has been launched in partnership with ESL FACEIT Group, which is owned by Saudi state-backed investment fund PIF.

Games 359
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Erenshor, A "Simulated" MMORPG update

Indie DB

Brian over at Burgee Media has captured some raw footage of two different styles of combat in Erenshor, and he wants to share them with you!

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Did video game investment hit rock bottom, and is it ready to go back up?

GamesIndustry.biz

After the annus horribilis that was 2023 and with the rough start that in many ways characterized 2024, it's probably fair to say that many people are worried about the state of the industry and how it could move forward. At Reboot Develop Blue 2024, a panel tackled this very topic and argued that, while the industry has hit rock bottom, it is ready to go back up.

Media 135
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How often do game developers miss deadlines/milestones due to unexpected things?

Ask a Game Dev

For developers in the trenches like me or my team, it's a fairly common occurrence that individual contributors will not be able to finish certain tasks by a given deadline. Sometimes the estimates and the actual work needed are nowhere near congruent, sometimes there are dependencies that took longer to work out than expected, sometimes there are unpredictable events like system outages or developers needing to take a medical leave of absence.

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Kamaeru: A Frog Refuge hopes to inspire a love for the wetlands

Game Developer

The developers at Humble Reeds talk about how they wove conservationism into the game's mechanics without bogging the them down in the complexities of environmental care.

Mechanics 293
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25 Game Engines in 25 Minutes

Game From Scratch

GameFromScratch.com 25 Game Engines in 25 Minutes Today we are going to take a look at 25 different game engines in 25 minutes (ok, 28 minutes…). The only criteria to show up on this list is the engine is primarily 3D and has a world or level editor. If there is interest we may do a similar […] The post 25 Game Engines in 25 Minutes appeared first on GameFromScratch.com.

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Embracer Group full-year sales rise to $3.9bn, but $1.5bn debt remains

GamesIndustry.biz

Embracer has released its full-year financial results, showing a rise in overall sales despite a slow final quarter. The company reported net sales of SEK 42.2 billion ($3.9 billion) for the full fiscal year, a rise of 12% year-on-year. Sales for the three months ended March 31, 2024 came in at SEK 8.9 billion ($830.9 million), down 5% compared to the same period last year.

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Werewolf Party is out

Indie DB

Test your deception skills in this thrilling first-person multiplayer game.

Games 99
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Finding Your Voice: How to target press and influencers for your game

Game Developer

In today's crowded gaming market, getting your indie game noticed feels like shouting into a hurricane. That's where strategic media and influencer partnerships come in.

Media 263
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Hello, can I ask how difficult is for developers to add accessibility features to games? I am aware it probably varies by type. Recently, I asked if a sound only minigame in one video game could be reworked to add visual cues, as I am deaf. Lot of other fans harped on me its too much work for little gain, too difficult, that it takes away precious developers time, etc. So now I wonder how complicated such thing actually is and how devs view it. Thank you.

Ask a Game Dev

They're not wrong in that building such things isn't free. However, you're also right in that we on the dev side should be thinking about better ways of doing this - there isn't only one solution to these problems. Whatever final solution we implement doesn't have to be the most expensive means of doing so. It's actually up to us to think of better/more efficient ways of doing the things we want to do.

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How the developers of Afterlove EP continued the game after its creator's death

GamesIndustry.biz

The difficulties of game development means it's not uncommon for the original creator to depart from the project before it's finished, for one reason or another. It's not often as tragic as is the case of Afterlove EP. The music-centric narrative game was first announced in December 2021 on Nintendo's Indie World showcase. Just a few months later, the game's creative director Mohammed Fahmi passed away.