Remove Baking Remove Content Remove Lightmap Remove UX
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Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

It was reusing parts of the code for baking GIProbes, and that made it quick but not great in terms of quality. The biggest difference with the old lightmapper is that the new one features proper path tracing, which results in better looking lightmaps. New CPU lightmapper. The lightmapper in the previous 3.x 3D editor improvements.

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Release candidate: Godot 3.4 RC 3

Mircosoft Game Dev

Editor: Improve the editor feature profiles UX ( GH-49643 ). Editor: Improve the UI/UX of the Export Template Manager dialog ( GH-50531 ). Lightmapper: Add an editor setting to configure number of threads for lightmap baking ( GH-52952 ). RichTextLabel: Honor content marging when drawing font shadow ( GH-54054 ).

Mesh 52
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Release candidate: Godot 3.4 RC 2

Mircosoft Game Dev

Editor: Improve the editor feature profiles UX ( GH-49643 ). Editor: Improve the UI/UX of the Export Template Manager dialog ( GH-50531 ). Lightmapper: Add an editor setting to configure number of threads for lightmap baking ( GH-52952 ). RichTextLabel: Honor content marging when drawing font shadow ( GH-54054 ).

Mesh 52
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Dev snapshot: Godot 3.4 beta 6

Mircosoft Game Dev

Editor: Improve the editor feature profiles UX ( GH-49643 ). Editor: Improve the UI/UX of the Export Template Manager dialog ( GH-50531 ). Lightmapper: Add an editor setting to configure number of threads for lightmap baking ( GH-52952 ). Editor: Improve 2D editor zoom logic ( GH-50490 , GH-50499 ).

Beta 52
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Release candidate: Godot 3.4 RC 1

Mircosoft Game Dev

Editor: Improve the editor feature profiles UX ( GH-49643 ). Editor: Improve the UI/UX of the Export Template Manager dialog ( GH-50531 ). Lightmapper: Add an editor setting to configure number of threads for lightmap baking ( GH-52952 ). Editor: Improve 2D editor zoom logic ( GH-50490 , GH-50499 ).

Mesh 52