Remove Asset Remove Clipping Remove NPC Remove Prop
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The Kristala Dev Blog - Issue #33

Astral Clock Tower Studios

Now that our concept art team has nearly completed the designs for all existing assets and items in the Kristala build that needed to be replaced with fresh assets, they're now able to move on to creating brand new items that don't yet have 3D counterparts. Bianca wasn't the only modeler working on props this sprint.

Dev 52
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The Kristala Dev Blog - Issue #32

Astral Clock Tower Studios

Once finished with the environmental concepts for the six clan capital cities, Harold then joined James in completing a few designs for items that still needed to be replaced with custom assets in the Kristala game build: Modular tunnel pieces. In-tact and broken Amulets. Check it out! 3D Modeling. Several intact and crumbling gravestones.

Dev 52
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The Kristala Dev Blog - Issue #27

Astral Clock Tower Studios

3D Asset Design. This week, Cass continued chipping away at the base model for the Cathedral, adding a secret attic area that will house an important NPC you'll will meet along your journey. Stay tuned to hear more about the Cathedral and the mysterious attic NPC in future social posts and development blogs! link] Programming.

Dev 52
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The Kristala Dev Blog - Issue #36

Astral Clock Tower Studios

We’ll be sharing some clips from David’s recording sesh for Hiratrola—plus many more making-the-trailer goodies—over on the Kristala Patreon hub , so join us over there if you’d like to snag some exclusive Kristala content you definitely won’t find anywhere else. Another cool trailer tidbit, especially for our friends who enjoy metal music?

Dev 52
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The Kristala Dev Blog - Issue #34

Astral Clock Tower Studios

The modelers on our dev team are ridiculously talented and they do a damn good job of bringing our character, prop, and environmental concepts to life. Here's a look at Cass's custom boulders in progress, followed by some additional 3D props and assets some of our other team members created this sprint. Level Design.

Dev 52