Godot's new renderer, progress report #3
Mircosoft Game Dev
DECEMBER 30, 2016
Implement Particle Shaders, with support for: Sorting, Collision and Soft Particles. Improve Culling: Portals (rewrite as polygon-based) and Rooms. It must be pre-baked for dynamic scenario geometry, but it offers support for full dynamic lights and dynamic objects. TODO for Milestone #4 (January 2017). Implement Decals.
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