Remove Asset Remove Demo Remove Mesh Remove Visual Scripting
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Godot 3.0 is out and ready for the big leagues

Mircosoft Game Dev

It brings a brand new rendering engine with state-of-the-art PBR workflow for 3D, an improved assets pipeline, GDNative to load native code as plugins, C# 7.0 New asset workflow. Visual Scripting. Even converting regular particles to shaders for further tweaking is possible: New asset workflow. GPU particles.

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GSoC 2019 progress report #1 (part 2)

Mircosoft Game Dev

Improvements to the Visual Scripting System by Swarnim Arun. By adding a simple cache to it, we made it so that light map texture coordinates are only computed when there's an actual change to the geometry of the mesh. Part 1 ( previous post ): Version Control Systems Integration by Twarit Waikar. What more can be done?