Remove Asset Remove Cinematics Remove FPS Remove Open World
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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

Additionally, the modern backend can implement rendering methods , such as forward clustered, mobile, and more in the future (such as deferred clustered, cinematic, etc.). It means that assets are pulled from disk on demand (loaded only at the time they are needed), rather than as a part of a larger stage. Additionally, Godot 4.0

AAA 145
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New Ray-Tracing, AI, Cloud, and Virtual World Tools Simplify Game Development at GDC 2022

Nvidia

Lastly, NVIDIA announced the #MadeInMachinima contest—where participants can remix iconic game characters into a cinematic short using the Omniverse Machinima app for a chance to win RTX-accelerated NVIDIA Studio laptops. Developers can get a headstart in UE5 with dynamic lighting in their open worlds. Unreal Engine 4.27

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2022 Predictions #2 How to win after Fortnite's and Why Going Cross-Platform is Mandatory for Mid-Core Games

Deconstructor of Fun

The most significant growth in revenue was seen in the following sub-genres: Open World Adventure is a newborn sub-genre that grew by 622% this year. FPS/3PS grew by 30% and became half a billion-dollar sub-genre in 2021. The overall IAP revenues reached nearly $15B, which is 16% more than in 2020.