Remove AI Remove Fighting Remove Playtesting Remove Texture
article thumbnail

Oscar Salandin, developer of BOTSU Ridicuous Robots: “Solo dev can be lonely” 

PreMortem.Games

Feedback from playtest sessions with friends or players is really important. There are loads of things I’m not good at, like 3D modelling and texturing (especially colours), PR, marketing, testing, so it would be good to work with someone who is good at those things. Especially early-on. It’s mostly rubbish.

Dev 138
article thumbnail

Solo dev Almar works on debut game Repunk “I’ve had some darker moments”

PreMortem.Games

But the process doesn’t end there, and usually I keep discovering things that make me go back and forth and iterate, playtest, iterate, refine, playtest, iterate… I definitely recommend getting feedback from external playtesters at each step.” “I Are you using AI in any part of your development process? “By

Dev 160
article thumbnail

new Quake map: "Taught By Thirst" for Remix Jam

Radiator Blog

However the dark lighting and texturing transform much of the play area into an unpleasant mid-brown mess, and its reliance on Source displacements leaves it feeling a bit blobby and melty. Thanks to Makkon's excellent textures , as always.) They are still key areas for gameplay with major fights.