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new Quake map: "Heart Like A Bird's Nest"

Radiator Blog

This jam placed specific constraints on submissions, asking designers to map for a "slot" with a specific texture theme and weapon progression. The arena has a little observation deck with a little floor hatch to drop down into the fight when the player's ready. I've usually used Makkon's (excellent) textures for my Quake levels.

Co-op 52
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new Quake map: "When There Were Wolves"

Radiator Blog

With textures by Makkon as usual.) Basement, teach player about buttons and door types, via two 512x512 quarter-rooms and small player-initiated fights 2. Halls, introduce wood barricades and more complicated fights, via two 512x1024 half-rooms of 2 waves each 3. My art pass also needed to punctuate Taufner's progression.

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new Quake map: "Taught By Thirst" for Remix Jam

Radiator Blog

However the dark lighting and texturing transform much of the play area into an unpleasant mid-brown mess, and its reliance on Source displacements leaves it feeling a bit blobby and melty. Thanks to Makkon's excellent textures , as always.) They are still key areas for gameplay with major fights.

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Solo dev Almar works on debut game Repunk “I’ve had some darker moments”

PreMortem.Games

But the process doesn’t end there, and usually I keep discovering things that make me go back and forth and iterate, playtest, iterate, refine, playtest, iterate… I definitely recommend getting feedback from external playtesters at each step.” “I What’s the biggest lesson learned from this project?

Dev 158
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new Quake map: There's a Certain Slant of Light

Radiator Blog

The two big changes I made were the texturing and the monster placement / player flow. One of my big motivations was to use Makkon's updated textures. Yet as I aligned the 100th trim texture on a brush, I wondered whether my level was also anti-brutalist in its own way. Maybe it wasn't such a bad map after all?

Texture 52
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new Quake map: Tell Me It's Raining

Radiator Blog

It uses the Makkon sci-fi themed textures as showcased in the stunning Alkaline start hub map -- a major inspiration for this map and I assume other maps in this pack as well. I also tried to tackle another design weakness of mine -- I rely a lot on fights with shotguns. The water is now boring and blue.