Remove Baking Remove Cinematics Remove Mesh Remove Rigging
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How to Use Unity Cinemachine Virtual Cameras

Game Designing

This can be ideal for cinematics who have been looking for a way to fully automate in game camera systems. You have to pay for extra plug-ins to export, for example, FBX meshes out of an engine. As of yet, there is no distributed baking. This basically means you can only bake lightmaps using a single machine.