Remove article skeleton-inverse-kinematic
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Godot's ragdoll system

Mircosoft Game Dev

Godot is getting more and more interesting features in this period, and one aspect on which we are focusing on is the Skeleton node. We are working on implementing some features like Inverse Kinematics, Ragdoll, a better animation player, and a state machine player. Clean up the skeleton. Collision shape adjustment.

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Godot 3.1 is out, improving usability and features

Mircosoft Game Dev

While this article focuses mostly on the new features of the engine, it's worth mentioning that Godot's documentation has seen a lot of work from dozens of contributors. 2D skeletons. Ragdolls and Skeleton IK. Kinematic bodies are among Godot's most useful nodes. Support for RayCast shapes in kinematic bodies.

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