Remove Agent Remove Balance Remove Game Design Remove Playtesting
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You Have No Idea How Hard It Is To Run A Sweatshop, Part 2

Designer Notes

Game designers would just be guessing. So, what can games simulate? Strangely, the best example I can think of is a game trying to recreate a situation MUCH more difficult to simulate than baseball, life as a border agent in a totalitarian country. However, Wright was not making a game in the abstract.

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Zugzwang as a pole dance upward unto heaven

Radiator Blog

For balance purposes, I limit the number of voyeurs in the maze, otherwise it can enter a deadlock where there's only voyeurs but no one for them to watch. This points to a general problem with treating sexual moods like immutable video game character classes. Voyeurs work differently, they have sex by watching a couple have sex.

Code 52